Search found 11 matches
- Sun Jan 14, 2007 6:22 pm
- Forum: Beginners Help
- Topic: scenes mixing indoors with outdoors
- Replies: 1
- Views: 161
- Fri Oct 14, 2005 4:15 pm
- Forum: Beginners Help
- Topic: How to build a md2-File
- Replies: 2
- Views: 256
- Thu Oct 13, 2005 4:05 pm
- Forum: Beginners Help
- Topic: setting the FPS
- Replies: 5
- Views: 314
- Thu Oct 13, 2005 8:48 am
- Forum: Beginners Help
- Topic: setting the FPS
- Replies: 5
- Views: 314
setting the FPS
hello all when im making my game the FPS is always really high, i know this may sound stupid but does some1 know how to limit it to a value so the FPS will never go over it, this would just make my game look a little less sloppy as it tends to jump from FPS to FPS all the time trying to be as fast a...
- Sun Oct 02, 2005 10:32 am
- Forum: Beginners Help
- Topic: Classes and stuff
- Replies: 3
- Views: 205
- Sat Oct 01, 2005 12:21 am
- Forum: Beginners Help
- Topic: Classes and stuff
- Replies: 3
- Views: 205
Classes and stuff
hello all, in my game i would like all my objects which are derived from my main OBJ class to be updated every time a function is called to the OBJ class, sorry for my bad explanation, in simple terms does anyone know how the scene manager in irrlicht made all the scene nodes update them selves ever...
- Mon Sep 26, 2005 6:00 pm
- Forum: Project Announcements
- Topic: Arena of Honor - Multiplayer FPS with Newton physics
- Replies: 45
- Views: 40004
- Sun Sep 25, 2005 12:15 pm
- Forum: Beginners Help
- Topic: The Frequently Asked Questions
- Replies: 51
- Views: 39412
- Sun Sep 25, 2005 10:49 am
- Forum: Beginners Help
- Topic: Checkin if a scenenode exists
- Replies: 5
- Views: 323
- Sat Sep 24, 2005 10:12 am
- Forum: Beginners Help
- Topic: Checkin if a scenenode exists
- Replies: 5
- Views: 323
- Fri Sep 23, 2005 10:43 pm
- Forum: Beginners Help
- Topic: Checkin if a scenenode exists
- Replies: 5
- Views: 323
Checkin if a scenenode exists
hi when i have the code
node->remove()
in my game when i check to see if it has no life but the problem is it checks it every loop so it tries to remove it more than once but it doesnt exists once its been destroyed and crashs the game, plz can any1 help
node->remove()
in my game when i check to see if it has no life but the problem is it checks it every loop so it tries to remove it more than once but it doesnt exists once its been destroyed and crashs the game, plz can any1 help