DesIRRe - GUI Designer for Irrlicht
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Silbermünze
- Posts: 34
- Joined: Thu Sep 15, 2005 12:27 pm
- Location: Stuttgart, Germany
DesIRRe - GUI Designer for Irrlicht
I know there are some GUI designers out there. Never the less they didn't fit my needs. Therefore I developed my own GUI-Designer which is now available with german and english translated GUI. It currently only generates code for C#.NET. With a flexible plugin-system it is possible to integrate more GUI components from Irrlicht or 3rd parties as long as there is a .NET wrapper. It is basically developed on my personal needs thats why it might not match everyones desired features. An example application is also available to test the generated code immediately and to see how it is integrated.
If you like to try it, you can find it at the following link:
SilverCoin GameDev
Use the navigation menu to reach the DesIRRe project page.
Silbermünze
If you like to try it, you can find it at the following link:
SilverCoin GameDev
Use the navigation menu to reach the DesIRRe project page.
Silbermünze
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Silbermünze
- Posts: 34
- Joined: Thu Sep 15, 2005 12:27 pm
- Location: Stuttgart, Germany
Silbermünze -- thanks! I see the english shortcut link in the start menu. I just guessed my way through the german installer. 
I'm running into a problem. I would draw a button then a checkbox. When I go to Languages->C# .NET->Create, I get the following "!" box:
DesIRRe
Der Quellcode wurde erzeugt!
Help?
I'm running into a problem. I would draw a button then a checkbox. When I go to Languages->C# .NET->Create, I get the following "!" box:
DesIRRe
Der Quellcode wurde erzeugt!
Help?
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Silbermünze
- Posts: 34
- Joined: Thu Sep 15, 2005 12:27 pm
- Location: Stuttgart, Germany
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Guest
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Silbermünze
- Posts: 34
- Joined: Thu Sep 15, 2005 12:27 pm
- Location: Stuttgart, Germany
I just put up the new version v0.8.1 of DesIRRe which comes with an installer in english and german as well as support for both languages with all parts of the application translated.
Try it out at the url:
http://www.silvercoin-gamedev.de
Silbermünze
Try it out at the url:
http://www.silvercoin-gamedev.de
Silbermünze
Silbermünze -- Thanks for the update! The second screen of the installer still has german on it "Hauptgruppe." Also on the same screen, when moving the mouse over, the text is in german. It took me a second to figure out that the code was generated in the install folder "gui.cs." Is there any way to provide the code in a separate window as soon as one create a GUI? That way, we can copy and paste. 
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Silbermünze
- Posts: 34
- Joined: Thu Sep 15, 2005 12:27 pm
- Location: Stuttgart, Germany
I am quite new to localisation in NullSoft, so this is the reason why these issues still exist, I hope to resolve it with the next planned release of my GUI Builder.jclins wrote:The second screen of the installer still has german on it "Hauptgruppe." Also on the same screen, when moving the mouse over, the text is in german.
You have a point with the location of the source file. I will think about adding a dialog for specifying the location of the generated source file.jclins wrote: It took me a second to figure out that the code was generated in the install folder "gui.cs." Is there any way to provide the code in a separate window as soon as one create a GUI? That way, we can copy and paste.![]()
Considering the copy&paste function; I think this will have a very low priority for me, as with the current code, you just have to add the gui.cs file to your project and make an instance of the class "guicreator" in the source file and call the method creategui(). Then everything designed in the GUI builder will be created. Also have a look at the seperately available dem C# project, on how to use generated code.
Considering access to the created widgets, I will add some access methods to the created code in one of the next releases, as I also want to use that in one of my projets.
@jam:
I think I will support it quite a while, as I developed it primarily for usage in my own game. On the other hand I hope for poeple developing wrappers for .NET for their "3rd-party" widgets and developing plugins for my GUI builder so that the palette of available Irrlicht-GUI widgets in DesIRRe will increase steadily.
I hope to publish documentation and example code for the plugin interface soon.
Silbermünze