@Baal Cadar
Thanks alot for the help. I don't mind the 'hassle' of using another Physic/Collision library, I am just a tad concerned with how compatible Newton and Irrlicht are with each other, but I suppose that many people use them both, so they must be compatible enough. I am having a bit of ...
Search found 7 matches
- Thu Apr 13, 2006 10:40 am
- Forum: Beginners Help
- Topic: Slope Troubles
- Replies: 5
- Views: 775
- Wed Apr 12, 2006 8:21 pm
- Forum: Beginners Help
- Topic: Slope Troubles
- Replies: 5
- Views: 775
Thanks alot for your help :D
Just to make sure I have explaned properly, I mean the node wont move up slopes. However, I have seen a few examples of Newton and can see the potential of the physics, including slope movement, and the potential to make a great game if merged with Irrlichts graphics ...
Just to make sure I have explaned properly, I mean the node wont move up slopes. However, I have seen a few examples of Newton and can see the potential of the physics, including slope movement, and the potential to make a great game if merged with Irrlichts graphics ...
- Wed Apr 12, 2006 4:30 pm
- Forum: Beginners Help
- Topic: Slope Troubles
- Replies: 5
- Views: 775
Slope Troubles
Before I start, I would just like to say that I Have searched the forums, but found no solutions to this problem exept to use Newton.
I was wondering whether or not it is possible to do slope collisions in Irrlicht without having to use something else (like Newton) and without having to create a ...
I was wondering whether or not it is possible to do slope collisions in Irrlicht without having to use something else (like Newton) and without having to create a ...
- Thu Mar 23, 2006 8:27 pm
- Forum: Beginners Help
- Topic: 3DS Map Troubles
- Replies: 2
- Views: 339
Thanks for the help :D
I tried loading the model into the mesh viewer, and it loaded fine. All of the normals are facing the right way and everything. All I did was substitute the file, so there shouldn't be anything wrong with the code. I tried moving the camera up, but it still just fell through ...
I tried loading the model into the mesh viewer, and it loaded fine. All of the normals are facing the right way and everything. All I did was substitute the file, so there shouldn't be anything wrong with the code. I tried moving the camera up, but it still just fell through ...
- Wed Mar 22, 2006 6:07 pm
- Forum: Beginners Help
- Topic: 3DS Map Troubles
- Replies: 2
- Views: 339
3DS Map Troubles
Hi
First of all, I would like to say that I am extremely new to Irrlicht, so sorry if this question is really stupid.
As a test, I tried to change the map loaded by the Collision example that comes with Irrlicht to a .3DS file to use instead. The 3DS map is a proper map and the player IS in the ...
First of all, I would like to say that I am extremely new to Irrlicht, so sorry if this question is really stupid.
As a test, I tried to change the map loaded by the Collision example that comes with Irrlicht to a .3DS file to use instead. The 3DS map is a proper map and the player IS in the ...
- Thu Nov 10, 2005 9:07 pm
- Forum: Beginners Help
- Topic: Customize GUI Skin
- Replies: 7
- Views: 730
- Wed Nov 09, 2005 5:54 pm
- Forum: Beginners Help
- Topic: Customize GUI Skin
- Replies: 7
- Views: 730
Customize GUI Skin
I read on the Irrlicht homepage that Irrlicht supports customized GUI skins. I was wondering how to do this. I have searched for hours, but found nothing.
I am probably using the incorrect terms, so heres what I want to do;
when I create a GUI, I would like to change the look of it, so that ...
I am probably using the incorrect terms, so heres what I want to do;
when I create a GUI, I would like to change the look of it, so that ...