Search found 16 matches

by Malaidas
Fri Sep 17, 2004 9:37 am
Forum: Beginners Help
Topic: Strange crash when compiling tutorials
Replies: 0
Views: 179

Strange crash when compiling tutorials

Hi all I'm trying to compile the Quake3Map tutorial and am getting the following error Debug Error Program (blah blah blah)quake3Map.exe Module File: i386\chkesp.c Line 42 The value of ESP was not properly saved across a function call. This is usually the result of calling a function declared with 1...
by Malaidas
Fri Jul 02, 2004 10:44 am
Forum: Bug reports
Topic: Projection not quite right
Replies: 8
Views: 2228

Thanks Tyn I'll try that.

Its difficult to give a screenshot warui as its only really noticeble when actually moving round.

For an example though. Load up the specialFX demo as provided. Stand at one wall and look at the opposite wall. Then rotate around a point on the wall. You'll see what I mean.
by Malaidas
Thu Jul 01, 2004 5:44 pm
Forum: Bug reports
Topic: Projection not quite right
Replies: 8
Views: 2228

Projection not quite right

Hi

You're propably already aware of this, but just thought I'd mention

Theres a distortion in the 3D projection. When you rotate the cameara the derived scene is slightly but noticebly wrong.

I'm guessing that it might be an ordering problem in your matrix calculations.

Steve
by Malaidas
Tue Mar 02, 2004 7:48 pm
Forum: Beginners Help
Topic: Cameras
Replies: 7
Views: 817

Oops Missed your post phunk, yeah I've noticed problems with subclassing, I couldn't even get it to compile. I noticed that there was something wrong with setTarget when I tried to reproduce the code in non OOP format. I got it moving fine (well with a bad blur on sidestepping but barring that). Try...
by Malaidas
Tue Mar 02, 2004 7:42 pm
Forum: Beginners Help
Topic: Cameras
Replies: 7
Views: 817

HI all and thanks I've actually been trying to copy nicos but have run into problems see my namespaces post. Further to this I found out that FPSCameraSvene node cannot be easilly subclassed as it limiots the interface to public only or something, Currently it looks like I'm going to have to create ...
by Malaidas
Tue Mar 02, 2004 11:32 am
Forum: Beginners Help
Topic: Cameras
Replies: 7
Views: 817

Thanks for the advise but I'm truying to extend the FPS camera for a specific reason The FPS Camera doesn't work quite like a real FPS camera, its more of a spectator camera. Even with gravity etc it still attempts to move in the direction you are facing in the Y so you get a straight bouncing movem...
by Malaidas
Sat Feb 28, 2004 7:57 pm
Forum: Beginners Help
Topic: Whats with the os namespace?????
Replies: 3
Views: 906

Whats with the os namespace?????

hi all not sure if this should be here or in the advanced section but here it goes I've been trying to create a more standard FPS camera i.e. one which ignores movements in the Y from keys. I've pretty much achieved it yet got an insovable bug (or at least one which I can't work out at the moment) T...
by Malaidas
Sat Feb 28, 2004 7:49 pm
Forum: Beginners Help
Topic: Basic understanding of keyboard input
Replies: 6
Views: 609

can't see whats wrong but you could try to deal with the 2 keys using drop through case statements i.e

swicth(e.KeyInput.Key)
{
case KEY_KEY_W: case KEY_UP:
do something
break;

}

just a thought

Steve
by Malaidas
Fri Feb 27, 2004 4:10 pm
Forum: Beginners Help
Topic: Basic understanding of keyboard input
Replies: 6
Views: 609

ahh well

I was hop[ing I wouldn't need to do that because of the need to work out the distance between the target and the camera on each update. Hey ho if needs be then I'll have to do that.

:?

cheers Chev

Steve
by Malaidas
Fri Feb 27, 2004 3:29 pm
Forum: Off-topic
Topic: 8000th post
Replies: 22
Views: 4313

At risk of jumping on the bandWagon

while (myPosts < MAX_INTEGER)
myPosts = myPosts * myPosts;
by Malaidas
Fri Feb 27, 2004 3:15 pm
Forum: Beginners Help
Topic: Basic understanding of keyboard input
Replies: 6
Views: 609

whilst I'm not an expert

I'd like to say that I'm pretty knew to irrlicht myself, so this is simply my understanding so far based upon limit experimentation and similar systems Irrlicht like many modern systems deals with events, which may be mouse clicks, key presses etc. These are passed to you in a common fashion via mes...
by Malaidas
Fri Feb 27, 2004 12:24 pm
Forum: Open Discussion and Dev Announcements
Topic: Bug in V6++ and irrlicht
Replies: 2
Views: 656

Bug in V6++ and irrlicht

Hi all I've found a serious bug I think I've experienced it several times and for several reasons When you try to run the app normally it works svae for runtime bugs in my code, however running the debugger terminally crashes the computer. This especially happens if you make a mistake in an event re...
by Malaidas
Fri Feb 27, 2004 12:09 pm
Forum: Beginners Help
Topic: Cameras
Replies: 7
Views: 817

Cameras

Hi all I'm trying to create my own FPS type camera yet am having problems. I've created a custom event handler which currently processes only mouse movements. I've worked out the change in angle correctly (in radians) and now wish to update the camera. To do this I'm getting the camera current rotat...
by Malaidas
Thu Feb 26, 2004 11:24 am
Forum: Beginners Help
Topic: wierd clipping issues
Replies: 3
Views: 464

OK I've got aa mesh manipulator now and still no joy. Heres the code I'm using exclusing the function create Cube which simply adds vertices and indices to the mesh buffer mb (This I think is working as they do display correctly ) SMesh mesh; array<SColor> col; s32 i = col.size(); col.push_back(SCol...
by Malaidas
Thu Feb 26, 2004 11:03 am
Forum: Beginners Help
Topic: wierd clipping issues
Replies: 3
Views: 464

Thanks Nico Disabling Culling does remove the problem. I tried recalculating the meshes bounding box using its own recalculateBoundingBox method and this has no effect. As the IMeshManipulator is abstract, do I need to subclass this myself or is there an SMeshManipulator availible or something along...