Search found 26 matches

by jugurdzija
Mon Feb 23, 2004 11:19 pm
Forum: Beginners Help
Topic: fov
Replies: 2
Views: 532

fov

i cant get that fov values right,45 is ok but when i increase it camera gets inverted...is that a bug?
by jugurdzija
Mon Feb 23, 2004 1:28 am
Forum: Beginners Help
Topic: Quake3 *.bsp vs *.3ds meshes
Replies: 11
Views: 1094

well then i thought right that you can build bsp tree from any kind of mesh?
it will be cool if that feature would be supported in later versions of irrlicht!
by jugurdzija
Sun Feb 22, 2004 10:42 pm
Forum: Beginners Help
Topic: Quake3 *.bsp vs *.3ds meshes
Replies: 11
Views: 1094

correct me if i am wrong but i thought that you could basicly load any supported type of mesh into irrlicht and then use octree or build bsp-tree from it,but eventually when i try to build bsp-tree i got warning that i should use octree method instead cause bsp is buggy.so even if you load a *.bsp l...
by jugurdzija
Sun Feb 22, 2004 6:48 pm
Forum: Beginners Help
Topic: time
Replies: 9
Views: 1354

here is the thing i need to do: i have a room with few chairs,camera in the middle of it.camera needs to move to the left about 0.5 meter with acceleration,then pauses go into initial position and then does the same to the other side. i have simple cameraNode and vector3df camPosition; camPosition.X...
by jugurdzija
Sun Feb 22, 2004 5:23 pm
Forum: Beginners Help
Topic: time
Replies: 9
Views: 1354

well i need a specific motion that probably i will never use again so i thought not to make my own animator but to just simply change cam position in time based on basic velocity equatations (v=s/t , a=v/t hehe)
by jugurdzija
Sun Feb 22, 2004 3:05 pm
Forum: Beginners Help
Topic: time
Replies: 9
Views: 1354

i added flystraight animatior but i dont know how to add some acceleration and switch beetween animators
any ideas?
by jugurdzija
Sat Feb 21, 2004 2:26 pm
Forum: Beginners Help
Topic: time
Replies: 9
Views: 1354

well i thought of not using quarternios...
i thought something simplier...
by jugurdzija
Sat Feb 21, 2004 12:58 pm
Forum: Beginners Help
Topic: time
Replies: 9
Views: 1354

time

what is the easiest way to handle time based movement?
i want to move camera left or right when 6secs passes and then little pause
for a few secs and then again to the right.
and it should be nice with a little acceleration...
please reply.
thanx
by jugurdzija
Wed Feb 18, 2004 2:51 am
Forum: Beginners Help
Topic: exception breakpoint
Replies: 0
Views: 316

exception breakpoint

what does it mean...i updated dll and libs and i am having this error?! i have another problem: inking... main.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) class irr::IrrlichtDevice * __cdecl irr::createDevice(enum irr::video::EDriverType,class irr::core::dimension2d<i...
by jugurdzija
Mon Feb 16, 2004 3:45 pm
Forum: Beginners Help
Topic: is it possible to take models from 3d studio max?
Replies: 11
Views: 688

he he

File->Export->(choose format you want,in max it is 3ds)
or
File->Export Selected (this will export current selection into 3ds)
by jugurdzija
Thu Feb 05, 2004 11:35 pm
Forum: Advanced Help
Topic: Angle Based Camera
Replies: 8
Views: 1497

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