Search found 10 matches
- Sun Sep 25, 2005 2:22 am
- Forum: Advanced Help
- Topic: Network Server Help
- Replies: 11
- Views: 701
- Sat Sep 24, 2005 10:50 am
- Forum: Advanced Help
- Topic: Network Server Help
- Replies: 11
- Views: 701
In the case you connect on your own pc, the hostname usually localhost, or the IP is loopback ip add 127.0.0.1, or your IP on your local network such as 192.168.0.1. If you connect to another PC, you have to know its IP add on your local LAN network, or WAN IP add on the Internet or its hostname. If...
- Sat Sep 24, 2005 7:29 am
- Forum: Advanced Help
- Topic: Try to make "texture splatting" problem
- Replies: 6
- Views: 1109
The wrong zoom function is based on the camera tut which I applied when searching on forum: instead of moving the camera near or far from target (more exactly zooming function), it changes FOV so the camera looks crazy. The source code includes modification in CD3D9MaterialRender.h and the example. ...
- Fri Sep 23, 2005 6:07 am
- Forum: Advanced Help
- Topic: Try to make "texture splatting" problem
- Replies: 6
- Views: 1109
Noone reply until your reply, so I 've to take a round on some CG forums :D Come back I don't know how did you research my small program without my source code :D I will upload the source soon, now I'm in work at office. The funky camera based on RPG : when click on a point in the terrain, the playe...
- Thu Sep 22, 2005 6:12 pm
- Forum: Advanced Help
- Topic: Try to make "texture splatting" problem
- Replies: 6
- Views: 1109
- Thu Sep 22, 2005 1:38 pm
- Forum: Advanced Help
- Topic: Try to make "texture splatting" problem
- Replies: 6
- Views: 1109
Try to make "texture splatting" problem
Hi! I'm trying to make texture splatting. The setMaterialType() function with EMT_TRANSPARENT_ALPHA_CHANNEL parameter only affect for the self-texture alpha channel, and in this case the alpha channel will be scaled if the texture scaled. terrain->setMaterialTexture(1, m_driver->getTexture("alp...
- Wed Sep 21, 2005 8:07 pm
- Forum: Beginners Help
- Topic: Why terrain heightmap and texture are flipped ?
- Replies: 4
- Views: 443
- Tue Sep 20, 2005 9:20 pm
- Forum: Beginners Help
- Topic: Why terrain heightmap and texture are flipped ?
- Replies: 4
- Views: 443
- Tue Sep 20, 2005 7:43 pm
- Forum: Irrlicht.NET
- Topic: Is it possible to use Irrlicht and Windows Forms?
- Replies: 12
- Views: 3828
To render Irrlicht in a windows form, or in a control placed on a form, such as a panel (VB.NET), just do something like this (tested): Module1.vb ' Example application using Irrlicht.NET ' A little bit more complicated than the C++ hello world example, ' but hey, its the only one yet. Give me some ...
- Tue Sep 20, 2005 7:37 pm
- Forum: Beginners Help
- Topic: Why terrain heightmap and texture are flipped ?
- Replies: 4
- Views: 443
Why terrain heightmap and texture are flipped ?
Hi !
When running the terrain example, I found that the heightmap and texture are horizontal flipped from the original image file. Anyone saw that and the solution to solve? Thanks!
When running the terrain example, I found that the heightmap and texture are horizontal flipped from the original image file. Anyone saw that and the solution to solve? Thanks!