Search found 34 matches

by Silbermünze
Wed Aug 30, 2006 9:18 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 13698

I played around with the wrapper for a few days now and it really seems to be great work.
I am starting implementing my 3D app now and see if I can do all the things I planned to do.

Keep up the good work.

Silbermünze
by Silbermünze
Sun Apr 16, 2006 10:18 am
Forum: Advanced Help
Topic: Improving rendering quality with loaded model files
Replies: 11
Views: 896

Hello Vermeer! Thanks first of all for the tips. I managed to get a sphere with a earth texture rendered "quite" smoothly after applying your Blender tips. Yet I experience differences when rendering the same scene in a .NET version of Irrlicht. See the below links to images of the two ren...
by Silbermünze
Thu Apr 13, 2006 7:24 am
Forum: Advanced Help
Topic: Improving rendering quality with loaded model files
Replies: 11
Views: 896

Improving rendering quality with loaded model files

Hello everyone! My question mights sound quite newbish and possibly is due to my lack of knowledge of correctly setting up the irrlicht engine, but I tried to get my example program rendering correctly for over 2 weeks now. My basis is the "01 Hello World" example from the Irrlicht package...
by Silbermünze
Wed Feb 15, 2006 12:39 pm
Forum: Project Announcements
Topic: DesIRRe - GUI Designer for Irrlicht
Replies: 10
Views: 1357

The second screen of the installer still has german on it "Hauptgruppe." Also on the same screen, when moving the mouse over, the text is in german. I am quite new to localisation in NullSoft, so this is the reason why these issues still exist, I hope to resolve it with the next planned r...
by Silbermünze
Mon Feb 13, 2006 8:55 pm
Forum: Project Announcements
Topic: DesIRRe - GUI Designer for Irrlicht
Replies: 10
Views: 1357

I just put up the new version v0.8.1 of DesIRRe which comes with an installer in english and german as well as support for both languages with all parts of the application translated.

Try it out at the url:

http://www.silvercoin-gamedev.de

Silbermünze
by Silbermünze
Fri Feb 10, 2006 7:44 pm
Forum: Project Announcements
Topic: DesIRRe - GUI Designer for Irrlicht
Replies: 10
Views: 1357

Oh, sorry. Indeed i forgot to switch on the english language for the installer and obviously forgot the dialog to translate. Will do that over the weekend and provide a new version.

Silbermünze
by Silbermünze
Fri Feb 10, 2006 2:36 pm
Forum: Project Announcements
Topic: DesIRRe - GUI Designer for Irrlicht
Replies: 10
Views: 1357

The installer provides a german and an english version.
Once installed there should be a shortcut for "DesIRRe English" in the DesIRRe program group. Don't rely on the screenshot. It is misleading, because I took it over from the german page.

Silbermünze
by Silbermünze
Fri Feb 10, 2006 10:23 am
Forum: Project Announcements
Topic: DesIRRe - GUI Designer for Irrlicht
Replies: 10
Views: 1357

DesIRRe - GUI Designer for Irrlicht

I know there are some GUI designers out there. Never the less they didn't fit my needs. Therefore I developed my own GUI-Designer which is now available with german and english translated GUI. It currently only generates code for C#.NET. With a flexible plugin-system it is possible to integrate more...
by Silbermünze
Mon Feb 06, 2006 10:37 am
Forum: Irrlicht.NET
Topic: pure .NET version of engine for download
Replies: 91
Views: 18437

I would be interested in the work you have done so far and see what functionality it misses and what not, as I am currently investigating in the .NET wrapper of Irrlicht, which seesm to lack some important functionalities from the C++ version. Unfortunately it seesm you don't have any source or bina...
by Silbermünze
Fri Jan 27, 2006 8:10 am
Forum: Irrlicht.NET
Topic: Pitfalls Irrlicht.NET
Replies: 5
Views: 2022

As far as I digged into the Irrlicht.NET engine, the major drawback for me seems to be, the lack of being able to create custom meshes dynamically during runtime. The SMesh and MeshBuffer objects seem not to be wrapped yet. For generating own easy geometry, which I don't want to load from a file, th...
by Silbermünze
Thu Jan 19, 2006 7:23 am
Forum: Irrlicht.NET
Topic: What am I doing Wrong : vb.net key movment
Replies: 11
Views: 3406

Did you try running the app in fullscreen mode and see if the event receiver works there?

Just a guess.

I am using Irrlicht.NET from C# and it works fine, the same way you do it.

1. Create IrrlichtDevice
2. Create EventReceiver
3. Assign EventReceiver to IrrlichtDevice
by Silbermünze
Tue Nov 15, 2005 1:27 pm
Forum: Irrlicht.NET
Topic: Does IEventHandler not like multiple keys pressed at once?
Replies: 1
Views: 1299

Running the plane C# example with some a button and a static text I get something around 2000FPS. So you should achieve more than 20FPS, based on your system. Don't know about the timer thing though.

Silbermünze
by Silbermünze
Mon Nov 07, 2005 1:47 pm
Forum: Irrlicht.NET
Topic: Problems with IEventReceiver in VB.NET
Replies: 3
Views: 1452

Thanks alot. That helped me out of my troubles so far.

Silbermünze
by Silbermünze
Mon Nov 07, 2005 7:33 am
Forum: Irrlicht.NET
Topic: IEventReceiver in C#
Replies: 1
Views: 1192

The assignment of the derived event receiver class to the property of the device works for me. So possibly your problem is caused somewhere else.

Silbermünze
by Silbermünze
Mon Nov 07, 2005 7:31 am
Forum: Irrlicht.NET
Topic: Problems with IEventReceiver in VB.NET
Replies: 3
Views: 1452

I have digged further into the problem and found out that this seems to be a VB.NET only problem. I managed to write a Event-handler class for C# which is functional without problems. Possibly something in the wrapper declaration of the IEventReceiver that VB.NET can't handle? Though this seems stra...