I just noticed that when adding one debug sphere to my scene, the primitive count goes up more than I'd expected:
Code: Select all
gl_Data.pSceneManager->addSphereSceneNode(0.2f,16,0,-1,vPosition);Code: Select all
gl_Data.pVideoDriver->getPrimitiveCountDrawn()I understand I got the term "polyCount" wrong. What exactly does it stand for?
Thanks a lot for your help