I've cracked it!
Finally got it to compile and run. If you experience this problem in MSVC 7, go into your project configuration properties and select C/C++ then Language. In there is a setting titled 'Treat wchar_t as Built-in Type'... if this is set to Yes, you get the problem. Change it to No ...
Search found 10 matches
- Fri Jan 09, 2004 12:12 pm
- Forum: Beginners Help
- Topic: Upgrading to 0.4.2
- Replies: 16
- Views: 3146
- Thu Jan 08, 2004 8:57 pm
- Forum: Beginners Help
- Topic: Upgrading to 0.4.2
- Replies: 16
- Views: 3146
I was thinking 3 too, but there are no missing library errors, it just simply cannot seem to find the function inside the library.
The only thing I've got to go on here is that it is looking for the function:
?createDevice@irr@@YAPAVIrrlichtDevice@1@W4EDriverType@video@1@ABV?$dimension2d@H@core@1@I ...
The only thing I've got to go on here is that it is looking for the function:
?createDevice@irr@@YAPAVIrrlichtDevice@1@W4EDriverType@video@1@ABV?$dimension2d@H@core@1@I ...
- Thu Jan 08, 2004 6:41 pm
- Forum: Beginners Help
- Topic: Upgrading to 0.4.2
- Replies: 16
- Views: 3146
- Wed Jan 07, 2004 10:49 pm
- Forum: Beginners Help
- Topic: Upgrading to 0.4.2
- Replies: 16
- Views: 3146
- Wed Jan 07, 2004 6:31 pm
- Forum: Beginners Help
- Topic: Upgrading to 0.4.2
- Replies: 16
- Views: 3146
Upgrading to 0.4.2
I have just upgraded the version of Irrlicht I'm using to 0.4.2 and after some minor changes to my code, everything seems to compile. However I am now getting an unresolved external:
"MM error LNK2019: unresolved external symbol "__declspec(dllimport) class irr::IrrlichtDevice * __cdecl irr ...
"MM error LNK2019: unresolved external symbol "__declspec(dllimport) class irr::IrrlichtDevice * __cdecl irr ...
- Thu Dec 04, 2003 4:30 pm
- Forum: Beginners Help
- Topic: Setting BitMask
- Replies: 1
- Views: 1016
Setting BitMask
Ok this may seem like a dumb question to those who know but I can't find it anywhere.
How do you set the BitMask of a node with the idea of trapping just this node when using getSceneNodeFromRayBB()
How do you set the BitMask of a node with the idea of trapping just this node when using getSceneNodeFromRayBB()
- Thu Oct 09, 2003 11:01 am
- Forum: Beginners Help
- Topic: Resizing Textures n Bitmaps
- Replies: 1
- Views: 1049
Resizing Textures n Bitmaps
Is there any support in the engine for resizing bitmaps. This is to enable them to appear in the same dimensions on every screen res.
- Fri Sep 12, 2003 1:21 pm
- Forum: Beginners Help
- Topic: 3D Studio Import
- Replies: 5
- Views: 3020
- Wed Sep 10, 2003 1:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: old forum, 3rd person & tertain
- Replies: 5
- Views: 2827
- Wed Sep 10, 2003 12:55 pm
- Forum: Beginners Help
- Topic: 3D Studio Import
- Replies: 5
- Views: 3020