Hi all
I'm trying to compile the Quake3Map tutorial and am getting the following error
Debug Error
Program (blah blah blah)quake3Map.exe
Module
File: i386\chkesp.c
Line 42
The value of ESP was not properly saved across a function call. This is usually the result of calling a function declared ...
Search found 16 matches
- Fri Sep 17, 2004 9:37 am
- Forum: Beginners Help
- Topic: Strange crash when compiling tutorials
- Replies: 0
- Views: 208
- Fri Jul 02, 2004 10:44 am
- Forum: Bug reports
- Topic: Projection not quite right
- Replies: 8
- Views: 2456
- Thu Jul 01, 2004 5:44 pm
- Forum: Bug reports
- Topic: Projection not quite right
- Replies: 8
- Views: 2456
Projection not quite right
Hi
You're propably already aware of this, but just thought I'd mention
Theres a distortion in the 3D projection. When you rotate the cameara the derived scene is slightly but noticebly wrong.
I'm guessing that it might be an ordering problem in your matrix calculations.
Steve
You're propably already aware of this, but just thought I'd mention
Theres a distortion in the 3D projection. When you rotate the cameara the derived scene is slightly but noticebly wrong.
I'm guessing that it might be an ordering problem in your matrix calculations.
Steve
- Tue Mar 02, 2004 7:48 pm
- Forum: Beginners Help
- Topic: Cameras
- Replies: 7
- Views: 981
- Tue Mar 02, 2004 7:42 pm
- Forum: Beginners Help
- Topic: Cameras
- Replies: 7
- Views: 981
- Tue Mar 02, 2004 11:32 am
- Forum: Beginners Help
- Topic: Cameras
- Replies: 7
- Views: 981
- Sat Feb 28, 2004 7:57 pm
- Forum: Beginners Help
- Topic: Whats with the os namespace?????
- Replies: 3
- Views: 1101
Whats with the os namespace?????
hi all
not sure if this should be here or in the advanced section but here it goes
I've been trying to create a more standard FPS camera i.e. one which ignores movements in the Y from keys. I've pretty much achieved it yet got an insovable bug (or at least one which I can't work out at the moment ...
not sure if this should be here or in the advanced section but here it goes
I've been trying to create a more standard FPS camera i.e. one which ignores movements in the Y from keys. I've pretty much achieved it yet got an insovable bug (or at least one which I can't work out at the moment ...
- Sat Feb 28, 2004 7:49 pm
- Forum: Beginners Help
- Topic: Basic understanding of keyboard input
- Replies: 6
- Views: 963
- Fri Feb 27, 2004 4:10 pm
- Forum: Beginners Help
- Topic: Basic understanding of keyboard input
- Replies: 6
- Views: 963
ahh well
I was hop[ing I wouldn't need to do that because of the need to work out the distance between the target and the camera on each update. Hey ho if needs be then I'll have to do that.
cheers Chev
Steve
cheers Chev
Steve
- Fri Feb 27, 2004 3:29 pm
- Forum: Off-topic
- Topic: 8000th post
- Replies: 22
- Views: 5780
- Fri Feb 27, 2004 3:15 pm
- Forum: Beginners Help
- Topic: Basic understanding of keyboard input
- Replies: 6
- Views: 963
whilst I'm not an expert
I'd like to say that I'm pretty knew to irrlicht myself, so this is simply my understanding so far based upon limit experimentation and similar systems
Irrlicht like many modern systems deals with events, which may be mouse clicks, key presses etc. These are passed to you in a common fashion via ...
Irrlicht like many modern systems deals with events, which may be mouse clicks, key presses etc. These are passed to you in a common fashion via ...
- Fri Feb 27, 2004 12:24 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Bug in V6++ and irrlicht
- Replies: 2
- Views: 780
Bug in V6++ and irrlicht
Hi all
I've found a serious bug I think
I've experienced it several times and for several reasons
When you try to run the app normally it works svae for runtime bugs in my code, however running the debugger terminally crashes the computer. This especially happens if you make a mistake in an event ...
I've found a serious bug I think
I've experienced it several times and for several reasons
When you try to run the app normally it works svae for runtime bugs in my code, however running the debugger terminally crashes the computer. This especially happens if you make a mistake in an event ...
- Fri Feb 27, 2004 12:09 pm
- Forum: Beginners Help
- Topic: Cameras
- Replies: 7
- Views: 981
Cameras
Hi all
I'm trying to create my own FPS type camera yet am having problems.
I've created a custom event handler which currently processes only mouse movements. I've worked out the change in angle correctly (in radians) and now wish to update the camera. To do this I'm getting the camera current ...
I'm trying to create my own FPS type camera yet am having problems.
I've created a custom event handler which currently processes only mouse movements. I've worked out the change in angle correctly (in radians) and now wish to update the camera. To do this I'm getting the camera current ...
- Thu Feb 26, 2004 11:24 am
- Forum: Beginners Help
- Topic: wierd clipping issues
- Replies: 3
- Views: 534
- Thu Feb 26, 2004 11:03 am
- Forum: Beginners Help
- Topic: wierd clipping issues
- Replies: 3
- Views: 534