vitek, thanks a lot.
I felt free to ask for adding this explanation to the irrlicht helpfile (over there in the bug reports forum).
miko
Search found 56 matches
- Mon Jan 07, 2008 1:01 pm
- Forum: Beginners Help
- Topic: [solved] addSphereSceneNode/polyCount and PrimitiveCount
- Replies: 2
- Views: 640
- Mon Jan 07, 2008 12:57 pm
- Forum: Bug reports
- Topic: [helpfile addition] Add details to addSphereSceneNode() doc
- Replies: 3
- Views: 610
[helpfile addition] Add details to addSphereSceneNode() doc
Hello, I'd like to propose to add the following text to the docs of addSphereSceneNode() in the helpfile. It was given to me by vitek here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25575 The value polyCount that you are passing to addSphereSceneNode() is not the total number of polys t...
- Sun Jan 06, 2008 4:47 pm
- Forum: Beginners Help
- Topic: [solved] addSphereSceneNode/polyCount and PrimitiveCount
- Replies: 2
- Views: 640
[solved] addSphereSceneNode/polyCount and PrimitiveCount
Hello there, I just noticed that when adding one debug sphere to my scene, the primitive count goes up more than I'd expected: gl_Data.pSceneManager->addSphereSceneNode(0.2f,16,0,-1,vPosition); gives me an increase in primtive count of 512. Checking this with gl_Data.pVideoDriver->getPrimitiveCountD...
- Sat Mar 24, 2007 1:09 pm
- Forum: Bug reports
- Topic: [fixed]getPrimitiveCountDrawn() return strange results?
- Replies: 6
- Views: 1205
- Sat Mar 17, 2007 11:45 am
- Forum: Beginners Help
- Topic: State Manager
- Replies: 25
- Views: 9965
Fiddling with a gamestate manager myself, I found your code very interesting, AlexL. Instead of using a string for the state's name, I did choose an enum, though. Like // The game states typedef enum E_GAMESTATE { GS_STARTUP, GS_NONE, GS_IDLE, GS_LOCALGAME } GAMESTATE; This makes the whole thing les...
- Sun Jan 21, 2007 7:47 pm
- Forum: Project Announcements
- Topic: Irrlicht Demos+Source Available
- Replies: 2
- Views: 4346
- Sun Dec 31, 2006 7:24 pm
- Forum: Code Snippets
- Topic: [C++] Functions to Convert from string to wchar_t to char
- Replies: 8
- Views: 6527
Re: [C++] Functions to Convert from string to wchar_t to cha
It is, Sir, it is. Thx.lug wrote:...
Anyway, I hope it's useful to somebody.
- Fri Dec 29, 2006 11:55 pm
- Forum: Project Announcements
- Topic: Tiled terrain scene node
- Replies: 60
- Views: 23587
- Wed Dec 27, 2006 6:39 pm
- Forum: Beginners Help
- Topic: transparency in textures does not work
- Replies: 3
- Views: 678
- Sat Dec 23, 2006 4:40 pm
- Forum: Project Announcements
- Topic: Top 5 Irrlicht Projects of 2006
- Replies: 24
- Views: 18962
- Wed Oct 25, 2006 7:11 pm
- Forum: Project Announcements
- Topic: Battleheart: The Game (Pirate cartoon game)
- Replies: 21
- Views: 3884
- Tue Oct 17, 2006 5:29 pm
- Forum: Off-topic
- Topic: Who's playing Entropia Universe, too ???
- Replies: 15
- Views: 1063
- Sun Oct 15, 2006 6:12 pm
- Forum: Beginners Help
- Topic: Programming questions
- Replies: 12
- Views: 953
- Sun Oct 15, 2006 1:07 pm
- Forum: Beginners Help
- Topic: Programming questions
- Replies: 12
- Views: 953
- Sun Oct 15, 2006 12:48 pm
- Forum: Off-topic
- Topic: Availability of irrlicht.sourceforge.net
- Replies: 6
- Views: 598
Availability of irrlicht.sourceforge.net
Is it just me, or are the sourceforge servers heavily loaded recently?
Mostly in the evening times (european time), the board becomes unreachable - or works damn slow.
Could be my connection aswell, though...
Mostly in the evening times (european time), the board becomes unreachable - or works damn slow.
Could be my connection aswell, though...