Search found 11 matches
- Wed Mar 21, 2007 10:56 am
- Forum: Beginners Help
- Topic: Collisions
- Replies: 1
- Views: 228
Collisions
Hey, all. I was just wondering, what kind of collision solutions are everyone using for their games? Bounding box, or something more complex? I'm not doing physics, but I'm trying to see what my options are for collision tests...
- Wed Feb 14, 2007 2:46 am
- Forum: Game Programming
- Topic: Lightmaps not saving in irredit
- Replies: 0
- Views: 1182
Lightmaps not saving in irredit
Hi, I'm having some problems with lightmaping in irredit. I've got a simple scene, with a mesh. I use the lightmapper, and I see the light maps generated, both on the viewscreen and on the list of textures. The list of textures shows the generated lightmaps as "#unsaved_lightmap1". So far,...
- Wed Nov 16, 2005 2:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: Textures?
- Replies: 3
- Views: 312
Textures?
I was wondering, when you guys make textures for your meshes, about how large are the textures? 128x128? 256x256? Do you use just one per mesh, or several? I'm just curious what people use, and their opinions on the balance between performance and visual quality.
- Sun Nov 13, 2005 7:46 pm
- Forum: Beginners Help
- Topic: Creating a node using relative transformation
- Replies: 1
- Views: 270
Creating a node using relative transformation
I've got a scenenode that moves around the screen. This node can shoot bullets in whatever direction it is facing. What I want is to create a new node for the bullet that uses the gun node's position and rotation. However, I don't want the bullet to be a child of the gun node, because then if the pa...
- Sat Oct 29, 2005 7:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Fantasy Town Theme Pack
- Replies: 6
- Views: 496
- Mon Oct 24, 2005 12:00 am
- Forum: Beginners Help
- Topic: Mindfloaters Blender->.X problems
- Replies: 4
- Views: 207
can you post a sample non-working blender file. I've gotten this feature to work, and I'm wondering if you've got something going on with the requirements of the mindfloater exporter (origin the same for both model and armature, same size applied to both) fractalspace.com/irrlicht/tank4b.blend I'm ...
- Sun Oct 23, 2005 11:01 pm
- Forum: Beginners Help
- Topic: Mindfloaters Blender->.X problems
- Replies: 4
- Views: 207
Mindfloaters Blender->.X problems
I've been trying out the Blender (version 2.37) to .X exporter at mindfloaters that has been talked about on the forum. It's great, but I'm having a problem getting key-framed animations exported. I create key framed animations, and use the exporter with animations turned on in the config dialog, bu...
- Mon Oct 17, 2005 10:10 pm
- Forum: Project Announcements
- Topic: Color Matching Game
- Replies: 23
- Views: 1876
Binary of colourmatch game would be nice as I have a custom Irrlicht (with lots of stuff removed) so can't build it without re-downloading standard irrlicht, install, setup in VC etc. thnx Ok, here's a copy of the bin and data files. fractalspace.com/irrlicht/colormatchbin.zip I didn't include them...
- Sun Oct 16, 2005 9:38 pm
- Forum: Project Announcements
- Topic: Color Matching Game
- Replies: 23
- Views: 1876
Inspired by this game I also created a little clone from an old game... I called it IrrTris (guess what's the game... Wink ) !!! Nice 'Tris game, Acki. Very clean code, too. So it's a tie! Aw, man! 1 point away from the Midnight Seal of Approval! I got color match compiled by fixing the error. Oh, ...
- Wed Oct 12, 2005 1:17 am
- Forum: Project Announcements
- Topic: Color Matching Game
- Replies: 23
- Views: 1876
Color Matching Game
Hi, all. I did a simple color matching game to give myself an introduction to Irrlicht. I also did a post-mortem where I wrote down some game design lessons learned from the game. Both the source code and the post-mortem can be found at http://fractalspace.com/irrlicht/colormatch.zip . I hope it pro...
- Sat Sep 03, 2005 3:06 pm
- Forum: Beginners Help
- Topic: Collision Choices Question
- Replies: 2
- Views: 327
Collision Choices Question
I'm fiddling around with Irrlicht, and I'd like to have a method of doing collision between the a mesh that the player controls, and the animated meshes of the various enemies. I'm looking for a collision solution, but I'm not sure what my best move would be. I could just use the aligned bounding bo...