Search found 122 matches

by Noiecity
Sat Jan 06, 2024 2:55 pm
Forum: Beginners Help
Topic: I love irrlicht, but I'm very stupid programming in it
Replies: 18
Views: 3782

Re: I love irrlicht, but I'm very stupid programming in it

What you say is excellent, although, if I was thinking about it in real time, I had also thought about something like what you mention, I just had no idea how to achieve it, I thank you very much, the 230 degree angle is an approximation of the vision that we human beings have according to what I un...
by Noiecity
Sat Jan 06, 2024 1:27 am
Forum: Beginners Help
Topic: I love irrlicht, but I'm very stupid programming in it
Replies: 18
Views: 3782

Re: I love irrlicht, but I'm very stupid programming in it

The examples inside the test folder are very good, it also has screenshots haha, I would like to know if there is any way to build an equirectangular panoramic camera in irrlicht, and obtain the render at an angle of 230 degrees
by Noiecity
Fri Jan 05, 2024 12:28 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Camera movement with addCameraSceneNode
Replies: 0
Views: 3334

Camera movement with addCameraSceneNode

This tutorial teaches, through the code, how to move through addCameraSceneNode with the WASD keys, the code is very basic and there are still many mechanics missing, which I decided not to add to make the code more readable, these mechanics are crouching, jumping, third person view, movement on the...
by Noiecity
Tue Jan 02, 2024 4:40 am
Forum: Off-topic
Topic: A bit of music
Replies: 0
Views: 3506

A bit of music

by Noiecity
Wed Dec 27, 2023 5:58 pm
Forum: Off-topic
Topic: Café Irrlicht lol
Replies: 2
Views: 3500

Re: Café Irrlicht lol

lol I also came to this page when I looked to see if there was any irrlicht facebook group
by Noiecity
Wed Dec 27, 2023 5:24 pm
Forum: Beginners Help
Topic: how to load skinned model + multiple anims recap
Replies: 4
Views: 2277

Re: how to load skinned model + multiple anims recap

u32 startTime1 = device->getTimer()->getTime(); u32 startTime2 = device->getTimer()->getTime(); u32 deltaTime = 0; u32 loopCounter1 = 1; u32 loopCounter2 = 62; Into while: if (inputHandler->IsKeyDown(KEY_KEY_W)) { loopCounter1 = 1; deltaTime = device->getTimer()->getTime() - startTime1; if (deltaTi...
by Noiecity
Mon Dec 25, 2023 12:38 pm
Forum: Beginners Help
Topic: I love irrlicht, but I'm very stupid programming in it
Replies: 18
Views: 3782

I love irrlicht, but I'm very stupid programming in it

I am a digital artist, but very poor in terms of irrlicht technical knowledge, I would like to build a project with someone, anything. I can model, texture and animate anything imaginable within irrlicht's graphic capabilities (which are high), but I'm very bad at programming. I had not programmed i...
by Noiecity
Sun Dec 24, 2023 4:42 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [VIDEO]export animation from Blender 2.79b to Irrlicht (b3d mode) and bake texture
Replies: 6
Views: 4300

Re: [VIDEO]export animation from Blender 2.79b to Irrlicht (b3d mode) and bake texture

The bummer is the devs removed b3d export from Blender 2.9 (WHY???), which makes this tutorial useless moving into the future. The devs keep gutting Blender, which makes them more frustrating than the obsolescence of Irrlicht mesh loading. In my opinion, which is personal, I like blender 2.79b and ...
by Noiecity
Tue Dec 19, 2023 3:20 am
Forum: Code Snippets
Topic: working on an editor for irrlicht
Replies: 4
Views: 3911

Re: working on an editor for irrlicht

thanks
by Noiecity
Wed Dec 13, 2023 6:53 pm
Forum: Game Assets
Topic: 3DRT sale
Replies: 2
Views: 3524

Re: 3DRT sale

Nice
by Noiecity
Sun Dec 10, 2023 1:23 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Updated ImGui Binder
Replies: 2
Views: 2340

Re: Updated ImGui Binder

Thanks
by Noiecity
Wed Dec 06, 2023 8:16 pm
Forum: Beginners Help
Topic: how to load skinned model + multiple anims recap
Replies: 4
Views: 2277

Re: how to load skinned model + multiple anims recap

The animations and the separation of the animations have to be done like "old school", record animations are distinguished by the frames of the animation. You can for example, have a model in blender with a like only one animation, with 120 frames, but really have 4 animations, each animat...
by Noiecity
Fri Sep 08, 2023 7:40 am
Forum: Project Announcements
Topic: FPS Maker: An FPS game engine
Replies: 3
Views: 4819

Re: FPS Maker: An FPS game engine

amazing