Search found 121 matches

by Pazystamo
Thu Feb 03, 2011 9:14 pm
Forum: Everything 2d/3d Graphics
Topic: Interesting 3D images and videos (Not necesarilly Irrlicht)
Replies: 96
Views: 24052

Cool What program do you guys use for video capture? lol... he looks like a toy rockman. For linux i use "Desktop recorder", for windows "CamStudio". Both are free. Then you set window region (size) use even pixel size, because video codecs (some of them) don't like odd video si...
by Pazystamo
Mon Nov 29, 2010 12:15 am
Forum: Project Announcements
Topic: 4X Interactive: Looking for people to help with 4X game.
Replies: 41
Views: 8658

galaxy366 wrote:isn’t it possible that i make a story and some drawing only?
If you want game just using drawings,then use wintermute engine (2.5d) http://dead-code.org/home/ Put drawing, set clickable zones and done* :)

*plus 6 or more month to finish game, scripts, sounds...
by Pazystamo
Wed Nov 24, 2010 4:20 pm
Forum: Project Announcements
Topic: EditIrr 1.2 Pre Alpha released!
Replies: 14
Views: 3411

xWidget for gui? Looks nice.
by Pazystamo
Sat Nov 20, 2010 5:30 pm
Forum: Project Announcements
Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
Replies: 100
Views: 56211

In your code source you claim that you wrote it and deleted my ATMOsphere credits. That's not very nice, my source code in your project are about 40%...
by Pazystamo
Tue Aug 17, 2010 9:11 am
Forum: Project Announcements
Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
Replies: 100
Views: 56211

Sun is attached to camera, that you couldn't run away from sun. Other way to do is set huge distance from sun and camera and don't attach it to camera, but then you could run away from sun and that's not good. In real world you can run from sun only by travelling to other earth side, but in game bes...
by Pazystamo
Sat Jun 26, 2010 5:07 pm
Forum: Code Snippets
Topic: Widget for embedding into Qt
Replies: 13
Views: 5287

HI, I am using unubtu and trying to compile this example with irrliht 1.7.1 , but i get errors: QIrrlichtWidget.cpp|188|error: cast from ‘void*’ to ‘irr::u32’ loses precision| line is : qDebug() << " native window ID = " << ( irr::u32 ) createParams.WindowId; if i remove ( irr::u32 ) then ...
by Pazystamo
Tue May 11, 2010 7:07 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97745

No, i am not working on it anymore. Finished 3 years ago. Is you need sun normale then sun position - cam position and normalize vector (i think so) :)
But your texture looks nice.
by Pazystamo
Fri May 07, 2010 8:34 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97745

Maybe its because tower scale in Z is 0 anode2->setScale(core::vector3df(2.0f,2.0f,.0f)); Try to make it 2.0f.
Your compiled exe crashes and i cant recompile it now.
by Pazystamo
Sat Mar 06, 2010 7:20 pm
Forum: Competition Time!
Topic: Gizmo For You Game Development Contest
Replies: 45
Views: 39176

How do you plan to sell games if they are open source, and everyone will be able to download it for free? Or you sell SD cards with game, but who has cards can download it for free?
by Pazystamo
Thu Feb 25, 2010 5:28 pm
Forum: Competition Time!
Topic: Screenshot of the Month February 2010 [Winner announced!]
Replies: 30
Views: 16892

Finished opensource memory game TechnoMemo.
Download here.
More info here.


Image
by Pazystamo
Mon Feb 01, 2010 5:53 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97745

Game updated, added frame rotation, now its harder to match pairs :)
http://www.globalgamejam.org/2010/technomemo
by Pazystamo
Sun Jan 31, 2010 6:29 pm
Forum: Project Announcements
Topic: ATMOsphere
Replies: 145
Views: 97745

Nice to see that it is still usable after 4 years. :) This weekend i (and a team) created mini game on global game jam . My part was game logic and other programmer programed GUI and sound. We used irrlich and openal, game created in about 46 hours (including ~5hours to sleep :) ) It's not finished ...
by Pazystamo
Tue Jan 12, 2010 12:42 pm
Forum: Off-topic
Topic: Wierd noise coming from GPU in irrlicht shader example
Replies: 18
Views: 3046

Same for me.. ON 9800GTX then running shaders example on Openlg shows ~4000 fps then cube visible and ~8000 fps then invisible, sound is always squeaking. But i think that vsync should help here..
by Pazystamo
Tue Jan 12, 2010 11:54 am
Forum: Project Announcements
Topic: Zombie Simulator
Replies: 31
Views: 7372

For building you can try http://www.tysonibele.com/ buildings generator, but it's only for 3D max...
http://www.youtube.com/watch?v=N0LDnz-g ... annel_page
by Pazystamo
Tue Jan 12, 2010 10:19 am
Forum: Project Announcements
Topic: Zombie Simulator
Replies: 31
Views: 7372

For capturing you can try write to texture and save as bmp from irrlicht (like here) and then use virtualdub file->open (image sequence) and save to avi.

Or you can try virtualdub file->capture avi and select device (screen capture).