Search found 9 matches

by Kikketer
Sun Dec 25, 2005 11:09 pm
Forum: Irrlicht.NET
Topic: Tutorial 4: movement
Replies: 7
Views: 4911

Thank you very much for these translations. I was doing it myself before, and it was getting frustrating.

Cheers!
by Kikketer
Sun Dec 04, 2005 6:56 pm
Forum: Beginners Help
Topic: AddAnimatedMeshSceneNode obj crash!
Replies: 6
Views: 562

There is an update:

I didn't read the beginning of the error, it reads:

Could not load mesh, because file could not be opened.: Turtle.obj
Could not open file of texture: Turtle.mtl
Could not load texture: Turtle.mtl


Then it goes on with the null reference, which makes sense because the mesh ...
by Kikketer
Sun Dec 04, 2005 6:37 pm
Forum: Beginners Help
Topic: AddAnimatedMeshSceneNode obj crash!
Replies: 6
Views: 562

This is starting to get frustrating...

I exported the model to .x and I can even view it in the Direct X viewer (when I double click on the .x file).

Still when I try to use it in the engine I get a null reference error. The crazy thing is, it still works if I use a .ms3d file that I downloaded ...
by Kikketer
Sat Dec 03, 2005 8:46 pm
Forum: Beginners Help
Topic: AddAnimatedMeshSceneNode obj crash!
Replies: 6
Views: 562

My modeler is sending me the meshes in .blend format. Is there a way to convert without havng to change the 3D animation suite that he wants to use?
by Kikketer
Sat Dec 03, 2005 3:08 am
Forum: Beginners Help
Topic: AddAnimatedMeshSceneNode obj crash!
Replies: 6
Views: 562

AddAnimatedMeshSceneNode obj crash!

I have a scene running just fine if I use a .ms3d mesh and .png texture. But I need to use an .obj and .mtl.

After some work I narrowed down the problem:

ISceneNode node = device.SceneManager.AddAnimatedMeshSceneNode(device.SceneManager.GetMesh(@"Turtle1.obj"),null,-1);

Console.writeline(node.ID ...
by Kikketer
Tue Nov 15, 2005 9:04 pm
Forum: Irrlicht.NET
Topic: Help: TransformVect in C#
Replies: 5
Views: 1919

This may sound incredibly noob but I can't seem to get it to work with the ref keyword. If I use a property the compliler tells me that ref can't be used with properties or indexes. When I create a get method the compiler tells me that the argument must be an IValue...

I'm going to keep trying ...
by Kikketer
Tue Nov 15, 2005 5:44 am
Forum: Irrlicht.NET
Topic: Help: TransformVect in C#
Replies: 5
Views: 1919

I guess what I'm really asking is how do I transform a node from one position to another based on time (not speed of the loop). I made a simple thing where my node was flying along the Z axis by simply adding to the Z coordinate, but this proved to go at different speeds depending on the speed of ...
by Kikketer
Sat Nov 12, 2005 7:59 pm
Forum: Irrlicht.NET
Topic: Help: TransformVect in C#
Replies: 5
Views: 1919

Help: TransformVect in C#

When I attempt to use a Matrix4 to calculate forward movement of my node I run into trouble when attempting to use the .TransformVect() method.

my Matrix4 is called mov.

I have a seperate class that has all the information about my node (like current position and speed type things). So from what I ...
by Kikketer
Sat Nov 12, 2005 6:39 pm
Forum: Irrlicht.NET
Topic: .Net Networking API
Replies: 4
Views: 2154

Hope this goes well, I'm very interested in what you come up with.