Search found 98 matches

by Rambus
Thu Jan 04, 2007 12:55 am
Forum: Competition Time!
Topic: Newyears challenge 2006/2007
Replies: 54
Views: 35022

Ah I think I found a weird memory leak with the shooting- Didnt bother my main system but my puny laptop crashed after 5-6 minutes. I will go ahead and fix that and upload the changes in the next few days.
by Rambus
Wed Jan 03, 2007 5:00 am
Forum: Competition Time!
Topic: Newyears challenge 2006/2007
Replies: 54
Views: 35022

My humble entry: Irrlicht Invaders http://www.g0dsoft.net/invaders/invaders1.jpg http://www.g0dsoft.net/invaders/invaders2.jpg http://www.g0dsoft.net/invaders/invaders3.jpg Download Win32 Binary: http://www.g0dsoft.net/invaders/invadersbin.zip Download Source Code: http://www.g0dsoft.net/invaders/in...
by Rambus
Sun Dec 31, 2006 4:35 am
Forum: Competition Time!
Topic: Newyears challenge 2006/2007
Replies: 54
Views: 35022

Well I had thought I was finished with my entry, but with sprintz and bitplane putting their best foot forward- I guess I will have to revamp it!
(In bitplanes case, I recall seeing a three boobed alien... )
by Rambus
Mon Dec 25, 2006 1:18 am
Forum: Competition Time!
Topic: Intermediate Challenge - Read/Write XML Config. For Game!
Replies: 5
Views: 8025

I will be releasing said config code using tinyXML as part of my space invaders entry- If you are having issues with your entry, check back in the space invaders thread in about a week to snap up my code.

Edit: Wow, I didnt realise this thread was 5-6 mounths old... never mind
by Rambus
Sat Dec 23, 2006 7:14 am
Forum: Competition Time!
Topic: Newyears challenge 2006/2007
Replies: 54
Views: 35022

I will be participating. Prior to the release of my entry, I'm going to be releasing some really helpful classes for the other competitors- including a proper high score class. Also, if anyone is interesting in joining me on my entry... I really don't have time to do proper billboard sprites / backg...
by Rambus
Thu Dec 21, 2006 12:11 am
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17702

The alpha fade works perfectly with the new irrlicht 1.2! @ssexton- I have left your pure alpha fade code in: commented out for users who wish to have a pure alpha fade, but kept my original fade algorithm as default. They look virtually the same, but for users with irrlicht 1.1 or older, they will ...
by Rambus
Sun Dec 17, 2006 8:13 pm
Forum: Project Announcements
Topic: irrClouds
Replies: 13
Views: 8628

Clouds look good, n' so does the terrain.
One of the nicer out door irrlicht shots I have seen.
by Rambus
Fri Dec 15, 2006 1:34 am
Forum: Open Discussion and Dev Announcements
Topic: [g0dsoft.com] Free Irrlicht project hosting! *Updated
Replies: 6
Views: 1864

Updated main post.
by Rambus
Thu Nov 30, 2006 5:11 am
Forum: Code Snippets
Topic: Treeview Control (GUI)
Replies: 8
Views: 7111

Nifty, looks good!
by Rambus
Thu Nov 16, 2006 4:16 am
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17702

Ah, well I'm using irrlicht 1.1 release, so I imagine the dx fading is fixed in the svn version. For the time being I will leave your alternative code commented out, and the fade to black in. Thanks for checking that for me ssexton! Edit: actually I can't recall if I tested the fade code for dx9 and...
by Rambus
Sun Nov 12, 2006 7:58 pm
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17702

@ssexton -Fade code, What version of irrlicht are you using, that makes that fade code work? My problem is that regardless of what alpha value I give the text, it won't become transparent. -I didn't know about the default warning in gcc, thanks for the heads up. I will fix it right now. -Thanks for ...
by Rambus
Fri Nov 10, 2006 11:04 pm
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17702

I uploaded the changes to the download version. So feel free to get the changes via direct download.
by Rambus
Fri Nov 10, 2006 3:58 pm
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17702

stodge- the warnings have been fixed in the code posted on the first page of this thread, and they had no affect on the running of the program. They were only a little inefficient.

Oh and if you were replying to ether halan or DavidR, don't mind me!
by Rambus
Fri Nov 10, 2006 4:30 am
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17702

Hey Halen, I *think* I fixed warnings you pointed out. (I don't have irrlicht set up in visual studios at the moment) Could you double check the code in visual studio and confirm they are gone? Thanks. *Edit, the current version is in this post only, I havent uploaded it to the direct download locat...
by Rambus
Fri Oct 27, 2006 3:44 pm
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17702

I've only compiled the code under dev c++, as you could imagine it's not as picky as the (microsoft?) compiler you are using. I will update the code in the next few days when I have a moment to get ride of those pesky warnings for you ;)