Search found 9 matches
- Fri Mar 24, 2017 7:26 am
- Forum: Beginners Help
- Topic: Performance improvement for single mesh
- Replies: 4
- Views: 792
Re: Performance improvement for single mesh
Except oclussion culling, static mapping, and other algorithms like greedy meshing are there any other ways? I just want to know if I already hit the cap without 'extern' algorithms.
- Thu Mar 23, 2017 8:47 pm
- Forum: Beginners Help
- Topic: Performance improvement for single mesh
- Replies: 4
- Views: 792
Performance improvement for single mesh
I have a question that came from my curiosity and maybe future improvements. Is there a way to improve performance of drawing a single mesh with a lot of meshbuffers for example like 5000?
- Mon Mar 06, 2017 5:48 pm
- Forum: Beginners Help
- Topic: Strange behaviour with mesh(white textures, missing vertices
- Replies: 2
- Views: 455
Re: Strange behaviour with mesh(white textures, missing vert
Exactly. It was my fault. Nevermind.
- Mon Mar 06, 2017 2:01 pm
- Forum: Beginners Help
- Topic: Strange behaviour with mesh(white textures, missing vertices
- Replies: 2
- Views: 455
Strange behaviour with mesh(white textures, missing vertices
Hi. Today i encountered some strange behaviour with one of the meshes. Just take a look at the atttached picture. Debug info is visible. One of "towers" have missing cubes and textures. All of them are separate meshes, created in the same way, but with offseted vertices. http://i.imgur.com...
- Sat Mar 04, 2017 4:15 pm
- Forum: Beginners Help
- Topic: Append for CDynamicMeshBuffer not working(?)
- Replies: 4
- Views: 736
Re: Append for CDynamicMeshBuffer not working(?)
If i recall correctly, you still can use append with vertices and indices directly, and works as expected. Yeah, I tried this. It works, but in that case there is no option to set Material for separate "buffers". Btw i'm searching for a way to concatenate a lot of meshbuffers with only fe...
- Sat Mar 04, 2017 1:40 pm
- Forum: Beginners Help
- Topic: Append for CDynamicMeshBuffer not working(?)
- Replies: 4
- Views: 736
Append for CDynamicMeshBuffer not working(?)
After executing code which is listed below i got following output in console: "24 0". mesh_buffers is std::vector<CDynamicMeshBuffer*> and buffer_side is CDynamicMeshBuffer*. Am I doing something wrong or this append method does not work? Of course this is not the only reason that i though...
- Thu Feb 23, 2017 1:13 pm
- Forum: Beginners Help
- Topic: Overlay texture in Material
- Replies: 2
- Views: 469
Overlay texture in Material
Basically, what i want to do is render one texture with alpha channel over another in the same Material something like on the snippet below. But in that case i have my overlay texture displayed with black color in places where there should be transparent. So i added buffer_side->Material.MaterialTyp...
- Sun Feb 19, 2017 3:17 pm
- Forum: Beginners Help
- Topic: [RESOLVED]Minecraft alike game in Irrlicht
- Replies: 6
- Views: 2603
Re: Minecraft alike game in Irrlicht
Thanks for an answer. Is creating a new SMesh object and appending it with meshbuffers a way to go?
- Sat Feb 18, 2017 3:57 pm
- Forum: Beginners Help
- Topic: [RESOLVED]Minecraft alike game in Irrlicht
- Replies: 6
- Views: 2603
[RESOLVED]Minecraft alike game in Irrlicht
Hi. I would like to create Minecraft alike game in Irrlich. Im not good in 3D graphics yet so i would like your advice. How should i efficiently draw a lot of cubes to get a high performance? At now I'm doing something like on the code below. This code renders 8000 cubes and gives me 24 FPS so this ...