First of all, I would like to say that I am extremely new to Irrlicht, so sorry if this question is really stupid.
As a test, I tried to change the map loaded by the Collision example that comes with Irrlicht to a .3DS file to use instead. The 3DS map is a proper map and the player IS in the right position, not outside it.
However, the camera just falls straight through it, into infinity.
I have searched, and cannot find a tutorial on how get the camera to collide with the new map properly, so I was wondering if anybody would be able to help me.
Thank You
-David-
EDIT: Sorry, I forgot to say that I did this by just changing the name of the .PK3 file loaded, so that it loads a .3DS instead. I have tried to find out other ways of loading a model to see if I need to change any more of the code (which I probably do) such as the model loading function or collision type, but so far everyone who I have asked has been unhelpful (not in this forum, of course