Search found 11 matches

by RiChArD_fLoOd
Sun Jan 14, 2007 6:22 pm
Forum: Beginners Help
Topic: scenes mixing indoors with outdoors
Replies: 1
Views: 151

i guess you could create both the scenes with irrEdit, then load them both in as different scene managers, then draw them independantly from each other from wherever your character is.
by RiChArD_fLoOd
Fri Oct 14, 2005 4:15 pm
Forum: Beginners Help
Topic: How to build a md2-File
Replies: 2
Views: 254

you get a 3d modeler like blender then make your animated model in it then you look for a .md2 exporter.
by RiChArD_fLoOd
Thu Oct 13, 2005 4:05 pm
Forum: Beginners Help
Topic: setting the FPS
Replies: 5
Views: 303

oh ok cheers, i'll try to figure out the sleep method but thanks for the help. isnt there a way of doing this with ticks and a tickcounter in win api. ive not heard much on this does anyone know anything?
by RiChArD_fLoOd
Thu Oct 13, 2005 8:48 am
Forum: Beginners Help
Topic: setting the FPS
Replies: 5
Views: 303

setting the FPS

hello all when im making my game the FPS is always really high, i know this may sound stupid but does some1 know how to limit it to a value so the FPS will never go over it, this would just make my game look a little less sloppy as it tends to jump from FPS to FPS all the time trying to be as fast a...
by RiChArD_fLoOd
Sun Oct 02, 2005 10:32 am
Forum: Beginners Help
Topic: Classes and stuff
Replies: 3
Views: 197

cheers thanks guys i think it helped me, if i didnt i'll buy a big boo, k thanks
by RiChArD_fLoOd
Sat Oct 01, 2005 12:21 am
Forum: Beginners Help
Topic: Classes and stuff
Replies: 3
Views: 197

Classes and stuff

hello all, in my game i would like all my objects which are derived from my main OBJ class to be updated every time a function is called to the OBJ class, sorry for my bad explanation, in simple terms does anyone know how the scene manager in irrlicht made all the scene nodes update them selves ever...
by RiChArD_fLoOd
Mon Sep 26, 2005 6:00 pm
Forum: Project Announcements
Topic: Arena of Honor - Multiplayer FPS with Newton physics
Replies: 45
Views: 39670

yeh it says its forbidden
by RiChArD_fLoOd
Sun Sep 25, 2005 12:15 pm
Forum: Beginners Help
Topic: The Frequently Asked Questions
Replies: 51
Views: 39342

exal wrote:Well I have the irrlicht engine running for XBOX. It's not that hard to get to run.
really? how did u manage that plz could u share it with us
by RiChArD_fLoOd
Sun Sep 25, 2005 10:49 am
Forum: Beginners Help
Topic: Checkin if a scenenode exists
Replies: 5
Views: 309

cheers people just what i needed, i feel like a right n00b but i guess im learnin tho :)
by RiChArD_fLoOd
Sat Sep 24, 2005 10:12 am
Forum: Beginners Help
Topic: Checkin if a scenenode exists
Replies: 5
Views: 309

thanks but i was wonderin how to check if it exists
by RiChArD_fLoOd
Fri Sep 23, 2005 10:43 pm
Forum: Beginners Help
Topic: Checkin if a scenenode exists
Replies: 5
Views: 309

Checkin if a scenenode exists

hi when i have the code
node->remove()
in my game when i check to see if it has no life but the problem is it checks it every loop so it tries to remove it more than once but it doesnt exists once its been destroyed and crashs the game, plz can any1 help