Search found 22 matches

by Akano
Tue Aug 16, 2011 2:03 pm
Forum: Competition Time!
Topic: Screenshot of the Month August 2011 [Winner Announced!]
Replies: 23
Views: 11730

Re: Screenshot of the Month August 2011 [Submit now!]

WarDusk http://www.wardusk.com/demo/wardusk_client_irr_comp.jpg As so many showing MC like Projects i thought why i shouldn't do the same :D We started the development some months ago as side-project for a case study, but as we have gotten really great response from testers we switched it to a full ...
by Akano
Sat Jul 30, 2011 6:06 pm
Forum: Game Programming
Topic: The libRocket GUI library
Replies: 34
Views: 18260

Re: The libRocket GUI library

Ok, i see so half of the triangles aren't renderd. Then i would first try to render them as points to check if all are there. Based upon your first posted image, are the triangles now switched so that the other half is visible or still the same as before. If its again just a indicies sorting problem...
by Akano
Sat Jul 30, 2011 5:48 pm
Forum: Game Programming
Topic: The libRocket GUI library
Replies: 34
Views: 18260

Re: The libRocket GUI library

m_device->getVideoDriver()->drawVertexPrimitiveList(geom->vertices.pointer(), geom->vertices.size(), geom->indices.pointer(), geom->indices.size()/3); Ok you are using the 3D rendering to get it out. So you need to set on any material/texture that irrlicht shouldn't cull it (front and backface cull...
by Akano
Sat Jul 30, 2011 5:42 pm
Forum: Game Programming
Topic: The libRocket GUI library
Replies: 34
Views: 18260

Re: The libRocket GUI library

As we have turned off all not needed stuff (like directx) with the compiler config in irrlicht I have it as seperate project in the solution. But it should normally also work if you doing it this way:   void RenderInterfaceIrrlicht::EnableScissorRegion( bool enable ) {        if (enable)            ...
by Akano
Sat Jul 30, 2011 5:23 pm
Forum: Game Programming
Topic: The libRocket GUI library
Replies: 34
Views: 18260

Re: The libRocket GUI library

I have mainly added two functions to the opengl device thats doing the stuff like the samples from libRocket. RenderInterface:   void RenderInterfaceIrrlicht::EnableScissorRegion( bool enable ) {         irr::video::COpenGLDriver* l_driver = (irr::video::COpenGLDriver*)m_pDriver;         l_driver->e...
by Akano
Sat Jul 30, 2011 4:32 pm
Forum: Game Programming
Topic: The libRocket GUI library
Replies: 34
Views: 18260

Re: The libRocket GUI library

I have done a libRocket integration for our new project. It was really tricky and had cost me 2 days to figure out how it can be done. Finally i have reversed the indicies my own and it worked. As i think you can figure out the rest your own, here is the code snipet thats doing the magic in the Rend...
by Akano
Fri Sep 01, 2006 5:13 pm
Forum: Off-topic
Topic: Networking
Replies: 6
Views: 576

Here is another RakNet Tutorial, maybe this help you a little on RakNet:

http://www.mmo2play.com/?page=tutorials&tut=rnb

Cheers.
by Akano
Tue Aug 08, 2006 5:22 pm
Forum: Project Announcements
Topic: ShootIrr - [UPDATE - Alpha 0.8]
Replies: 102
Views: 11318

Let the server make a remote hash check on the client files, and if they where modified, then kick or ban the cheater. It's better than using non readable files, as also these could be changed. If it is a com project i think the editor will be available and so cheating gets again possible.
by Akano
Sun Aug 06, 2006 9:38 pm
Forum: Off-topic
Topic: The Basics
Replies: 4
Views: 479

If you need something you can read offline, you should try to get some books about the game programming basics, there are some good ones arround. If you maybe want a german page as i think you are from germany you could take a look on http://www.zfx.info/ there you can ask questions (in german) abou...
by Akano
Sat Jul 29, 2006 7:35 pm
Forum: Beginners Help
Topic: Raknet
Replies: 5
Views: 411

It can be done in many ways, threads will be a good one if you want to seperate it from the main one (your client game) but threads are a bit tricky and you should then reseach a bit as it is a little hard to tell all what is needed.
by Akano
Sat Jul 29, 2006 5:51 pm
Forum: Off-topic
Topic: to all hobby mmo devs
Replies: 7
Views: 818

Our page is now up and we have some tutorials on linux daemon programming and raknet.

If you want another tutorial we have a thread in our forum where you can post your ideas.

Cheers,
Daniel
by Akano
Sun Jul 23, 2006 3:36 pm
Forum: Off-topic
Topic: to all hobby mmo devs
Replies: 7
Views: 818

He he ;) thanks.

We are atm working on some tutorials for mmo devs, like linux daemon programming, network basics and so on.

We also planning a tutorial series that will build a small mmo from the beginning to the end.

Cheers ;)
by Akano
Thu Jul 20, 2006 2:53 pm
Forum: Off-topic
Topic: to all hobby mmo devs
Replies: 7
Views: 818

Thanks.

Nice to see good response.

Cheers.
by Akano
Wed Jul 19, 2006 2:21 pm
Forum: Off-topic
Topic: to all hobby mmo devs
Replies: 7
Views: 818

to all hobby mmo devs

Hi, we are building at the moment a site specialy for mmo development where you can share your ideas and find people that want to do the same as you. At the moment only the forum is up and running but we are working on the page itselfe. If you want to join this forum you can find it at http://www.mm...
by Akano
Thu May 25, 2006 9:32 am
Forum: Project Announcements
Topic: [Released] High On Racing
Replies: 7
Views: 2001

Heya,

the game is nearly finished and we are working on a demo that you can test it.

@niko :) yes we had an artist, but only for the ship, the rest is made by us.