Search found 178 matches
- Tue Apr 06, 2004 3:46 am
- Forum: Advanced Help
- Topic: Questions about workings of fireball in techdemo
- Replies: 4
- Views: 715
Questions about workings of fireball in techdemo
I didn't have any luck in the Beginner's Forum with this post, so I'm trying here. In the tech demo, in CDemo.cpp, there is a 'struct' called SParticleImpact. I worked out that this is what is instantiated to make a "shoot" bullet, that fires when you press Space. These variables are creat...
- Tue Apr 06, 2004 3:17 am
- Forum: Beginners Help
- Topic: Shooting code dont work
- Replies: 1
- Views: 342
Don't have time to debug your code at the moment, but I can see that you've based it on the TechDemo code. Why don't you get the techdemo version of it working in your project, and then start to modify it the way you want it? It worked for me. You need the SParticle struct from one of the other files.
- Tue Apr 06, 2004 3:09 am
- Forum: Beginners Help
- Topic: Why Won't this work..
- Replies: 10
- Views: 749
- Tue Apr 06, 2004 2:07 am
- Forum: Beginners Help
- Topic: 3DS LOAD
- Replies: 12
- Views: 673
- Tue Apr 06, 2004 2:01 am
- Forum: Beginners Help
- Topic: Importing .X
- Replies: 5
- Views: 606
I recently read that Irrlicht only likes this layout;
and not this
Changing it in a text editor fixed the problem for someone else.
Of course the .x model has to be in text, not binary.
Code: Select all
function
{
}
Code: Select all
function {
}
Of course the .x model has to be in text, not binary.
- Tue Apr 06, 2004 1:57 am
- Forum: Beginners Help
- Topic: Scale bug fix with IMeshManipulator Class ?
- Replies: 6
- Views: 820
- Tue Apr 06, 2004 1:55 am
- Forum: Beginners Help
- Topic: moving md2???
- Replies: 1
- Views: 260
- Tue Apr 06, 2004 1:50 am
- Forum: Beginners Help
- Topic: manipulating mesh data in real time?
- Replies: 10
- Views: 951
Well if your mesh was divided into squares to begin with (in a 3D modeller, or by making it yourself from vertice points in the code), then I'm sure there are functions available to move individual vertices. I just don't know them off the top of my head. I think Gorgon Zola meant that there is no fe...
- Tue Apr 06, 2004 1:45 am
- Forum: Beginners Help
- Topic: Collision Problem
- Replies: 4
- Views: 395
Game maker sounds interesting :) But I wouldn't pass up OctTree just because you don't know how to make your program use it. It would be worth finding out how, or just typing it manually, since it's no different than loading a mesh with the AnimatedMesh command, and it contains heaps of optimisation...
- Tue Apr 06, 2004 1:41 am
- Forum: Beginners Help
- Topic: Which 3D modelers do you prefer and why?
- Replies: 17
- Views: 1611
That's a cool workflow arras ! I love Wings3D and was looking for some additional progs to supplement it - UV mapping, and animation. I will definetley check out the ones you mentioned. But I was thinking I would get MilkShape3D to do both those other things (UV mapping and animation). How do you th...
- Tue Apr 06, 2004 1:31 am
- Forum: Beginners Help
- Topic: actions
- Replies: 5
- Views: 549
All things in a game need to be tested for collision. The player is no different (if you want to be able to walk up stairs, etc) So you need to change the size of the player's collision box, sphere, cylinder, whatever you're using, to make it smaller when they are 'crouching'. If you are using the b...
- Tue Apr 06, 2004 12:40 am
- Forum: Beginners Help
- Topic: Questions about workings of fireball in techdemo
- Replies: 4
- Views: 449
Oh I see what you think I mean now. I'm talking about the 'fireballs' you shoot out; the 'bullets'. Not the fireplace with a fire made of lots of particles :) But I got a good answer to testing for projectile bullet collision in another thread http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=1...
- Tue Apr 06, 2004 12:34 am
- Forum: Beginners Help
- Topic: Moving Bullets
- Replies: 9
- Views: 1892
Awesome, thanks Electron. Judging from the Newton tech demos, I bet Newton would be really smart about which ones to check for collision too, rather than using brute force and testing all of them. When I was throwing heaps of bouncy balls at that stone tower, it was slowing a bit, but when they all ...
- Sat Apr 03, 2004 4:28 am
- Forum: Beginners Help
- Topic: Moving Bullets
- Replies: 9
- Views: 1892
Mercior, for Projectile bullets, would you use a built in collision feature of Irrlicht (and if so, what is it), or would you keep an array of all the active bullets and test to see if any of them overlap with something that can be hit? If the latter, would you test the x,y,z position for an overlap...
- Sat Apr 03, 2004 3:43 am
- Forum: Beginners Help
- Topic: Rotating bounding boxes, aka colliding swords ?
- Replies: 2
- Views: 504