Search found 51 matches
- Tue Sep 09, 2014 12:10 pm
- Forum: Beginners Help
- Topic: custom ISceneNode problem??
- Replies: 5
- Views: 620
Re: custom ISceneNode problem??
they are set virtual in the header. And no the parent scene node is not NULL. I don't know why this is happening. The render method is not being called at all
- Mon Sep 08, 2014 2:22 pm
- Forum: Beginners Help
- Topic: custom ISceneNode problem??
- Replies: 5
- Views: 620
custom ISceneNode problem??
Hi I want to create a health scene node and I have used the custom scene node from the tutorials to start me off but their is a rendering problem? The onRegisterSceneNode method is not being called neither is the render. #include "CHealthBar.h" #include <iostream> using namespace std; ...
- Thu Aug 28, 2014 10:17 pm
- Forum: Beginners Help
- Topic: Anyone know a better way of movement?
- Replies: 2
- Views: 412
Anyone know a better way of movement?
Hi, This is my current code and it causes the player to jerk back and forth it is not smooth movement at all. #include "Movement.h" #include "GameObject.h" #include <Irrlicht.h> #include <Windows.h> using namespace irr; using namespace scene; Movement::Movement(GameObject* ga...
- Sat Aug 23, 2014 4:14 am
- Forum: Beginners Help
- Topic: (SOLVED) Triangle selector on a scaled node?
- Replies: 1
- Views: 264
Re: Triangle selector on a scaled node?
Found the issue will state here in case someone else has the same problem.
When you scale an object with the Y axis set to zero triangle selectors do not work properly.
When you scale an object with the Y axis set to zero triangle selectors do not work properly.
- Sat Aug 23, 2014 3:55 am
- Forum: Beginners Help
- Topic: (SOLVED) Triangle selector on a scaled node?
- Replies: 1
- Views: 264
(SOLVED) Triangle selector on a scaled node?
Hi when ever I scale a node the triangle selector does not work. Otherwise it does Any advice? bool Game::loadMap(std::string filename) { /* Remove the old map */ if (_map != 0) _map->remove(); IMeshSceneNode* mapNode = smgr->addOctreeSceneNode(smgr->getMesh(filename.c_str())...
- Sat Aug 23, 2014 1:09 am
- Forum: Beginners Help
- Topic: moving a character from a point to another
- Replies: 4
- Views: 707
Re: moving a character from a point to another
I create a timer by storing the current time from one movement and then checking it before the next movement. The lower the time difference you check for. The faster the model moves. In your main loop you then do something like PlayerHandler::process(); Then in the player handler you loop through al...
- Sat Aug 23, 2014 1:02 am
- Forum: Beginners Help
- Topic: 2d zoom
- Replies: 3
- Views: 580
Re: 2d zoom
Maybe use billboards then you can just reposition the 3d camera.
Another way would be to resize the textures some how based on the zoom level. You would need quite large images then though as if they are originally small they will reduce in quality as they are stretched.
Another way would be to resize the textures some how based on the zoom level. You would need quite large images then though as if they are originally small they will reduce in quality as they are stretched.
- Sat Aug 23, 2014 12:17 am
- Forum: Beginners Help
- Topic: Game Object factory feedback?
- Replies: 4
- Views: 448
Re: Game Object factory feedback?
I think I know what you mean by the object instance. So basically in the objects constructor have a switch that uses the object id and then load the correct files that way?
This way you can just do something like
NPC* npc = new NPC(npcId);
This way you can just do something like
NPC* npc = new NPC(npcId);
- Fri Aug 22, 2014 7:00 pm
- Forum: Beginners Help
- Topic: Game Object factory feedback?
- Replies: 4
- Views: 448
Game Object factory feedback?
Hi I have created like a game object factory. Am I on the right track? Can I have feedback and is the way I have designed this decent? I have already had to redesign parts of my game due to design flaws so I have used one of the irrlicht examples as an example. Someone give me the thumbs up and I wi...
- Fri Aug 22, 2014 6:25 pm
- Forum: Beginners Help
- Topic: Good way of storing game object data?
- Replies: 3
- Views: 721
Re: Good way of storing game object data?
Hey the basic factory is nearly complete can I have feedback please?: http://codejaw.com/379ux
- Fri Aug 22, 2014 5:43 am
- Forum: Beginners Help
- Topic: Good way of storing game object data?
- Replies: 3
- Views: 721
Good way of storing game object data?
Hi, I have wrote some code took me about an hour it is pretty basic and allows objects to be created in the game and you can relate to them by the ISceneNode id. I have posted this because I want some feedback is this a good idea and am I on the right track? Basically you register a game object and ...
- Fri Aug 22, 2014 4:18 am
- Forum: Advanced Help
- Topic: Winsock - Sending 3D Objects
- Replies: 8
- Views: 1283
Re: Winsock - Sending 3D Objects
I personally think it is a bad idea for you to send objects over the server to the client. It would make sense to just send objectIds from the server to the client and then have the client look up the objects location based on the object id.
- Fri Aug 22, 2014 4:10 am
- Forum: Beginners Help
- Topic: Get scene node by id?
- Replies: 8
- Views: 1786
Re: Get scene node by id?
In the event handler I check to see if a node has been clicked if it has I call a function in my game class which then calls a function which returns an OBJECT struct specifying the type of object it is and its position and id ect ect. From their the game can set certain gamestats which will then be...
- Fri Aug 22, 2014 3:56 am
- Forum: Beginners Help
- Topic: Get scene node by id?
- Replies: 8
- Views: 1786
Re: Get scene node by id?
At the moment for my game I use an Object class which holds a scene node. I needed a way to identify objects from each other so I set the first 16 bits of the ID for the node as the actual id and the higher bits to the object type. Then when I am identifying the nodes I can tell what object type the...
- Fri Aug 22, 2014 3:42 am
- Forum: Beginners Help
- Topic: Get scene node by id?
- Replies: 8
- Views: 1786
Re: Get scene node by id?
Damn the engine is missing a lot of cool stuff. Never mind will have to go down that route then.
Thanks
Thanks