Search found 16 matches
- Fri Sep 17, 2004 9:37 am
- Forum: Beginners Help
- Topic: Strange crash when compiling tutorials
- Replies: 0
- Views: 179
Strange crash when compiling tutorials
Hi all I'm trying to compile the Quake3Map tutorial and am getting the following error Debug Error Program (blah blah blah)quake3Map.exe Module File: i386\chkesp.c Line 42 The value of ESP was not properly saved across a function call. This is usually the result of calling a function declared with 1...
- Fri Jul 02, 2004 10:44 am
- Forum: Bug reports
- Topic: Projection not quite right
- Replies: 8
- Views: 2228
- Thu Jul 01, 2004 5:44 pm
- Forum: Bug reports
- Topic: Projection not quite right
- Replies: 8
- Views: 2228
Projection not quite right
Hi
You're propably already aware of this, but just thought I'd mention
Theres a distortion in the 3D projection. When you rotate the cameara the derived scene is slightly but noticebly wrong.
I'm guessing that it might be an ordering problem in your matrix calculations.
Steve
You're propably already aware of this, but just thought I'd mention
Theres a distortion in the 3D projection. When you rotate the cameara the derived scene is slightly but noticebly wrong.
I'm guessing that it might be an ordering problem in your matrix calculations.
Steve
- Tue Mar 02, 2004 7:48 pm
- Forum: Beginners Help
- Topic: Cameras
- Replies: 7
- Views: 817
Oops Missed your post phunk, yeah I've noticed problems with subclassing, I couldn't even get it to compile. I noticed that there was something wrong with setTarget when I tried to reproduce the code in non OOP format. I got it moving fine (well with a bad blur on sidestepping but barring that). Try...
- Tue Mar 02, 2004 7:42 pm
- Forum: Beginners Help
- Topic: Cameras
- Replies: 7
- Views: 817
HI all and thanks I've actually been trying to copy nicos but have run into problems see my namespaces post. Further to this I found out that FPSCameraSvene node cannot be easilly subclassed as it limiots the interface to public only or something, Currently it looks like I'm going to have to create ...
- Tue Mar 02, 2004 11:32 am
- Forum: Beginners Help
- Topic: Cameras
- Replies: 7
- Views: 817
Thanks for the advise but I'm truying to extend the FPS camera for a specific reason The FPS Camera doesn't work quite like a real FPS camera, its more of a spectator camera. Even with gravity etc it still attempts to move in the direction you are facing in the Y so you get a straight bouncing movem...
- Sat Feb 28, 2004 7:57 pm
- Forum: Beginners Help
- Topic: Whats with the os namespace?????
- Replies: 3
- Views: 906
Whats with the os namespace?????
hi all not sure if this should be here or in the advanced section but here it goes I've been trying to create a more standard FPS camera i.e. one which ignores movements in the Y from keys. I've pretty much achieved it yet got an insovable bug (or at least one which I can't work out at the moment) T...
- Sat Feb 28, 2004 7:49 pm
- Forum: Beginners Help
- Topic: Basic understanding of keyboard input
- Replies: 6
- Views: 609
- Fri Feb 27, 2004 4:10 pm
- Forum: Beginners Help
- Topic: Basic understanding of keyboard input
- Replies: 6
- Views: 609
ahh well
I was hop[ing I wouldn't need to do that because of the need to work out the distance between the target and the camera on each update. Hey ho if needs be then I'll have to do that.
cheers Chev
Steve
cheers Chev
Steve
- Fri Feb 27, 2004 3:29 pm
- Forum: Off-topic
- Topic: 8000th post
- Replies: 22
- Views: 4313
- Fri Feb 27, 2004 3:15 pm
- Forum: Beginners Help
- Topic: Basic understanding of keyboard input
- Replies: 6
- Views: 609
whilst I'm not an expert
I'd like to say that I'm pretty knew to irrlicht myself, so this is simply my understanding so far based upon limit experimentation and similar systems Irrlicht like many modern systems deals with events, which may be mouse clicks, key presses etc. These are passed to you in a common fashion via mes...
- Fri Feb 27, 2004 12:24 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Bug in V6++ and irrlicht
- Replies: 2
- Views: 656
Bug in V6++ and irrlicht
Hi all I've found a serious bug I think I've experienced it several times and for several reasons When you try to run the app normally it works svae for runtime bugs in my code, however running the debugger terminally crashes the computer. This especially happens if you make a mistake in an event re...
- Fri Feb 27, 2004 12:09 pm
- Forum: Beginners Help
- Topic: Cameras
- Replies: 7
- Views: 817
Cameras
Hi all I'm trying to create my own FPS type camera yet am having problems. I've created a custom event handler which currently processes only mouse movements. I've worked out the change in angle correctly (in radians) and now wish to update the camera. To do this I'm getting the camera current rotat...
- Thu Feb 26, 2004 11:24 am
- Forum: Beginners Help
- Topic: wierd clipping issues
- Replies: 3
- Views: 464
OK I've got aa mesh manipulator now and still no joy. Heres the code I'm using exclusing the function create Cube which simply adds vertices and indices to the mesh buffer mb (This I think is working as they do display correctly ) SMesh mesh; array<SColor> col; s32 i = col.size(); col.push_back(SCol...
- Thu Feb 26, 2004 11:03 am
- Forum: Beginners Help
- Topic: wierd clipping issues
- Replies: 3
- Views: 464
Thanks Nico Disabling Culling does remove the problem. I tried recalculating the meshes bounding box using its own recalculateBoundingBox method and this has no effect. As the IMeshManipulator is abstract, do I need to subclass this myself or is there an SMeshManipulator availible or something along...