Hello
At the moment I started with a little space game in irrlicht. The game should have large planets, but all should be low poly.
I have the problem that the meshes seems to be to large for the most programms. When I try to export the planet mesh as a .obj file 3ds max says its to large (only 320 polys, but a very large diameter).
So I exported it as a .3ds file. The engine is able to show the mesh, but the irrEdit editor does not show the mesh (I think it is to large for it).
All in all it looks like it is not the right solution to create a planet in a game.
Have anyone of you some experience with handling large meshes and can give me some tips or know what the best practice is?
Feuerstern
Use large meshes (planets) for space game
Re: Use large meshes (planets) for space game
Why not export it small then scale it in the game?