Search found 25 matches

by archmagus
Sat Jul 04, 2015 5:21 pm
Forum: Game Assets
Topic: Free Music / SFX Resource - Over 1500 Tracks
Replies: 221
Views: 54150

Re: Free Music Resource

Listened to a few and they seem pretty good and the licence (CC-BY i think?) is nice too. I think however that it would be a good idea for you to add a link to the YouTube community guidelines (which can basically be summarised as "be nice"). Just curious, but why .mp3? It is lossy and has...
by archmagus
Mon Jun 22, 2015 6:12 pm
Forum: Off-topic
Topic: What is the license for Sydney(.md2)?
Replies: 4
Views: 2522

Re: What is the license for Sydney(.md2)?

Johnny 5, from "Johnny 5 must die" by JP https://sites.google.com/site/javierpickle/johnny5mustdie Edit: The first release of the Irrlicht Engine SDK is on its way. The release will be in the next two or three weeks. To show you the progress of the development, I've made a detailed TODO li...
by archmagus
Mon Jun 22, 2015 6:08 pm
Forum: Off-topic
Topic: What is the license for Sydney(.md2)?
Replies: 4
Views: 2522

Re: What is the license for Sydney(.md2)?

Good question - I'll ask around the mailing-list if anyone has a clue. I did not know that Irrlicht had a mailing list, do you mean this ? Anyway: (The following was written over about 60 minutes of being a detective (at 1 a.m.), sorry if it gets a bit disjointed/stream-of-consciousness-y) Further ...
by archmagus
Sun Jun 21, 2015 8:18 am
Forum: Off-topic
Topic: What is the license for Sydney(.md2)?
Replies: 4
Views: 2522

What is the license for Sydney(.md2)?

Tutorial 01 says that... Instead of writing the filename sydney.md2, it would also be possible to load a Maya object file (.obj), a complete Quake3 map (.bsp) or any other supported file format. By the way, that cool Quake 2 model called sydney was modelled by Brian Collins. To me, this implies tha...
by archmagus
Sun Jun 14, 2015 8:46 am
Forum: Off-topic
Topic: Any other decent 3D Graphics Engines besides Irrlicht??
Replies: 47
Views: 17353

Re: Any other decent 3D Graphics Engines besides Irrlicht??

No worries, I get why people prefer distributed source control systems (I use hg for a while now). But git's still messing with me far too often in my relative simple projects. I don't even care if I don't like it - will still switch to it as most users here prefer it. But I have to be able to at l...
by archmagus
Fri Jun 12, 2015 3:38 pm
Forum: Competition Time!
Topic: Screenshot of the Month June 2015 [Winner Announced!]
Replies: 28
Views: 14304

Re: Screenshot of the Month June 2015 [Summit Now!]

I think it uses anaglyph 3d colouring, no? Red-cyan I think, but I don't have glasses to test with.
Edit: also the Depth of Field blurs some things too.
by archmagus
Thu Jun 11, 2015 4:38 pm
Forum: Competition Time!
Topic: Screenshot of the Month June 2015 [Winner Announced!]
Replies: 28
Views: 14304

Re: Screenshot of the Month June 2015 [Summit Now!]

My Little I-Dislike-Unity Scene: https://i.imgur.com/gZ2rkEB.jpg A little something that I threw together to show my Unity obsessed pal, technologically unimpressive, but it shows use of some of the cool community made scene nodes available for Irrlicht. Uses the Grass Patch, Lens Flair (both from ...
by archmagus
Thu Jun 11, 2015 4:06 pm
Forum: Beginners Help
Topic: Grass Patch Scene Node doesn't work with Realistic Water
Replies: 5
Views: 1952

Re: Grass Patch Scene Node doesn't work with Realistic Water

Ok it's kind of fixed, this line of code in CGrassPatchSceneNode.cpp:271       redrawnextloop = false;   can be changed to redrawnextloop = true . Grass and Water will now work together, at the expense of performance. I am unsure what this bit of code does exactly but it seems to me that it is respo...
by archmagus
Thu Jun 11, 2015 10:59 am
Forum: Beginners Help
Topic: Grass Patch Scene Node doesn't work with Realistic Water
Replies: 5
Views: 1952

Re: Grass Patch Scene Node doesn't work with Realistic Water

Adjusting the camera's near and far had no effect, i don't think this is a problem with Irrlicht either, rather with the custom nodes. Pictures: With Water Node and Grass Node at the same time: https://i.imgur.com/nhTpfKm.png Water Disabled ( water->setVisble(false) ): https://i.imgur.com/p1Mow0l.pn...
by archmagus
Wed Jun 10, 2015 3:35 pm
Forum: Competition Time!
Topic: Screenshot of the Month June 2015 [Winner Announced!]
Replies: 28
Views: 14304

Re: Screenshot of the Month June 2015 [Summit Now!]

I like the growing animation and trees. How are you generating the trees like that? I think L-systems can grow like that, maybe? And the water is nice too! As for recording software, you might try VLC , which I recently discovered can capture video as well as play it . But it captures the whole desk...
by archmagus
Wed Jun 10, 2015 2:08 pm
Forum: Beginners Help
Topic: Grass Patch Scene Node doesn't work with Realistic Water
Replies: 5
Views: 1952

Re: Grass Patch Scene Node doesn't work with Realistic Water

Just tested this Irrlicht 1.9 (trunk 5107) and it has the same problem, so this is a problem in one of the custom nodes.
I really don't understand how the Realistic Water node could interfere with the Grass Patch Node... :(
by archmagus
Tue Jun 09, 2015 4:58 am
Forum: Off-topic
Topic: Any other decent 3D Graphics Engines besides Irrlicht??
Replies: 47
Views: 17353

Re: Any other decent 3D Graphics Engines besides Irrlicht??

@CuteAlien
My morning browsing found this: https://pcottle.github.io/learnGitBranching/
Its a little game/tutorial that is supposed to teach Git commands, commits, branching, merging, etc

Incidentally, what will happen to this forum if/when Irrlicht moves to Github?
by archmagus
Mon Jun 08, 2015 1:14 pm
Forum: Beginners Help
Topic: Grass Patch Scene Node doesn't work with Realistic Water
Replies: 5
Views: 1952

Grass Patch Scene Node doesn't work with Realistic Water

Hi Since I've been trying to learn to use Irrlicht's various extensions I decided to put together a little demo of a nice grassy area with some water, using the Grass Scene Node from IrrExt and Elvman's Realistic Water scene node. When I put them together in the same scene however, the grass will no...
by archmagus
Mon Jun 08, 2015 5:23 am
Forum: Beginners Help
Topic: Using md2 exporter in Blender 2.6 and 2.7?
Replies: 1
Views: 891

Re: Using md2 exporter in Blender 2.6 and 2.7?

MD2 is very old now and has many downsides , I don't think many people are interested in maintaining exporters for this format for new versions of Blender. As a fellow Blender user, i can recommend both the .b3d and .x formats for animated models that use bones, there seems to be a shortage of verte...
by archmagus
Mon Jun 08, 2015 4:44 am
Forum: Beginners Help
Topic: Irrlicht 1.9SVN changes in setRenderTarget...
Replies: 6
Views: 2424

Re: Irrlicht 1.9SVN changes in setRenderTarget...

It's probably an error on my part, I actually haven't looked at the main.cpp in the package you provided. :shock:
My Makefile probably wasn't that good either, but hey, it caught the error. :)
I'll play around with it and get it to work for me latter.