Search found 40 matches
- Sun Nov 20, 2005 11:52 am
- Forum: Advanced Help
- Topic: Complex animation (motion blending?)
- Replies: 7
- Views: 691
- Sat Nov 19, 2005 6:45 pm
- Forum: Advanced Help
- Topic: Complex animation (motion blending?)
- Replies: 7
- Views: 691
- Fri Nov 18, 2005 3:35 pm
- Forum: Beginners Help
- Topic: error compiling example 10.Shaders
- Replies: 2
- Views: 159
- Fri Nov 18, 2005 3:32 pm
- Forum: Beginners Help
- Topic: Problems with my "gamestate"-variable
- Replies: 5
- Views: 300
I usually make a gamestate variable, just like you. Then I define possible values for it like this: #define GS_MENU 1 #define GS_INGAME 2 #define GS_PAUSED 3 #define GS_WHATEVER_STAGE_YOU_WANT 4 I store it in a seperate class along with other global variables, and it works fine for me. Now I can set...
- Fri Nov 18, 2005 2:41 pm
- Forum: Beginners Help
- Topic: CollisionResponse and FlyStraight
- Replies: 2
- Views: 223
If you're talking about the main game character which needs to be moved with the W button, choosing for the FlyStraight animator probably isnt the best choice. I don't know how to solve your problem, but I advise you to write a game loop instead that makes the node move (*constant* x elapsed frame t...
- Fri Nov 18, 2005 2:26 pm
- Forum: Advanced Help
- Topic: Complex animation (motion blending?)
- Replies: 7
- Views: 691
Complex animation (motion blending?)
For a third person shooter project I've been thinking about, it would be really cool to have a mix of custom and predefined animation on the player model (eg the character would be aiming and looking at the mouse cursor, but his legs would still move with a run animation). Before I start this projec...
- Thu Nov 17, 2005 1:22 pm
- Forum: Project Announcements
- Topic: RGE- My simple ORPG game testing !
- Replies: 4
- Views: 902
- Thu Nov 17, 2005 12:33 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Game Development Community Forum
- Replies: 8
- Views: 644
- Thu Nov 17, 2005 12:13 pm
- Forum: Beginners Help
- Topic: Creating a water plane
- Replies: 7
- Views: 534
- Thu Nov 17, 2005 12:11 pm
- Forum: Beginners Help
- Topic: Help getting started
- Replies: 2
- Views: 152
- Thu Nov 17, 2005 11:37 am
- Forum: Beginners Help
- Topic: Collision
- Replies: 12
- Views: 1148
- Thu Nov 17, 2005 9:24 am
- Forum: Beginners Help
- Topic: Collision
- Replies: 12
- Views: 1148
- Wed Nov 16, 2005 9:37 pm
- Forum: Beginners Help
- Topic: Newbie texturing help
- Replies: 5
- Views: 287
- Wed Nov 16, 2005 9:31 pm
- Forum: Beginners Help
- Topic: Collision
- Replies: 12
- Views: 1148
From what I see in the API, it looks like this function is just like a collision response animator: it determines the new position of the ellipsoid, based on collision, gravity, sliding etc. In my spacegame, I want ships to explode when hitting level geometry, not slide, gravitate or anything like t...
- Wed Nov 16, 2005 9:01 pm
- Forum: Beginners Help
- Topic: Problems with my "gamestate"-variable
- Replies: 5
- Views: 300