Search found 10 matches

by Descend
Fri Jan 09, 2004 12:12 pm
Forum: Beginners Help
Topic: Upgrading to 0.4.2
Replies: 16
Views: 3146

I've cracked it!

Finally got it to compile and run. If you experience this problem in MSVC 7, go into your project configuration properties and select C/C++ then Language. In there is a setting titled 'Treat wchar_t as Built-in Type'... if this is set to Yes, you get the problem. Change it to No ...
by Descend
Thu Jan 08, 2004 8:57 pm
Forum: Beginners Help
Topic: Upgrading to 0.4.2
Replies: 16
Views: 3146

I was thinking 3 too, but there are no missing library errors, it just simply cannot seem to find the function inside the library.

The only thing I've got to go on here is that it is looking for the function:
?createDevice@irr@@YAPAVIrrlichtDevice@1@W4EDriverType@video@1@ABV?$dimension2d@H@core@1@I ...
by Descend
Thu Jan 08, 2004 6:41 pm
Forum: Beginners Help
Topic: Upgrading to 0.4.2
Replies: 16
Views: 3146

No, made sure that I'm linking in with the latest library, and the receiver I'm using is already a pointer...

Any other ideas?
by Descend
Wed Jan 07, 2004 10:49 pm
Forum: Beginners Help
Topic: Upgrading to 0.4.2
Replies: 16
Views: 3146

Simply done with this line:

IrrlichtDevice *device = createDevice(EDT_OPENGL, dimension2d<s32>(WIDTH, HEIGHT), 32, false, false, receiver);

I have also tried changing the line to:

IrrlichtDevice *device = createDevice(EDT_OPENGL, dimension2d<s32>(WIDTH, HEIGHT), 32, false, false, receiver ...
by Descend
Wed Jan 07, 2004 6:31 pm
Forum: Beginners Help
Topic: Upgrading to 0.4.2
Replies: 16
Views: 3146

Upgrading to 0.4.2

I have just upgraded the version of Irrlicht I'm using to 0.4.2 and after some minor changes to my code, everything seems to compile. However I am now getting an unresolved external:

"MM error LNK2019: unresolved external symbol "__declspec(dllimport) class irr::IrrlichtDevice * __cdecl irr ...
by Descend
Thu Dec 04, 2003 4:30 pm
Forum: Beginners Help
Topic: Setting BitMask
Replies: 1
Views: 1016

Setting BitMask

Ok this may seem like a dumb question to those who know but I can't find it anywhere.

How do you set the BitMask of a node with the idea of trapping just this node when using getSceneNodeFromRayBB()
by Descend
Thu Oct 09, 2003 11:01 am
Forum: Beginners Help
Topic: Resizing Textures n Bitmaps
Replies: 1
Views: 1049

Resizing Textures n Bitmaps

Is there any support in the engine for resizing bitmaps. This is to enable them to appear in the same dimensions on every screen res.
by Descend
Fri Sep 12, 2003 1:21 pm
Forum: Beginners Help
Topic: 3D Studio Import
Replies: 5
Views: 3020

A 3ds export from Animation Master cannot be read either, but if that is then loaded into 3d Studio and saved again I believe it does load.
by Descend
Wed Sep 10, 2003 1:18 pm
Forum: Open Discussion and Dev Announcements
Topic: old forum, 3rd person & tertain
Replies: 5
Views: 2827

Heres the basics of a third person camera routine I've been playing with that I think is fairly easy to understand:

vector3df fpos = faerieNode->getPosition();
vector3df frot = faerieNode->getRotation();

vector3df opos = fpos;
Camera->setTarget(fpos);
fpos.X -= 50;
fpos.Y += 10;
fpos ...
by Descend
Wed Sep 10, 2003 12:55 pm
Forum: Beginners Help
Topic: 3D Studio Import
Replies: 5
Views: 3020

Its ok.. fixed the problem.. I wasn't putting the texture files in the same directory as the 3ds file (doh!)