Search found 40 matches

by kushagra
Sun Jan 15, 2006 6:25 am
Forum: Beginners Help
Topic: Not a single GUI item working
Replies: 2
Views: 235

u might have drawn any GUI element over it. Check the code or give so that i can check it out.
by kushagra
Thu Jan 12, 2006 7:00 am
Forum: Beginners Help
Topic: Noob questions.
Replies: 4
Views: 448

i think u need the directx binaries for dev-c++ and u can find thin in the forum or in wiki. try searching the forum for that
by kushagra
Thu Jan 12, 2006 6:51 am
Forum: Advanced Help
Topic: Reading and writing into files
Replies: 9
Views: 1206

yeah XML parser is a better option . It is not faster than the binary but more efficiant for saving and loading purposes
by kushagra
Thu Jan 12, 2006 6:47 am
Forum: Beginners Help
Topic: Now here is a problem (with code plz help)
Replies: 4
Views: 416

i think u should prefer XML parser for ur saving and loading which is i think more efficiant although binary is more faster but i prefer XML.
by kushagra
Thu Jan 12, 2006 6:45 am
Forum: Beginners Help
Topic: updating an entity
Replies: 4
Views: 280

u can even try out overriding the OnPreRender() and OnPostRender() methods according to ur needs. Try making ur objcet class as a child of ISceneNode and define the methods . OnPostRender has one special feature that it has its argument as the time and u can get the time tick for ur better ...
by kushagra
Thu Jan 12, 2006 6:35 am
Forum: Beginners Help
Topic: 3D Character Creation Software
Replies: 9
Views: 708

try google and u will find many.
by kushagra
Thu Jan 12, 2006 6:35 am
Forum: Beginners Help
Topic: How to do 3D view plus 2D user interface? Any tutorials?
Replies: 5
Views: 479

try searching wiki or in ur examples folder , there r some of them
by kushagra
Sat Dec 31, 2005 7:35 pm
Forum: Off-topic
Topic: Happy new year!!!
Replies: 2
Views: 376

same to u !
:lol:
by kushagra
Sat Dec 31, 2005 7:35 pm
Forum: Off-topic
Topic: HAPPY NEW YEAR TO ALL MEMBERS HERE !
Replies: 0
Views: 310

HAPPY NEW YEAR TO ALL MEMBERS HERE !

I WELCOME U ALL TO THIS NEW YEAR AND ENJOY!
great community
WORLD NO.1 Community "IRRLICHT COMMUNITY"
GREAT GUYS HERE
GREAT SUPPORT
SUPPORTIVE MODERATORS
WELL HAPPY NEW YEAR TO ALL OF U
and "ENJOY"
by kushagra
Mon Dec 26, 2005 7:32 am
Forum: Beginners Help
Topic: Is there any game created with irrlicht (Source code)
Replies: 18
Views: 1317

One can combine the power of both Audiere and OpenAL to get maximum.
Its up to u how u handle the things. I u want there are many tutorials on internet on using openAL , some are in Devmasters site. I suggest
u should check this site and u can find many tuts here


http://www.openal.org/links.html
by kushagra
Sun Dec 25, 2005 9:06 pm
Forum: Beginners Help
Topic: Is there any game created with irrlicht (Source code)
Replies: 18
Views: 1317

Yeah thanx anyways , currently i m developing an in game editor for which i asked u this ques. THere i also used the same aproach as u did , I took a class holding a list of object pointers and these all update functions are caleed by list pointers.
Now one more ques, i m reframing a little bit, if ...
by kushagra
Sun Dec 25, 2005 8:35 pm
Forum: Beginners Help
Topic: Is there any game created with irrlicht (Source code)
Replies: 18
Views: 1317

The feature might come in the next Irrlicht Version
See the Development page
by kushagra
Mon Dec 19, 2005 12:37 pm
Forum: Beginners Help
Topic: Creating multiple timers with ITimer class
Replies: 3
Views: 542

I included ctimer.h

and created object CTimer timer;
then timer.setTime(0);
then timer.start(0);


errors

main.obj : error LNK2019: unresolved external symbol "public: static void __cdecl irr::os::Timer::initTimer(void)" (?initTimer@Timer@os@irr@@SAXXZ) referenced in function "public: __thiscall ...
by kushagra
Mon Dec 19, 2005 11:30 am
Forum: Beginners Help
Topic: Creating multiple timers with ITimer class
Replies: 3
Views: 542

Creating multiple timers with ITimer class

The class is abstract
How can i create a number of virtual timers
like
class b
{
class a
{
----> ITimer timer;

}o2[30];
}
object;

object.o2[0].timer.setTime(0);
object.o2[0].timer.start();
..
.
.
.
and so on

Now the error is shown and the line (---->) shown above that ITimer is an abstract ...
by kushagra
Sat Dec 10, 2005 8:37 pm
Forum: Beginners Help
Topic: Saving a Scene (getting animators info)
Replies: 1
Views: 224

Saving a Scene (getting animators info)

how do i save the information about animators in a scene.
Let suppose i have a deletion animator which will work for let say 5 min. Now in between the game is saved and the counter has decremented to 3 mins . How can i interface the timing at the loading time.There is a way that i can create a ...