Search found 9 matches

by Miik3h
Sun Jan 28, 2007 1:30 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 135887

Now I am confused who is releasing the 'official' release?

RapchikProgrammer or Nick_Japan?

Or is it a collaboration now and you are both releasing official releases??

Either way, keep up the good work.
by Miik3h
Wed Aug 16, 2006 2:12 am
Forum: Beginners Help
Topic: ICameraSceneNode::setInputReceiverEnabled() - not working[?]
Replies: 4
Views: 313

What I am working on is largely based on the Newton Integration Tutorial http://irrlicht.sourceforge.net/tut_newton.html

I have organised it as best I can into Classes with header files ect.

I am trying to go one step further then the tutorial by adding collision detection between the camera and ...
by Miik3h
Wed Aug 16, 2006 2:00 am
Forum: Beginners Help
Topic: ICameraSceneNode::setInputReceiverEnabled() - not working[?]
Replies: 4
Views: 313

This is all my code to initialize the camera.


// In the header (.h) file
IrrlichtDevice* irrDevice;
IVideoDriver* irrVideoDriver;
ISceneManager* irrSceneMgr;
IGUIEnvironment* irrGUIEnv;
ICameraSceneNode* irrCamera;



// In the (.cpp) file
irrDevice = createDevice(EDT_OPENGL, dimension2d<s32 ...
by Miik3h
Mon Aug 14, 2006 3:54 am
Forum: Beginners Help
Topic: ICameraSceneNode::setInputReceiverEnabled() - not working[?]
Replies: 4
Views: 313

ICameraSceneNode::setInputReceiverEnabled() - not working[?]

Hi,

I don't know if this is a bug, or I might be doing something wrong... but I have created a FPS camera and then used
irrCamera->setInputReceiverEnabled(false);

But it doesn't seem to do anything, I can still control the camera with my keyboard and mouse. The only way I managed to lose control ...
by Miik3h
Sun Oct 30, 2005 7:56 am
Forum: Beginners Help
Topic: Keeping my mouse cursor within my program...
Replies: 4
Views: 571

Thanks for a reply,

But it doesn't seem to help... :roll:
by Miik3h
Sun Oct 30, 2005 3:27 am
Forum: Beginners Help
Topic: Keeping my mouse cursor within my program...
Replies: 4
Views: 571

Keeping my mouse cursor within my program...

Hi,

With FPS Camera the mouse gets "stuck" inside my programs 'window' ie. I keep moving it too the left and it just stays within my window...

However with a Non-FPS Camera the mouse cursor falls outta my window... so if I keep moving it too the left it will fall out onto the background window ...
by Miik3h
Sun Oct 30, 2005 3:21 am
Forum: Beginners Help
Topic: camera collision (doesnt work, help please)
Replies: 3
Views: 354

Does the charactor go through walls or just the camera?,

Are you using Newtons Collision Detection or Irrlichts Collision Detection???

If you are using Newton for physics, you should also use it for collision detection... in which case if you are just "pulling" your camera around updating it with ...
by Miik3h
Sun Oct 30, 2005 3:13 am
Forum: Beginners Help
Topic: Rotate the object (not the camera) by mouse movement
Replies: 4
Views: 621

It looks like your in your custom event reciever, (event.EventType())...

So change it to...


if(event.EventType == EET_MOUSE_INPUT_EVENT)
{
static core::vector2di mouse0(event.MouseInput.X, event.MouseInput.Y);
static float yaw = 0;
static float roll = 0;

core::vector2di mouse1(0, 0);

if ...
by Miik3h
Fri Oct 21, 2005 12:12 pm
Forum: Beginners Help
Topic: Limit FPS camera control?
Replies: 2
Views: 325

Limit FPS camera control?

Hi,

My FPS camera is travelling through my mesh that is setup with Newton's collision detection...

I have come to realize that this is most likely caused because even though I have attached my camera to a newton body and all that stuff, because I am still using Irrlicht camera controls to push my ...