Search found 75 matches

by Harch
Fri Oct 31, 2014 8:35 am
Forum: Advanced Help
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 35
Views: 4995

Re: EMF_TRANSPARENT_ALPHA rendering problem

The OpenGL setup invokes the texture combiner. Probably the easiest thing would be to use EMT_ONETEXTURE_BLEND instead of the transparent base material types. I did so. And selects the type of blending. Or not very nice or similar artifacts. (B(1 - A1) + C1A1)(1 - A2) + C2A2 = B(1 - A1)(1 - A2) + C...
by Harch
Tue Oct 28, 2014 5:57 pm
Forum: Advanced Help
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 35
Views: 4995

Re: EMF_TRANSPARENT_ALPHA rendering problem

But how then were taken to clone minecraft on irrlicht? In these projects transparency is normally, despite the fact that the transparent block are combined into one meshbuffer ...
by Harch
Tue Oct 28, 2014 7:27 am
Forum: Advanced Help
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 35
Views: 4995

Re: EMF_TRANSPARENT_ALPHA rendering problem

So, the problem is not it? And then what is it? :(
by Harch
Mon Oct 27, 2014 8:13 pm
Forum: Advanced Help
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 35
Views: 4995

Re: EMF_TRANSPARENT_ALPHA rendering problem

http://www.sjbaker.org/steve/omniv/alpha_sorting.html

May be necessary to arrange the polygons in meshbuffer, as written in the link above? If yes, then how to do the functions of the engine?
by Harch
Mon Oct 27, 2014 2:28 pm
Forum: Advanced Help
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 35
Views: 4995

Re: EMF_TRANSPARENT_ALPHA rendering problem

Only i did:

Code: Select all

 
gl_FragColor = vec4((color * getLight(vec4(s_PixelColor, 1.0), starlight)).xyz, 0.7);
 
by Harch
Mon Oct 27, 2014 12:13 pm
Forum: Advanced Help
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 35
Views: 4995

Re: EMF_TRANSPARENT_ALPHA rendering problem

I have already done so like. Had the same error. Check once more?
by Harch
Sun Oct 26, 2014 9:49 am
Forum: Advanced Help
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 35
Views: 4995

Re: EMF_TRANSPARENT_ALPHA rendering problem

I checked. The same rendering errors :( What else advise? :)
by Harch
Sat Oct 25, 2014 11:34 am
Forum: Advanced Help
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 35
Views: 4995

Re: EMF_TRANSPARENT_ALPHA rendering problem

Thank you. I'll check and report the results.
by Harch
Fri Oct 24, 2014 7:42 pm
Forum: Advanced Help
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 35
Views: 4995

Re: EMF_TRANSPARENT_ALPHA rendering problem

I tried to remove the shader and just paint the mesh - the result was the same. So I think that the lighting does not spoil anything :( I do not use until the other layers of textures. Only the first. I look forward to lighting manually. Values ​​lighting pass to the vertex shader for each vertex by...
by Harch
Thu Oct 23, 2014 11:20 am
Forum: Advanced Help
Topic: EMF_TRANSPARENT_ALPHA rendering problem
Replies: 35
Views: 4995

EMF_TRANSPARENT_ALPHA rendering problem

Hello everyone! I write a voxel game and decided to add some transparent materials to it. It leads to many bugs and problems, which can't be solved by me. I'll try to show them in video. So, as you can see, i create two chunks(which are two different meshes and meshbuffers and nodes also). When i tr...
by Harch
Sat Oct 18, 2014 9:41 am
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 674830

Re: Build A World - new massive game, using Irrlicht

Yes, but in the project described in this thread, this problem somehow decided yet ... By the way, I got out again artifacts when using transparency :( So can anyone tell me how to do irrlicht transparency?
by Harch
Wed Oct 08, 2014 11:24 pm
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 674830

Re: Build A World - new massive game, using Irrlicht

An error is found. I put all the nodes at one point (and only move meshes). With this I forgot about it. Sorry to bother you.
by Harch
Wed Oct 08, 2014 10:03 pm
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 674830

Re: Build A World - new massive game, using Irrlicht

Although again there were problems :( On the one hand, this design looks fine, but on the other visible only the back wall, and in front of the hole if some :( Overall, still would like to hear a solution if someone knows. Thanks :) http://s017.radikal.ru/i440/1410/29/13fefab097f7t.jpg The screensho...
by Harch
Wed Oct 08, 2014 9:34 pm
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 674830

Re: Build A World - new massive game, using Irrlicht

I kind of found a solution. I'm off the record in the depth buffer. Thank you :)
by Harch
Wed Oct 08, 2014 9:15 pm
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 674830

Re: Build A World - new massive game, using Irrlicht

Good day, dear friends. I am a Russian programmer, one of the main basically Russian-speaking community of irrlicht engine. I do not know much English. Therefore translate into Google translator. First of all I express my admiration for this project. It's beautiful. I write in this topic, as is like...