Search found 7 matches
- Tue Sep 15, 2015 6:31 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 224137
Re: irrBullet 0.1.8 - Bullet physics wrapper
I think about using Bullet in my project,still make it sense to use irrBullet now that no one works on it? (The site seems to be offline)
- Sat Sep 12, 2015 2:20 pm
- Forum: Game Programming
- Topic: Physic for Space Game (walk at planets)
- Replies: 3
- Views: 7743
Physic for Space Game (walk at planets)
Hello
I am actual making a space game where the player is on a little planet. Because the Planet is round and the the player should go all over the planet, the planet must pull the player at it. So it must have a own gravity.
At this moment I dont have implemanted any Physic Engine. (Iam thinking ...
I am actual making a space game where the player is on a little planet. Because the Planet is round and the the player should go all over the planet, the planet must pull the player at it. So it must have a own gravity.
At this moment I dont have implemanted any Physic Engine. (Iam thinking ...
- Fri Aug 21, 2015 4:16 pm
- Forum: Game Programming
- Topic: Use large meshes (planets) for space game
- Replies: 1
- Views: 6688
Use large meshes (planets) for space game
Hello
At the moment I started with a little space game in irrlicht. The game should have large planets, but all should be low poly.
I have the problem that the meshes seems to be to large for the most programms. When I try to export the planet mesh as a .obj file 3ds max says its to large (only 320 ...
At the moment I started with a little space game in irrlicht. The game should have large planets, but all should be low poly.
I have the problem that the meshes seems to be to large for the most programms. When I try to export the planet mesh as a .obj file 3ds max says its to large (only 320 ...
- Fri Aug 21, 2015 4:15 pm
- Forum: Beginners Help
- Topic: Camera behind object
- Replies: 6
- Views: 1249
Re: Camera behind object
Thank you very much for you help, now it works 
- Tue Aug 18, 2015 9:33 pm
- Forum: Beginners Help
- Topic: Camera behind object
- Replies: 6
- Views: 1249
Re: Camera behind object
I already hide the cursor. I dont move the Camera with the mouse, I rotate the spaceship with it. (depending on the direction the mouse is moved by the player)
My problem is that after a time the mouse reaches the edges of the window and then the nouse position do not change anymore.
When I position ...
My problem is that after a time the mouse reaches the edges of the window and then the nouse position do not change anymore.
When I position ...
- Mon Aug 17, 2015 6:16 pm
- Forum: Beginners Help
- Topic: Camera behind object
- Replies: 6
- Views: 1249
Re: Camera behind object
Thank you for you fast help :D
The method is that which I prefers, too.
But now I have the problem that when the mouse cursor leaves the window, it do not track the mouse position change anymore.
My code in my event receiver for mouse control is:
bool MyEventReceiver::OnEvent(const SEvent &event ...
The method is that which I prefers, too.
But now I have the problem that when the mouse cursor leaves the window, it do not track the mouse position change anymore.
My code in my event receiver for mouse control is:
bool MyEventReceiver::OnEvent(const SEvent &event ...
- Mon Aug 17, 2015 4:20 pm
- Forum: Beginners Help
- Topic: Camera behind object
- Replies: 6
- Views: 1249
Camera behind object
Hello
Iam new with irrlicht and want to make a little space game.
I hava a spaceship and a camera behind the Ship. I want that the spaceship moves forward and the direction should change by moving the mouse. (like going in a first person shooter where the player goes in the direction where the ...
Iam new with irrlicht and want to make a little space game.
I hava a spaceship and a camera behind the Ship. I want that the spaceship moves forward and the direction should change by moving the mouse. (like going in a first person shooter where the player goes in the direction where the ...