Search found 16 matches

by AndreOdendaal
Sat Jan 07, 2006 4:32 am
Forum: Beginners Help
Topic: CreateFlyCircleAnimator around another axis
Replies: 9
Views: 1170

Thanks for the help.

So there's no "native" animator which'll fly the object around any axis except the Y?
by AndreOdendaal
Fri Jan 06, 2006 7:16 pm
Forum: Beginners Help
Topic: CreateFlyCircleAnimator around another axis
Replies: 9
Views: 1170

CreateFlyCircleAnimator around another axis

Hi guys,

Please help me, I'm using CreateFlyCircleAnimator but I'd like to the object to "fly" around a different axis. It always rotates around the Y-axis and I've tried changing the rotation of the scenenode but that changes the object itself on the path.
by AndreOdendaal
Wed Jan 04, 2006 1:36 pm
Forum: Beginners Help
Topic: AddOctreeSceneNode doesnt support lighting?
Replies: 5
Views: 305

I'm also having a problem with OctTrees and dynamic lighting (I know this doesn't answer your question, sorry)
by AndreOdendaal
Mon Jan 02, 2006 5:34 am
Forum: Beginners Help
Topic: Adding glow
Replies: 4
Views: 629

actually, that's not a bad idea! :D simple yet effective.

Is it possible to have animated billboards?
by AndreOdendaal
Fri Dec 30, 2005 5:55 pm
Forum: Beginners Help
Topic: Adding glow
Replies: 4
Views: 629

Adding glow

Hey Guys (and now for my second question), How do I create glows and halos? I'd like to put an eldritch or holy glow around a mesh. Must I use a shader or is there some other way? I'm been trying to make circles that are blurred and then adding them as textures to the mesh but I want the glow to ext...
by AndreOdendaal
Fri Dec 30, 2005 5:51 pm
Forum: Beginners Help
Topic: Unit Selection
Replies: 10
Views: 624

Unit Selection

Hi Guys,

Like in an RTS I'd like to render a circle around the base of a mesh when the user selects it. I've tried a billboard but they don't do the job. Would a decal work? And if so can someone point me in the direction of an example?
by AndreOdendaal
Fri Dec 30, 2005 6:04 am
Forum: Irrlicht.NET
Topic: Huge Terrain ?
Replies: 7
Views: 3652

Well, the AddTerrainSceneNode only accepts a height map picture so if you have a height map in another format you'll have to use something different (like load it as a mesh or something). For a really huge map I have a couple of ITerrainSceneNodes positioned next to each other. Remember that at the ...
by AndreOdendaal
Thu Dec 29, 2005 5:45 am
Forum: Irrlicht.NET
Topic: Re. Rotating models in VB.net
Replies: 3
Views: 1426

Unfortunately it's just a timing/speed issue and you'll have to play with the speed of the animation.

But you can make sure you've enabled Vsync which could smooth things out (read this article Unraveling the mystery of VSYNC about why)
by AndreOdendaal
Wed Dec 28, 2005 1:10 pm
Forum: Irrlicht.NET
Topic: Tutorial 8 not dark enough
Replies: 3
Views: 1712

Tutorial 8 not dark enough

Hi everyone, It might just be me but I can't the environment in Tutorial 8 to be as dark as the C++ example. In a desperate attempt I loaded up Zitzu's (BTW, Thanks alot for your conversions) tutorial and I see it's just as light. I've also noticed that SpecialFX.exe asks the question about realtime...
by AndreOdendaal
Wed Dec 28, 2005 11:29 am
Forum: Beginners Help
Topic: Little help.. (Confused)
Replies: 6
Views: 334

Keep on doing what you're doing. Read tutorials and practice (it's not enough to simply read).

Then make games. Even simpler text-based games are a great start.

Practice, Practice, Practice!
by AndreOdendaal
Wed Dec 28, 2005 11:24 am
Forum: Beginners Help
Topic: Stupid question about control model
Replies: 8
Views: 493

You'll need an IEventReceiver to capture the keyboard input. Cast your object as IAnimatedMeshSceneNode and use AnimationSpeed to make the model walk. (IE set the speed to 0 by default and when the user presses a key set the AnimationSpeed to whatever it needs to be.). Lastly you can use SetFrameLoo...
by AndreOdendaal
Wed Dec 28, 2005 7:58 am
Forum: Beginners Help
Topic: Dynamic light problem
Replies: 4
Views: 358

How do you reset the normals cause I'm having the same problem?
by AndreOdendaal
Wed Dec 28, 2005 6:12 am
Forum: Irrlicht.NET
Topic: Re. Rotating models in VB.net
Replies: 3
Views: 1426

I'm not sure what RotateXYBy is supposed to do but if you want to rotate the whole model you can just use

'------
node.Rotation = new Vector3D(x, y, z)
'------

where x, y and z are the degrees you want to rotate on that axis
by AndreOdendaal
Wed Dec 28, 2005 5:59 am
Forum: Irrlicht.NET
Topic: Viewport command in vb.net
Replies: 7
Views: 1882

You can only have one viewport set at a time. So unless you want to have 4 different windows looking at a scene (I'm not sure how you'd do that, I'll have to play around) you simply have 4 rects and apply the right when when the user selects the view.
by AndreOdendaal
Tue Dec 27, 2005 2:12 pm
Forum: Irrlicht.NET
Topic: Viewport command in vb.net
Replies: 7
Views: 1882

Darn! I always forget to login before I post!