Search found 13 matches
- Mon Mar 22, 2004 10:44 pm
- Forum: Beginners Help
- Topic: addDynamicLight
- Replies: 12
- Views: 999
You have to know that the lights don't cast shadows, the objects cast shadows I think this is were the problem lies..I guess DynamicLight1.CastShadows is if the light ITSELF has a shadow..that would make since because when it gets translated to D3DLIGHT9 there is no option for shadows..I think i'll...
- Mon Mar 22, 2004 10:31 pm
- Forum: Beginners Help
- Topic: addDynamicLight
- Replies: 12
- Views: 999
- Mon Mar 22, 2004 7:06 pm
- Forum: Beginners Help
- Topic: addDynamicLight
- Replies: 12
- Views: 999
let me explain what i'm trying to do..I want a dynamic light that does NOT cast shadows..but there will be others that will so just setting the flag on the model will not work.. after digging a little through the source i found the following.. in slight.h we have: struct SLight { SLight() : AmbientC...
- Sun Mar 21, 2004 11:17 pm
- Forum: Beginners Help
- Topic: addDynamicLight
- Replies: 12
- Views: 999
- Sun Mar 21, 2004 10:50 pm
- Forum: Beginners Help
- Topic: addDynamicLight
- Replies: 12
- Views: 999
- Sun Mar 21, 2004 8:58 pm
- Forum: Beginners Help
- Topic: addDynamicLight
- Replies: 12
- Views: 999
- Sun Mar 21, 2004 8:12 pm
- Forum: Beginners Help
- Topic: addDynamicLight
- Replies: 12
- Views: 999
yah i checked that and still no dice.. the only way i can get lights in is to use: levelNode = smgr->addLightSceneNode(0, irr::core::vector3df(100,0,0), irr::video::SColorf(0.0f, 0.0f, 0.0f, 0.0f), 100.0f); Yet I have no control over stuff lick cast shodows or not..thats why i was looking at addDyna...
- Sun Mar 21, 2004 1:21 am
- Forum: Beginners Help
- Topic: addDynamicLight
- Replies: 12
- Views: 999
addDynamicLight
i have: rr::video::SLight DynamicLight1; DynamicLight1.DiffuseColor = irr::video::SColorf(254.0f, 254.0f, 254.0f); DynamicLight1.Radius= 200.0f; DynamicLight1.CastShadows = true; DynamicLight1.Position = irr::core::vector3df(0,0,10); then i call driver->addDynamicLight(DynamicLight1); yet i see no l...
- Sat Mar 20, 2004 5:55 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3rd Person Camera
- Replies: 106
- Views: 79009
- Sat Mar 20, 2004 7:03 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3rd Person Camera
- Replies: 106
- Views: 79009
ok this werks kewl however when i add the stencil shadows i notice i hover off the floor..I put the faerie in there and it did not hover..so i'm assuming i need to send some kinda ofset to my bounding box (for collision) because it would apear that that is what determins your Z..(in relation to the ...
- Thu Mar 18, 2004 8:18 pm
- Forum: Beginners Help
- Topic: mip mapping /lod - moved to the correct forum :)
- Replies: 3
- Views: 695
- Thu Mar 18, 2004 4:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Various 3D Engines
- Replies: 18
- Views: 2981
my biggest complaints with torque is this: you HAVE to relight the scene (takes about 3 sec) to change shadows cast by BSP on the terrain. And little things like:they hardcoded the sun vector ..an easy fix mind you but whats up with that?! Shadows cast from entities with transpearancy (ie trees) kil...
- Thu Mar 18, 2004 3:26 pm
- Forum: Beginners Help
- Topic: mip mapping /lod - moved to the correct forum :)
- Replies: 3
- Views: 695
mip mapping /lod - moved to the correct forum :)
OMG.. I should have sent you guys the $100 i just blew on torque. .Anyway..The engine seems VERY kewl.. I only have one question..where would i go to turn off LOD or mip mapping on bsp textures.. on the bsp renderer, I noticed the textures on the walls are a bit fuzzy then come in clear as i get clo...