Search found 10 matches

by trg
Sun Sep 25, 2005 2:22 am
Forum: Advanced Help
Topic: Network Server Help
Replies: 11
Views: 701

From both two computers ping other computer IP to make sure they connect OK. On Windows XP SP2 your have to open default firewall ports for example 7000, 8000. Or when firewall app popup message alert, you choose "don't block" to automatically open all ports from these apps. Note that RakN...
by trg
Sat Sep 24, 2005 10:50 am
Forum: Advanced Help
Topic: Network Server Help
Replies: 11
Views: 701

In the case you connect on your own pc, the hostname usually localhost, or the IP is loopback ip add 127.0.0.1, or your IP on your local network such as 192.168.0.1. If you connect to another PC, you have to know its IP add on your local LAN network, or WAN IP add on the Internet or its hostname. If...
by trg
Sat Sep 24, 2005 7:29 am
Forum: Advanced Help
Topic: Try to make "texture splatting" problem
Replies: 6
Views: 1109

The wrong zoom function is based on the camera tut which I applied when searching on forum: instead of moving the camera near or far from target (more exactly zooming function), it changes FOV so the camera looks crazy. The source code includes modification in CD3D9MaterialRender.h and the example. ...
by trg
Fri Sep 23, 2005 6:07 am
Forum: Advanced Help
Topic: Try to make "texture splatting" problem
Replies: 6
Views: 1109

Noone reply until your reply, so I 've to take a round on some CG forums :D Come back I don't know how did you research my small program without my source code :D I will upload the source soon, now I'm in work at office. The funky camera based on RPG : when click on a point in the terrain, the playe...
by trg
Thu Sep 22, 2005 6:12 pm
Forum: Advanced Help
Topic: Try to make "texture splatting" problem
Replies: 6
Views: 1109

I'm using only flat file .bmp for heightmap (don't care in this case), .jpg for texture and .tga for alphamap.
by trg
Thu Sep 22, 2005 1:38 pm
Forum: Advanced Help
Topic: Try to make "texture splatting" problem
Replies: 6
Views: 1109

Try to make "texture splatting" problem

Hi! I'm trying to make texture splatting. The setMaterialType() function with EMT_TRANSPARENT_ALPHA_CHANNEL parameter only affect for the self-texture alpha channel, and in this case the alpha channel will be scaled if the texture scaled. terrain->setMaterialTexture(1, m_driver->getTexture("alp...
by trg
Wed Sep 21, 2005 8:07 pm
Forum: Beginners Help
Topic: Why terrain heightmap and texture are flipped ?
Replies: 4
Views: 443

I dont ask how to flip/mirror an image or look for tool to do that.
So, anyway, the visual result in Irrlicht 3d is always difference from the source image! My left hand on source image is right one on Irrlicht 3d world. Or sometimes, an up-arrow on the source image becomes down on 3d. OMG!
by trg
Tue Sep 20, 2005 9:20 pm
Forum: Beginners Help
Topic: Why terrain heightmap and texture are flipped ?
Replies: 4
Views: 443

I do not find these things on the tutorial terrain example. How to implement them. I want the rendered terrain on the 3D world looks like the original heightmap and texture image files (bmp and jpg).
by trg
Tue Sep 20, 2005 7:43 pm
Forum: Irrlicht.NET
Topic: Is it possible to use Irrlicht and Windows Forms?
Replies: 12
Views: 3828

To render Irrlicht in a windows form, or in a control placed on a form, such as a panel (VB.NET), just do something like this (tested): Module1.vb ' Example application using Irrlicht.NET ' A little bit more complicated than the C++ hello world example, ' but hey, its the only one yet. Give me some ...
by trg
Tue Sep 20, 2005 7:37 pm
Forum: Beginners Help
Topic: Why terrain heightmap and texture are flipped ?
Replies: 4
Views: 443

Why terrain heightmap and texture are flipped ?

Hi !

When running the terrain example, I found that the heightmap and texture are horizontal flipped from the original image file. Anyone saw that and the solution to solve? Thanks!