Search found 9 matches

by poljak
Wed May 01, 2019 4:39 pm
Forum: Advanced Help
Topic: Generating realtime cubemaps
Replies: 1
Views: 1367

Generating realtime cubemaps

Hello everyone,

I'm tring to compute dynamic cubemaps (mainly for use as 3d skybox + realtime cubemaps)
I use the CRTTSkyBoxSceneNode downloaded somewhere on this forum to render my 3d skybox, then I apply its cubemap to all needed nodes

During he computation I need to convert texture to an image ...
by poljak
Sat Apr 20, 2019 11:41 am
Forum: Advanced Help
Topic: Quake III BSP Patch / Curves + GLSL Shader
Replies: 1
Views: 1066

Re: Quake III BSP Patch / Curves + GLSL Shader

Finally found, it was a problem on my side and completely unrelated to irrlicht
by poljak
Mon Apr 15, 2019 7:48 pm
Forum: Advanced Help
Topic: Quake III BSP Patch / Curves + GLSL Shader
Replies: 1
Views: 1066

Quake III BSP Patch / Curves + GLSL Shader

Hello everyone, I am using BSP Maps as my levels but I am stumbling across a problem.

I created Patches (AKA curved surfaces) but I don't know how to apply a GLSL shader on it
I converted my patch to a brush entity (lets say f_wall) the entity is shown but it seem that I cannot aaply GLSL shader on ...
by poljak
Sat Mar 30, 2019 11:09 am
Forum: Beginners Help
Topic: irrBullet Character example, gravity is along X axis :(
Replies: 4
Views: 1493

Re: irrBullet Character example, gravity is along X axis :(

The gravity is ok with the world (see image at bottom of the post, crates are failling correctly. The problem is with the character)
I did a try to set upAxis vector, get better results BUT now the capsule is now horizontal (leading a discrepancy with the sydney model) :(

character->setUpAxis(core ...
by poljak
Sun Mar 24, 2019 11:48 am
Forum: Beginners Help
Topic: irrBullet Character example, gravity is along X axis :(
Replies: 4
Views: 1493

Re: irrBullet Character example, gravity is along X axis :(

still not managed do make it work :(
maybe I should post it in the advanced forum?
by poljak
Wed Mar 13, 2019 8:09 pm
Forum: Beginners Help
Topic: irrBullet Character example, gravity is along X axis :(
Replies: 4
Views: 1493

irrBullet Character example, gravity is along X axis :(

Hello everyone, I have a problem when I ran the Character example shipped with irrBullet the gravity seem to be set upon X axis instead of -Y :shock:
So the sydney character seem to 'fall' along the X axis and when I press Jump, she jump along X as if the gravity was set along X

I done some fixies ...
by poljak
Sun Feb 10, 2019 5:51 pm
Forum: Beginners Help
Topic: Quake3 map brush entities + gl shaders + position problem
Replies: 0
Views: 4752

Quake3 map brush entities + gl shaders + position problem

Hello everyone, I have a problem with bsp brush entities :(

I am using bsp file for my game's level and want to animate a brush (using an animator / manual setPosition)

I centered the brush to force its origin at its AABB center instead of 0,0,0
(by first changing the mesh vertices positions and ...
by poljak
Sat Jul 14, 2018 6:04 pm
Forum: Beginners Help
Topic: [SOLVED] Textures scale problem
Replies: 1
Views: 862

Re: Textures scale problem

Finally Solved!
The issue was Q3map2 that wasn't able to find the textures and clamped them to 16x16 (because it didn't know the actual size)

In case someone come here with the same issue, you have to specify the path for your textures to q3map2 by appending this line
-fs_basepath "$gamedir" -fs ...
by poljak
Mon Jul 09, 2018 6:07 pm
Forum: Beginners Help
Topic: [SOLVED] Textures scale problem
Replies: 1
Views: 862

[SOLVED] Textures scale problem

Hi everyone, I started a new project on irrlicht, the Q3 bsp loader was a strong argument that helped me to build maps :)
I use JACK hammer to create maps http://jack.hlfx.ru/en/

But I am stumbling across a weird problem, it seems that textures coordinates are badly computed as if I applied a x4 ...