Search found 11 matches

by NoisyPerlin
Wed Mar 21, 2007 10:56 am
Forum: Beginners Help
Topic: Collisions
Replies: 1
Views: 228

Collisions

Hey, all. I was just wondering, what kind of collision solutions are everyone using for their games? Bounding box, or something more complex? I'm not doing physics, but I'm trying to see what my options are for collision tests...
by NoisyPerlin
Wed Feb 14, 2007 2:46 am
Forum: Game Programming
Topic: Lightmaps not saving in irredit
Replies: 0
Views: 1182

Lightmaps not saving in irredit

Hi, I'm having some problems with lightmaping in irredit. I've got a simple scene, with a mesh. I use the lightmapper, and I see the light maps generated, both on the viewscreen and on the list of textures. The list of textures shows the generated lightmaps as "#unsaved_lightmap1". So far,...
by NoisyPerlin
Wed Nov 16, 2005 2:58 am
Forum: Open Discussion and Dev Announcements
Topic: Textures?
Replies: 3
Views: 312

Textures?

I was wondering, when you guys make textures for your meshes, about how large are the textures? 128x128? 256x256? Do you use just one per mesh, or several? I'm just curious what people use, and their opinions on the balance between performance and visual quality.
by NoisyPerlin
Sun Nov 13, 2005 7:46 pm
Forum: Beginners Help
Topic: Creating a node using relative transformation
Replies: 1
Views: 270

Creating a node using relative transformation

I've got a scenenode that moves around the screen. This node can shoot bullets in whatever direction it is facing. What I want is to create a new node for the bullet that uses the gun node's position and rotation. However, I don't want the bullet to be a child of the gun node, because then if the pa...
by NoisyPerlin
Sat Oct 29, 2005 7:28 pm
Forum: Open Discussion and Dev Announcements
Topic: Fantasy Town Theme Pack
Replies: 6
Views: 496

Those are really nice looking models. What do you make them with, 3D Studio?
by NoisyPerlin
Mon Oct 24, 2005 12:00 am
Forum: Beginners Help
Topic: Mindfloaters Blender->.X problems
Replies: 4
Views: 207

can you post a sample non-working blender file. I've gotten this feature to work, and I'm wondering if you've got something going on with the requirements of the mindfloater exporter (origin the same for both model and armature, same size applied to both) fractalspace.com/irrlicht/tank4b.blend I'm ...
by NoisyPerlin
Sun Oct 23, 2005 11:01 pm
Forum: Beginners Help
Topic: Mindfloaters Blender->.X problems
Replies: 4
Views: 207

Mindfloaters Blender->.X problems

I've been trying out the Blender (version 2.37) to .X exporter at mindfloaters that has been talked about on the forum. It's great, but I'm having a problem getting key-framed animations exported. I create key framed animations, and use the exporter with animations turned on in the config dialog, bu...
by NoisyPerlin
Mon Oct 17, 2005 10:10 pm
Forum: Project Announcements
Topic: Color Matching Game
Replies: 23
Views: 1876

Binary of colourmatch game would be nice as I have a custom Irrlicht (with lots of stuff removed) so can't build it without re-downloading standard irrlicht, install, setup in VC etc. thnx Ok, here's a copy of the bin and data files. fractalspace.com/irrlicht/colormatchbin.zip I didn't include them...
by NoisyPerlin
Sun Oct 16, 2005 9:38 pm
Forum: Project Announcements
Topic: Color Matching Game
Replies: 23
Views: 1876

Inspired by this game I also created a little clone from an old game... I called it IrrTris (guess what's the game... Wink ) !!! Nice 'Tris game, Acki. Very clean code, too. So it's a tie! Aw, man! 1 point away from the Midnight Seal of Approval! I got color match compiled by fixing the error. Oh, ...
by NoisyPerlin
Wed Oct 12, 2005 1:17 am
Forum: Project Announcements
Topic: Color Matching Game
Replies: 23
Views: 1876

Color Matching Game

Hi, all. I did a simple color matching game to give myself an introduction to Irrlicht. I also did a post-mortem where I wrote down some game design lessons learned from the game. Both the source code and the post-mortem can be found at http://fractalspace.com/irrlicht/colormatch.zip . I hope it pro...
by NoisyPerlin
Sat Sep 03, 2005 3:06 pm
Forum: Beginners Help
Topic: Collision Choices Question
Replies: 2
Views: 327

Collision Choices Question

I'm fiddling around with Irrlicht, and I'd like to have a method of doing collision between the a mesh that the player controls, and the animated meshes of the various enemies. I'm looking for a collision solution, but I'm not sure what my best move would be. I could just use the aligned bounding bo...