From both two computers ping other computer IP to make sure they connect OK.
On Windows XP SP2 your have to open default firewall ports for example 7000, 8000. Or when firewall app popup message alert, you choose "don't block" to automatically open all ports from these apps. Note that RakNet uses ...
Search found 10 matches
- Sun Sep 25, 2005 2:22 am
- Forum: Advanced Help
- Topic: Network Server Help
- Replies: 11
- Views: 1095
- Sat Sep 24, 2005 10:50 am
- Forum: Advanced Help
- Topic: Network Server Help
- Replies: 11
- Views: 1095
In the case you connect on your own pc, the hostname usually localhost, or the IP is loopback ip add 127.0.0.1, or your IP on your local network such as 192.168.0.1.
If you connect to another PC, you have to know its IP add on your local LAN network, or WAN IP add on the Internet or its hostname. If ...
If you connect to another PC, you have to know its IP add on your local LAN network, or WAN IP add on the Internet or its hostname. If ...
- Sat Sep 24, 2005 7:29 am
- Forum: Advanced Help
- Topic: Try to make "texture splatting" problem
- Replies: 6
- Views: 1383
The wrong zoom function is based on the camera tut which I applied when searching on forum: instead of moving the camera near or far from target (more exactly zooming function), it changes FOV so the camera looks crazy.
The source code includes modification in CD3D9MaterialRender.h and the example ...
The source code includes modification in CD3D9MaterialRender.h and the example ...
- Fri Sep 23, 2005 6:07 am
- Forum: Advanced Help
- Topic: Try to make "texture splatting" problem
- Replies: 6
- Views: 1383
- Thu Sep 22, 2005 6:12 pm
- Forum: Advanced Help
- Topic: Try to make "texture splatting" problem
- Replies: 6
- Views: 1383
- Thu Sep 22, 2005 1:38 pm
- Forum: Advanced Help
- Topic: Try to make "texture splatting" problem
- Replies: 6
- Views: 1383
Try to make "texture splatting" problem
Hi!
I'm trying to make texture splatting. The setMaterialType() function with EMT_TRANSPARENT_ALPHA_CHANNEL parameter only affect for the self-texture alpha channel, and in this case the alpha channel will be scaled if the texture scaled.
terrain->setMaterialTexture(1, m_driver->getTexture ...
I'm trying to make texture splatting. The setMaterialType() function with EMT_TRANSPARENT_ALPHA_CHANNEL parameter only affect for the self-texture alpha channel, and in this case the alpha channel will be scaled if the texture scaled.
terrain->setMaterialTexture(1, m_driver->getTexture ...
- Wed Sep 21, 2005 8:07 pm
- Forum: Beginners Help
- Topic: Why terrain heightmap and texture are flipped ?
- Replies: 4
- Views: 575
- Tue Sep 20, 2005 9:20 pm
- Forum: Beginners Help
- Topic: Why terrain heightmap and texture are flipped ?
- Replies: 4
- Views: 575
- Tue Sep 20, 2005 7:43 pm
- Forum: Irrlicht.NET
- Topic: Is it possible to use Irrlicht and Windows Forms?
- Replies: 12
- Views: 4710
- Tue Sep 20, 2005 7:37 pm
- Forum: Beginners Help
- Topic: Why terrain heightmap and texture are flipped ?
- Replies: 4
- Views: 575
Why terrain heightmap and texture are flipped ?
Hi !
When running the terrain example, I found that the heightmap and texture are horizontal flipped from the original image file. Anyone saw that and the solution to solve? Thanks!
When running the terrain example, I found that the heightmap and texture are horizontal flipped from the original image file. Anyone saw that and the solution to solve? Thanks!