Thank you very much for these translations. I was doing it myself before, and it was getting frustrating.
Cheers!
Search found 9 matches
- Sun Dec 25, 2005 11:09 pm
- Forum: Irrlicht.NET
- Topic: Tutorial 4: movement
- Replies: 7
- Views: 4911
- Sun Dec 04, 2005 6:56 pm
- Forum: Beginners Help
- Topic: AddAnimatedMeshSceneNode obj crash!
- Replies: 6
- Views: 562
- Sun Dec 04, 2005 6:37 pm
- Forum: Beginners Help
- Topic: AddAnimatedMeshSceneNode obj crash!
- Replies: 6
- Views: 562
- Sat Dec 03, 2005 8:46 pm
- Forum: Beginners Help
- Topic: AddAnimatedMeshSceneNode obj crash!
- Replies: 6
- Views: 562
- Sat Dec 03, 2005 3:08 am
- Forum: Beginners Help
- Topic: AddAnimatedMeshSceneNode obj crash!
- Replies: 6
- Views: 562
AddAnimatedMeshSceneNode obj crash!
I have a scene running just fine if I use a .ms3d mesh and .png texture. But I need to use an .obj and .mtl.
After some work I narrowed down the problem:
ISceneNode node = device.SceneManager.AddAnimatedMeshSceneNode(device.SceneManager.GetMesh(@"Turtle1.obj"),null,-1);
Console.writeline(node.ID ...
After some work I narrowed down the problem:
ISceneNode node = device.SceneManager.AddAnimatedMeshSceneNode(device.SceneManager.GetMesh(@"Turtle1.obj"),null,-1);
Console.writeline(node.ID ...
- Tue Nov 15, 2005 9:04 pm
- Forum: Irrlicht.NET
- Topic: Help: TransformVect in C#
- Replies: 5
- Views: 1919
- Tue Nov 15, 2005 5:44 am
- Forum: Irrlicht.NET
- Topic: Help: TransformVect in C#
- Replies: 5
- Views: 1919
I guess what I'm really asking is how do I transform a node from one position to another based on time (not speed of the loop). I made a simple thing where my node was flying along the Z axis by simply adding to the Z coordinate, but this proved to go at different speeds depending on the speed of ...
- Sat Nov 12, 2005 7:59 pm
- Forum: Irrlicht.NET
- Topic: Help: TransformVect in C#
- Replies: 5
- Views: 1919
Help: TransformVect in C#
When I attempt to use a Matrix4 to calculate forward movement of my node I run into trouble when attempting to use the .TransformVect() method.
my Matrix4 is called mov.
I have a seperate class that has all the information about my node (like current position and speed type things). So from what I ...
my Matrix4 is called mov.
I have a seperate class that has all the information about my node (like current position and speed type things). So from what I ...
- Sat Nov 12, 2005 6:39 pm
- Forum: Irrlicht.NET
- Topic: .Net Networking API
- Replies: 4
- Views: 2154