Thanks for the help.
So there's no "native" animator which'll fly the object around any axis except the Y?
Search found 16 matches
- Sat Jan 07, 2006 4:32 am
- Forum: Beginners Help
- Topic: CreateFlyCircleAnimator around another axis
- Replies: 9
- Views: 1170
- Fri Jan 06, 2006 7:16 pm
- Forum: Beginners Help
- Topic: CreateFlyCircleAnimator around another axis
- Replies: 9
- Views: 1170
CreateFlyCircleAnimator around another axis
Hi guys,
Please help me, I'm using CreateFlyCircleAnimator but I'd like to the object to "fly" around a different axis. It always rotates around the Y-axis and I've tried changing the rotation of the scenenode but that changes the object itself on the path.
Please help me, I'm using CreateFlyCircleAnimator but I'd like to the object to "fly" around a different axis. It always rotates around the Y-axis and I've tried changing the rotation of the scenenode but that changes the object itself on the path.
- Wed Jan 04, 2006 1:36 pm
- Forum: Beginners Help
- Topic: AddOctreeSceneNode doesnt support lighting?
- Replies: 5
- Views: 305
- Mon Jan 02, 2006 5:34 am
- Forum: Beginners Help
- Topic: Adding glow
- Replies: 4
- Views: 629
- Fri Dec 30, 2005 5:55 pm
- Forum: Beginners Help
- Topic: Adding glow
- Replies: 4
- Views: 629
Adding glow
Hey Guys (and now for my second question), How do I create glows and halos? I'd like to put an eldritch or holy glow around a mesh. Must I use a shader or is there some other way? I'm been trying to make circles that are blurred and then adding them as textures to the mesh but I want the glow to ext...
- Fri Dec 30, 2005 5:51 pm
- Forum: Beginners Help
- Topic: Unit Selection
- Replies: 10
- Views: 624
Unit Selection
Hi Guys,
Like in an RTS I'd like to render a circle around the base of a mesh when the user selects it. I've tried a billboard but they don't do the job. Would a decal work? And if so can someone point me in the direction of an example?
Like in an RTS I'd like to render a circle around the base of a mesh when the user selects it. I've tried a billboard but they don't do the job. Would a decal work? And if so can someone point me in the direction of an example?
- Fri Dec 30, 2005 6:04 am
- Forum: Irrlicht.NET
- Topic: Huge Terrain ?
- Replies: 7
- Views: 3652
Well, the AddTerrainSceneNode only accepts a height map picture so if you have a height map in another format you'll have to use something different (like load it as a mesh or something). For a really huge map I have a couple of ITerrainSceneNodes positioned next to each other. Remember that at the ...
- Thu Dec 29, 2005 5:45 am
- Forum: Irrlicht.NET
- Topic: Re. Rotating models in VB.net
- Replies: 3
- Views: 1426
Unfortunately it's just a timing/speed issue and you'll have to play with the speed of the animation.
But you can make sure you've enabled Vsync which could smooth things out (read this article Unraveling the mystery of VSYNC about why)
But you can make sure you've enabled Vsync which could smooth things out (read this article Unraveling the mystery of VSYNC about why)
- Wed Dec 28, 2005 1:10 pm
- Forum: Irrlicht.NET
- Topic: Tutorial 8 not dark enough
- Replies: 3
- Views: 1712
Tutorial 8 not dark enough
Hi everyone, It might just be me but I can't the environment in Tutorial 8 to be as dark as the C++ example. In a desperate attempt I loaded up Zitzu's (BTW, Thanks alot for your conversions) tutorial and I see it's just as light. I've also noticed that SpecialFX.exe asks the question about realtime...
- Wed Dec 28, 2005 11:29 am
- Forum: Beginners Help
- Topic: Little help.. (Confused)
- Replies: 6
- Views: 334
- Wed Dec 28, 2005 11:24 am
- Forum: Beginners Help
- Topic: Stupid question about control model
- Replies: 8
- Views: 493
You'll need an IEventReceiver to capture the keyboard input. Cast your object as IAnimatedMeshSceneNode and use AnimationSpeed to make the model walk. (IE set the speed to 0 by default and when the user presses a key set the AnimationSpeed to whatever it needs to be.). Lastly you can use SetFrameLoo...
- Wed Dec 28, 2005 7:58 am
- Forum: Beginners Help
- Topic: Dynamic light problem
- Replies: 4
- Views: 358
- Wed Dec 28, 2005 6:12 am
- Forum: Irrlicht.NET
- Topic: Re. Rotating models in VB.net
- Replies: 3
- Views: 1426
- Wed Dec 28, 2005 5:59 am
- Forum: Irrlicht.NET
- Topic: Viewport command in vb.net
- Replies: 7
- Views: 1882
- Tue Dec 27, 2005 2:12 pm
- Forum: Irrlicht.NET
- Topic: Viewport command in vb.net
- Replies: 7
- Views: 1882