Search found 7 matches

by Feuerstern
Tue Sep 15, 2015 6:31 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169869

Re: irrBullet 0.1.8 - Bullet physics wrapper

I think about using Bullet in my project,still make it sense to use irrBullet now that no one works on it? (The site seems to be offline)
by Feuerstern
Sat Sep 12, 2015 2:20 pm
Forum: Game Programming
Topic: Physic for Space Game (walk at planets)
Replies: 3
Views: 4451

Physic for Space Game (walk at planets)

Hello I am actual making a space game where the player is on a little planet. Because the Planet is round and the the player should go all over the planet, the planet must pull the player at it. So it must have a own gravity. At this moment I dont have implemanted any Physic Engine. (Iam thinking ab...
by Feuerstern
Fri Aug 21, 2015 4:16 pm
Forum: Game Programming
Topic: Use large meshes (planets) for space game
Replies: 1
Views: 3657

Use large meshes (planets) for space game

Hello At the moment I started with a little space game in irrlicht. The game should have large planets, but all should be low poly. I have the problem that the meshes seems to be to large for the most programms. When I try to export the planet mesh as a .obj file 3ds max says its to large (only 320 ...
by Feuerstern
Fri Aug 21, 2015 4:15 pm
Forum: Beginners Help
Topic: Camera behind object
Replies: 6
Views: 1031

Re: Camera behind object

Thank you very much for you help, now it works :)
by Feuerstern
Tue Aug 18, 2015 9:33 pm
Forum: Beginners Help
Topic: Camera behind object
Replies: 6
Views: 1031

Re: Camera behind object

I already hide the cursor. I dont move the Camera with the mouse, I rotate the spaceship with it. (depending on the direction the mouse is moved by the player) My problem is that after a time the mouse reaches the edges of the window and then the nouse position do not change anymore. When I position...
by Feuerstern
Mon Aug 17, 2015 6:16 pm
Forum: Beginners Help
Topic: Camera behind object
Replies: 6
Views: 1031

Re: Camera behind object

Thank you for you fast help :D The method is that which I prefers, too. But now I have the problem that when the mouse cursor leaves the window, it do not track the mouse position change anymore. My code in my event receiver for mouse control is:   bool MyEventReceiver::OnEvent(const SEvent &eve...
by Feuerstern
Mon Aug 17, 2015 4:20 pm
Forum: Beginners Help
Topic: Camera behind object
Replies: 6
Views: 1031

Camera behind object

Hello Iam new with irrlicht and want to make a little space game. I hava a spaceship and a camera behind the Ship. I want that the spaceship moves forward and the direction should change by moving the mouse. (like going in a first person shooter where the player goes in the direction where the camer...