Search found 7 matches

by Rama112
Thu Sep 04, 2014 6:18 pm
Forum: Advanced Help
Topic: xEffects - rendering problem
Replies: 7
Views: 1673

Re: xEffects - rendering problem

Hi! I found the problem, It was due to the fact that the camera was attached (ie a child node) of the car it self. I attached it to the root node and no more problem occured. However, xEffects is really not suited for exterior rendering, it's really difficult to set the lights as sun light... I trie...
by Rama112
Sat Aug 23, 2014 10:38 am
Forum: Advanced Help
Topic: xEffects - rendering problem
Replies: 7
Views: 1673

Re: xEffects - rendering problem

Many thanks for your answers! I check about the correct setPosition - RenderFrame order il the loop, all is ok. The only thing I tried to change in the Irrlicht code is the irr::u32 TexVar = 0 in EffectCB.h but I went back to the original code. Here is another picture with a low poly mesh: http://ww...
by Rama112
Fri Aug 22, 2014 9:56 pm
Forum: Advanced Help
Topic: xEffects - rendering problem
Replies: 7
Views: 1673

Re: xEffects - rendering problem

up! Still the same problem of rendering. I tried with a simpler car mesh, exacty the same problem. The change of the global scale (ratio between meter and irrlicht unit) makes no change. I'm really considering on quitting Irrlicht maybe to direct openGL or Ogre if i'm not able to render shadows at h...
by Rama112
Thu Aug 21, 2014 4:06 am
Forum: Beginners Help
Topic: Sun in game?
Replies: 4
Views: 589

Re: Sun in game?

Hi! One rotation = 360deg = 2*PI Radians, There are 60.000ms in one minute so the rotational speed will be DeltaAngle/DeltaTime = 2*PI/60000 = 0.0001047 rad/ms There are 3.600.000ms in one hours so the rotational speed will be 2*PI/3600000 = 0.000001745 rad/ms Hope that was the answer you were looki...
by Rama112
Wed Aug 20, 2014 11:38 am
Forum: Advanced Help
Topic: xEffects - rendering problem
Replies: 7
Views: 1673

xEffects - rendering problem

Hello all, I already posted this issue on the official xEffects topic, but it seems that there is nobody there, so I try with a new topic here. Actually, I'm experiencing some rendering problems with xEffects 1.3 (on Irrlicht 1.7.3) http://www.image-share.com/upload/2663/230.jpg full picture: http:/...
by Rama112
Wed Aug 20, 2014 8:45 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422639

Re: XEffects - Reloaded - New Release (V 1.3)

up! please!

thanks
by Rama112
Mon Aug 18, 2014 8:29 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 422639

Re: XEffects - Reloaded - New Release (V 1.3)

Hello All, I'm also experiencing some problems with xEffects (1.3 on Irrlicht 1.7.3) http://www.image-share.com/upload/2663/230.jpg full picture: http://www.image-share.com/upload/2663/230.jpg As you can see on the picture, the textures of the mesh seems to separate from the car model as long as the...