Search found 56 matches

by miko93
Mon Jan 07, 2008 1:01 pm
Forum: Beginners Help
Topic: [solved] addSphereSceneNode/polyCount and PrimitiveCount
Replies: 2
Views: 640

vitek, thanks a lot.
I felt free to ask for adding this explanation to the irrlicht helpfile (over there in the bug reports forum).

miko
by miko93
Mon Jan 07, 2008 12:57 pm
Forum: Bug reports
Topic: [helpfile addition] Add details to addSphereSceneNode() doc
Replies: 3
Views: 610

[helpfile addition] Add details to addSphereSceneNode() doc

Hello, I'd like to propose to add the following text to the docs of addSphereSceneNode() in the helpfile. It was given to me by vitek here: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=25575 The value polyCount that you are passing to addSphereSceneNode() is not the total number of polys t...
by miko93
Sun Jan 06, 2008 4:47 pm
Forum: Beginners Help
Topic: [solved] addSphereSceneNode/polyCount and PrimitiveCount
Replies: 2
Views: 640

[solved] addSphereSceneNode/polyCount and PrimitiveCount

Hello there, I just noticed that when adding one debug sphere to my scene, the primitive count goes up more than I'd expected: gl_Data.pSceneManager->addSphereSceneNode(0.2f,16,0,-1,vPosition); gives me an increase in primtive count of 512. Checking this with gl_Data.pVideoDriver->getPrimitiveCountD...
by miko93
Sat Mar 24, 2007 1:09 pm
Forum: Bug reports
Topic: [fixed]getPrimitiveCountDrawn() return strange results?
Replies: 6
Views: 1205

Also it's no longer doing what it should do according to the documentation. I would appreciate it very much if someone would fix it again.
I'd like to second this.
by miko93
Sat Mar 17, 2007 11:45 am
Forum: Beginners Help
Topic: State Manager
Replies: 25
Views: 9965

Fiddling with a gamestate manager myself, I found your code very interesting, AlexL. Instead of using a string for the state's name, I did choose an enum, though. Like // The game states typedef enum E_GAMESTATE { GS_STARTUP, GS_NONE, GS_IDLE, GS_LOCALGAME } GAMESTATE; This makes the whole thing les...
by miko93
Sun Jan 21, 2007 7:47 pm
Forum: Project Announcements
Topic: Irrlicht Demos+Source Available
Replies: 2
Views: 4346

Thank you for those.
by miko93
Sun Dec 31, 2006 7:24 pm
Forum: Code Snippets
Topic: [C++] Functions to Convert from string to wchar_t to char
Replies: 8
Views: 6527

Re: [C++] Functions to Convert from string to wchar_t to cha

lug wrote:...
Anyway, I hope it's useful to somebody.
It is, Sir, it is. Thx.
by miko93
Fri Dec 29, 2006 11:55 pm
Forum: Project Announcements
Topic: Tiled terrain scene node
Replies: 60
Views: 23587

trooper wrote:AWSOME,

This has been long awaited by many people

...
I'd like to second that. Arras, keep up the good work 8)
by miko93
Wed Dec 27, 2006 6:39 pm
Forum: Beginners Help
Topic: transparency in textures does not work
Replies: 3
Views: 678

Well, although having a solution as proposed by dawasw, I tried the same way warden did. And ran into exactly the same problems (see above). Anyone got this working?

Thanks
by miko93
Sat Dec 23, 2006 4:40 pm
Forum: Project Announcements
Topic: Top 5 Irrlicht Projects of 2006
Replies: 24
Views: 18962

Great compilation! Lots to explore during the christmas off-time.
Thank you.
by miko93
Wed Oct 25, 2006 7:11 pm
Forum: Project Announcements
Topic: Battleheart: The Game (Pirate cartoon game)
Replies: 21
Views: 3884

Nice one.

I really enjoy this "shooting stuff" thing after coming home from work.

:lol:
by miko93
Tue Oct 17, 2006 5:29 pm
Forum: Off-topic
Topic: Who's playing Entropia Universe, too ???
Replies: 15
Views: 1063

Interesting concept. I'll go to check it out. I'd not call it a "free" game tho Quote from http://www.mindark.com/ ... EU’s income base is the fees that the users pay for acquisition, repair and renewal of the different assets and objects that the user chooses to use In-World. In the virtu...
by miko93
Sun Oct 15, 2006 6:12 pm
Forum: Beginners Help
Topic: Programming questions
Replies: 12
Views: 953

Hello Baiame, first of all, sorry for that "linked array" term. I was more refering to "linked lists". (/Note to self: do better proof-reading). Here we go with Irrlicht's list feature. This is how I would do it. Most probably, there are easier (and more intelligent) ways. Well, ...
by miko93
Sun Oct 15, 2006 1:07 pm
Forum: Beginners Help
Topic: Programming questions
Replies: 12
Views: 953

Hello Baiame, concerning a project structure, please check out the IrrWizard project (projects section). I feel this is a good start to see about irrlicht/game logic basics. Concerning OOP, bullets and inventory: I recon OOP and encapsulation makes things a lot more "straight" concerning o...
by miko93
Sun Oct 15, 2006 12:48 pm
Forum: Off-topic
Topic: Availability of irrlicht.sourceforge.net
Replies: 6
Views: 598

Availability of irrlicht.sourceforge.net

Is it just me, or are the sourceforge servers heavily loaded recently?
Mostly in the evening times (european time), the board becomes unreachable - or works damn slow.
Could be my connection aswell, though...