Search found 325 matches

by JPulham
Wed May 23, 2007 4:01 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Engine Thoughts
Replies: 15
Views: 2266

The community is one of the best things about irrlicht. If you need collision, there's several Newton wrappers on the Project announcements forum and a bullet demo. If you need networking there's IrrNet and the Code snippets is full of shader demos and input upgrades. On top of that there's the simp...
by JPulham
Wed May 23, 2007 3:51 pm
Forum: Open Discussion and Dev Announcements
Topic: Wishes for the next version (or the other after that)
Replies: 20
Views: 1604

a small thing that could be improved for the FPS jump is a 'pause time'. If you hold jump then the camera bounces up and down. I've noticed a lot of games allow a fraction of a second between landing and jumping again to allow for a more realistic effect. It wouldn't be hard (I think :? ) ... someth...
by JPulham
Mon May 21, 2007 8:46 am
Forum: Off-topic
Topic: Useful Coding Books?
Replies: 8
Views: 1203

'Game Coding complete' by Mick McShaffery was a good book. It looked into good coding practice and had code like 'making your own scene graph' and a very useful smart pointer class that deallocates itself :shock: . It then goes into managing/producing a game. BTW: also has a simple primer on Vector ...
by JPulham
Sun May 20, 2007 8:30 pm
Forum: Off-topic
Topic: Useful Coding Books?
Replies: 8
Views: 1203

Isn't that kinda of what the wiki IS FOR though? a free repository of knowledge online?
by JPulham
Thu May 03, 2007 12:22 pm
Forum: Code Snippets
Topic: Jumping CollisionResponceAnimator
Replies: 10
Views: 7848

First, add #include "CJumpingAnimator.h" next add CJumpingAnimator.cpp to your project (make it one of the files you compile) these files are in the post above. now when you create a colision responce animator do this: ISceneNodeAnimator *anim = new CSceneNodeAnimatorJumpingCollisionRespon...
by JPulham
Thu May 03, 2007 12:13 pm
Forum: Code Snippets
Topic: TGMs Shader Package[C++/GLSL]
Replies: 89
Views: 121272

THEY LOOK GREAT! :shock: Just what I need for my game. Can't wait for the stealth shader to be finished :D you said that the stealth effect appears through walls, maybe you could use stencil buffer? or copy the zbuffer and apply only to 'equal' depths on the model. This is just a few ideas. I don't ...
by JPulham
Tue May 01, 2007 11:17 am
Forum: Code Snippets
Topic: Jumping CollisionResponceAnimator
Replies: 10
Views: 7848

You add the .cpp to your project to compile, and you put the .h in the same directory and #include it.
by JPulham
Sun Apr 29, 2007 10:14 am
Forum: Code Snippets
Topic: Jumping CollisionResponceAnimator
Replies: 10
Views: 7848

you add them to your project, in the project directory... what problems are you getting?
by JPulham
Wed Feb 21, 2007 5:50 pm
Forum: Off-topic
Topic: lol, some humor
Replies: 10
Views: 533

Theres no place like 127.0.0.1
go into a room and tell this joke. any one who smiles or laughs is a nerd. (we found 3 so far in our school) :lol:
by JPulham
Mon Feb 19, 2007 4:10 pm
Forum: Open Discussion and Dev Announcements
Topic: Game Design Patterns
Replies: 3
Views: 656

I find when I write a new Irrlicht game/app I start straight away with a basic class framework that I can easily add to or upgrade later. This makes making a game easier and if you get a layout like this that you prefer it can help give you a starting point as to what to do next. The main file looks...
by JPulham
Mon Feb 19, 2007 4:04 pm
Forum: Open Discussion and Dev Announcements
Topic: Shadow technique
Replies: 2
Views: 439

looks decent, I'll look into it for my game.
Thanks for pointing this out BTW :D .
by JPulham
Sat Feb 10, 2007 12:50 pm
Forum: Project Announcements
Topic: Glass Refraction Demo
Replies: 15
Views: 5740

SWEET! :shock:
that web page is possibly THE best Irrlicht page about at the moment! :D
by JPulham
Fri Feb 02, 2007 12:48 pm
Forum: Off-topic
Topic: I'd like to install Linux, and have some questions
Replies: 9
Views: 919

I'd say ubuntu also... although you have to install the compiler and libraries manually(that is they don't come pre-installed but come on the disk). As has been mentioned: backup important data and defrag the hard drive in windows before partition resizeing (this will reduce the chance of data loss).
by JPulham
Sat Jan 27, 2007 12:48 pm
Forum: Open Discussion and Dev Announcements
Topic: New logos?
Replies: 15
Views: 979

The current Irrlicht logo is good. These are too OTT, :shock: maybe something more subtle, like the current logo with a slight lightning effect, but throwing special FX for the point of it isn't always a good idea. (tip: use difference clouds on the logo and alter the levels for a lightning effect t...
by JPulham
Mon Jan 22, 2007 1:06 pm
Forum: Project Announcements
Topic: IrrExtensions >> not for V1.3 !!!
Replies: 153
Views: 18052

here here. Maybe Acki should make a patch for the SVN that someone can make as part of 'main stream irrlicht' for 1.3