Search found 325 matches
- Wed May 23, 2007 4:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Engine Thoughts
- Replies: 15
- Views: 2266
The community is one of the best things about irrlicht. If you need collision, there's several Newton wrappers on the Project announcements forum and a bullet demo. If you need networking there's IrrNet and the Code snippets is full of shader demos and input upgrades. On top of that there's the simp...
- Wed May 23, 2007 3:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Wishes for the next version (or the other after that)
- Replies: 20
- Views: 1604
a small thing that could be improved for the FPS jump is a 'pause time'. If you hold jump then the camera bounces up and down. I've noticed a lot of games allow a fraction of a second between landing and jumping again to allow for a more realistic effect. It wouldn't be hard (I think :? ) ... someth...
- Mon May 21, 2007 8:46 am
- Forum: Off-topic
- Topic: Useful Coding Books?
- Replies: 8
- Views: 1203
'Game Coding complete' by Mick McShaffery was a good book. It looked into good coding practice and had code like 'making your own scene graph' and a very useful smart pointer class that deallocates itself :shock: . It then goes into managing/producing a game. BTW: also has a simple primer on Vector ...
- Sun May 20, 2007 8:30 pm
- Forum: Off-topic
- Topic: Useful Coding Books?
- Replies: 8
- Views: 1203
- Thu May 03, 2007 12:22 pm
- Forum: Code Snippets
- Topic: Jumping CollisionResponceAnimator
- Replies: 10
- Views: 7848
- Thu May 03, 2007 12:13 pm
- Forum: Code Snippets
- Topic: TGMs Shader Package[C++/GLSL]
- Replies: 89
- Views: 121272
THEY LOOK GREAT! :shock: Just what I need for my game. Can't wait for the stealth shader to be finished :D you said that the stealth effect appears through walls, maybe you could use stencil buffer? or copy the zbuffer and apply only to 'equal' depths on the model. This is just a few ideas. I don't ...
- Tue May 01, 2007 11:17 am
- Forum: Code Snippets
- Topic: Jumping CollisionResponceAnimator
- Replies: 10
- Views: 7848
- Sun Apr 29, 2007 10:14 am
- Forum: Code Snippets
- Topic: Jumping CollisionResponceAnimator
- Replies: 10
- Views: 7848
- Wed Feb 21, 2007 5:50 pm
- Forum: Off-topic
- Topic: lol, some humor
- Replies: 10
- Views: 533
- Mon Feb 19, 2007 4:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Game Design Patterns
- Replies: 3
- Views: 656
I find when I write a new Irrlicht game/app I start straight away with a basic class framework that I can easily add to or upgrade later. This makes making a game easier and if you get a layout like this that you prefer it can help give you a starting point as to what to do next. The main file looks...
- Mon Feb 19, 2007 4:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Shadow technique
- Replies: 2
- Views: 439
- Sat Feb 10, 2007 12:50 pm
- Forum: Project Announcements
- Topic: Glass Refraction Demo
- Replies: 15
- Views: 5740
- Fri Feb 02, 2007 12:48 pm
- Forum: Off-topic
- Topic: I'd like to install Linux, and have some questions
- Replies: 9
- Views: 919
I'd say ubuntu also... although you have to install the compiler and libraries manually(that is they don't come pre-installed but come on the disk). As has been mentioned: backup important data and defrag the hard drive in windows before partition resizeing (this will reduce the chance of data loss).
- Sat Jan 27, 2007 12:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New logos?
- Replies: 15
- Views: 979
The current Irrlicht logo is good. These are too OTT, :shock: maybe something more subtle, like the current logo with a slight lightning effect, but throwing special FX for the point of it isn't always a good idea. (tip: use difference clouds on the logo and alter the levels for a lightning effect t...
- Mon Jan 22, 2007 1:06 pm
- Forum: Project Announcements
- Topic: IrrExtensions >> not for V1.3 !!!
- Replies: 153
- Views: 18052