Search found 75 matches
- Fri Oct 31, 2014 8:35 am
- Forum: Advanced Help
- Topic: EMF_TRANSPARENT_ALPHA rendering problem
- Replies: 35
- Views: 4995
Re: EMF_TRANSPARENT_ALPHA rendering problem
The OpenGL setup invokes the texture combiner. Probably the easiest thing would be to use EMT_ONETEXTURE_BLEND instead of the transparent base material types. I did so. And selects the type of blending. Or not very nice or similar artifacts. (B(1 - A1) + C1A1)(1 - A2) + C2A2 = B(1 - A1)(1 - A2) + C...
- Tue Oct 28, 2014 5:57 pm
- Forum: Advanced Help
- Topic: EMF_TRANSPARENT_ALPHA rendering problem
- Replies: 35
- Views: 4995
Re: EMF_TRANSPARENT_ALPHA rendering problem
But how then were taken to clone minecraft on irrlicht? In these projects transparency is normally, despite the fact that the transparent block are combined into one meshbuffer ...
- Tue Oct 28, 2014 7:27 am
- Forum: Advanced Help
- Topic: EMF_TRANSPARENT_ALPHA rendering problem
- Replies: 35
- Views: 4995
Re: EMF_TRANSPARENT_ALPHA rendering problem
So, the problem is not it? And then what is it?
- Mon Oct 27, 2014 8:13 pm
- Forum: Advanced Help
- Topic: EMF_TRANSPARENT_ALPHA rendering problem
- Replies: 35
- Views: 4995
Re: EMF_TRANSPARENT_ALPHA rendering problem
http://www.sjbaker.org/steve/omniv/alpha_sorting.html
May be necessary to arrange the polygons in meshbuffer, as written in the link above? If yes, then how to do the functions of the engine?
May be necessary to arrange the polygons in meshbuffer, as written in the link above? If yes, then how to do the functions of the engine?
- Mon Oct 27, 2014 2:28 pm
- Forum: Advanced Help
- Topic: EMF_TRANSPARENT_ALPHA rendering problem
- Replies: 35
- Views: 4995
Re: EMF_TRANSPARENT_ALPHA rendering problem
Only i did:
Code: Select all
gl_FragColor = vec4((color * getLight(vec4(s_PixelColor, 1.0), starlight)).xyz, 0.7);
- Mon Oct 27, 2014 12:13 pm
- Forum: Advanced Help
- Topic: EMF_TRANSPARENT_ALPHA rendering problem
- Replies: 35
- Views: 4995
Re: EMF_TRANSPARENT_ALPHA rendering problem
I have already done so like. Had the same error. Check once more?
- Sun Oct 26, 2014 9:49 am
- Forum: Advanced Help
- Topic: EMF_TRANSPARENT_ALPHA rendering problem
- Replies: 35
- Views: 4995
Re: EMF_TRANSPARENT_ALPHA rendering problem
I checked. The same rendering errors What else advise?
- Sat Oct 25, 2014 11:34 am
- Forum: Advanced Help
- Topic: EMF_TRANSPARENT_ALPHA rendering problem
- Replies: 35
- Views: 4995
Re: EMF_TRANSPARENT_ALPHA rendering problem
Thank you. I'll check and report the results.
- Fri Oct 24, 2014 7:42 pm
- Forum: Advanced Help
- Topic: EMF_TRANSPARENT_ALPHA rendering problem
- Replies: 35
- Views: 4995
Re: EMF_TRANSPARENT_ALPHA rendering problem
I tried to remove the shader and just paint the mesh - the result was the same. So I think that the lighting does not spoil anything :( I do not use until the other layers of textures. Only the first. I look forward to lighting manually. Values lighting pass to the vertex shader for each vertex by...
- Thu Oct 23, 2014 11:20 am
- Forum: Advanced Help
- Topic: EMF_TRANSPARENT_ALPHA rendering problem
- Replies: 35
- Views: 4995
EMF_TRANSPARENT_ALPHA rendering problem
Hello everyone! I write a voxel game and decided to add some transparent materials to it. It leads to many bugs and problems, which can't be solved by me. I'll try to show them in video. So, as you can see, i create two chunks(which are two different meshes and meshbuffers and nodes also). When i tr...
- Sat Oct 18, 2014 9:41 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 674830
Re: Build A World - new massive game, using Irrlicht
Yes, but in the project described in this thread, this problem somehow decided yet ... By the way, I got out again artifacts when using transparency So can anyone tell me how to do irrlicht transparency?
- Wed Oct 08, 2014 11:24 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 674830
Re: Build A World - new massive game, using Irrlicht
An error is found. I put all the nodes at one point (and only move meshes). With this I forgot about it. Sorry to bother you.
- Wed Oct 08, 2014 10:03 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 674830
Re: Build A World - new massive game, using Irrlicht
Although again there were problems :( On the one hand, this design looks fine, but on the other visible only the back wall, and in front of the hole if some :( Overall, still would like to hear a solution if someone knows. Thanks :) http://s017.radikal.ru/i440/1410/29/13fefab097f7t.jpg The screensho...
- Wed Oct 08, 2014 9:34 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 674830
Re: Build A World - new massive game, using Irrlicht
I kind of found a solution. I'm off the record in the depth buffer. Thank you
- Wed Oct 08, 2014 9:15 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 674830
Re: Build A World - new massive game, using Irrlicht
Good day, dear friends. I am a Russian programmer, one of the main basically Russian-speaking community of irrlicht engine. I do not know much English. Therefore translate into Google translator. First of all I express my admiration for this project. It's beautiful. I write in this topic, as is like...