Search found 60 matches

by master123467
Fri Dec 14, 2007 8:59 pm
Forum: Advanced Help
Topic: Screen Resolution eg. 1280x800
Replies: 9
Views: 1257

i thnk the problem is the fact that u hve a Acer Aspire 5110 series? correct but the console is reporting a Radeon 9550
by master123467
Tue Nov 06, 2007 8:57 pm
Forum: Project Announcements
Topic: Water Demo - Now OpenGL and DX supported
Replies: 39
Views: 27689

Hmm well it wont work on my 256mb Nvidia FX5200
Image
by master123467
Wed Oct 04, 2006 2:34 am
Forum: Beginners Help
Topic: compile error
Replies: 0
Views: 122

compile error

when i try to compile irrlicht using Dev Cpp 5 beta under windows vista i get this error Compiler: Default compiler Building Makefile: "C:\Users\master123467\Desktop\Worm Test\Makefile.win" Executing make... make.exe -f "C:\Users\master123467\Desktop\Worm Test\Makefile.win" all w...
by master123467
Tue Sep 26, 2006 2:36 am
Forum: Beginners Help
Topic: cant compile
Replies: 4
Views: 317

yes i am sure
by master123467
Mon Sep 25, 2006 11:41 am
Forum: Beginners Help
Topic: cant compile
Replies: 4
Views: 317

no im not using msvc only gcc
by master123467
Mon Sep 25, 2006 1:11 am
Forum: Beginners Help
Topic: cant compile
Replies: 4
Views: 317

cant compile

ok heres my prob well first off im runing windows vista RC1 and using irrlicht 1.1 on dev cpp and audiere for the sound and newton for the physics heres my prob dllcrt2.o C:\Users\master123467\Documents\download\master123467\irrQuake\ld No such file: No such file or directory. C:\Users\master123467\...
by master123467
Fri Sep 22, 2006 3:11 am
Forum: Off-topic
Topic: cc1plus not found!
Replies: 3
Views: 436

thnx so very much

edit: second link doesnt work
by master123467
Fri Sep 22, 2006 2:12 am
Forum: Off-topic
Topic: cc1plus not found!
Replies: 3
Views: 436

cc1plus not found!

ok im on windows vista RC1 and usin code::blocks and wingw32 compiler and irrlicht 1.1 but when i try to compile something irrlicht related it always comes up with the cc1plus not found
by master123467
Tue Sep 12, 2006 2:41 am
Forum: Project Announcements
Topic: Ares 0.3 release
Replies: 13
Views: 3772

ok the games great but u run way to fast and the mouse look is super sensitive i hve troubles moves around its so fast
by master123467
Thu Aug 24, 2006 1:13 am
Forum: Beginners Help
Topic: Direct3D for WIndows Mobile 5
Replies: 11
Views: 495

i see tht u posted on ogre3d forums to simple answer "no" theres no port yet for both irrlicht or ogre heres a list of 3d engines i no theres about 5 mobile engines http://www.devmaster.net/engines/list.php? just search through all 25 pages on page 22 theres this portable mobile engine for...
by master123467
Thu Jul 27, 2006 4:27 am
Forum: Off-topic
Topic: What graphics card do you recommend for newest directX?
Replies: 22
Views: 3267

hving 128bit is bad because it transfers data along the memory slower
by master123467
Wed Jul 26, 2006 6:25 pm
Forum: Beginners Help
Topic: code compiles without error but doesnt do anything
Replies: 6
Views: 263

when i said he doesnt no what hes talking about i meant he doesnt no what all i no i no c
by master123467
Wed Jul 26, 2006 6:22 am
Forum: Beginners Help
Topic: code compiles without error but doesnt do anything
Replies: 6
Views: 263

look dont tell me to learn c++ yes i will learn it but dont say im way in over my head if u dont no what your talking about
by master123467
Wed Jul 26, 2006 4:20 am
Forum: Beginners Help
Topic: Artefacts on my3d maps !
Replies: 6
Views: 369

thts not artifacts

artifacts are white squares or checkerboxes in your game and those would be caused by your video card getting to hot tht means turn down the clock speed and memory speed
by master123467
Wed Jul 26, 2006 4:09 am
Forum: Beginners Help
Topic: code compiles without error but doesnt do anything
Replies: 6
Views: 263

code compiles without error but doesnt do anything

this code down there compiles without error but it doesnt do anything when i press the W key , when i press the W i want it to change the player_node's animation from STAND to RUN in the "//begin key press" all the way down "//end key press" is the key press code #include <irrlic...