Without .Net2.0 there are a lot of things that won't run properly.. not just Irrlicht. You might be able to find it on a magazine CD, or get someone else to download a copy to your memory stick or something.
Don't forget, .Net 3.0 is already in beta and available, 1.1 is way, way behind. Most ...
Search found 68 matches
- Fri Jan 19, 2007 1:12 am
- Forum: Irrlicht.NET
- Topic: Latest Version To Use With Vb.Net 2003 1.1 Framework
- Replies: 2
- Views: 1519
- Fri Dec 08, 2006 2:55 pm
- Forum: Irrlicht.NET
- Topic: [Help] How to install Irrlicht in VB.Net
- Replies: 8
- Views: 4012
- Wed Dec 06, 2006 12:29 pm
- Forum: Irrlicht.NET
- Topic: Movable cursor in FPS camera mode?
- Replies: 4
- Views: 2439
- Sun Dec 03, 2006 11:17 am
- Forum: Irrlicht.NET
- Topic: ILS (aka Irrlicht#, the C# port of Irrlicht) Status
- Replies: 0
- Views: 2011
ILS (aka Irrlicht#, the C# port of Irrlicht) Status
A new milestone release of the ILS Engine (also known as Irrlicht#, the C# port of Irrlicht) has been released today (03 Dec 06). Many significant improvements and bugfixes have been made since our last file release.
This release takes us towards beta status, we have a working full engine now, come ...
This release takes us towards beta status, we have a working full engine now, come ...
- Tue Nov 21, 2006 9:35 pm
- Forum: Irrlicht.NET
- Topic: Is J# supported?
- Replies: 2
- Views: 1837
- Sun Sep 24, 2006 2:30 pm
- Forum: Irrlicht.NET
- Topic: [Help] How to install Irrlicht in VB.Net
- Replies: 8
- Views: 4012
Try here on the irrlicht.net wiki (follow instructions for VS2005), if that doesn't work, post again.
Welcome, and have fun (!)
Welcome, and have fun (!)
- Sun Sep 24, 2006 12:29 pm
- Forum: Irrlicht.NET
- Topic: Light map options with Irrlicht.net?
- Replies: 6
- Views: 3782
As to Irrlicht# (ILS), we are currently playing catch up. As the others have said, it's not really ready yet.
However - A good percentage of Irrlicht has been converted, and it's getting near to the point where it is going to be usable in certain types of projects(if we can get the bugs out), watch ...
However - A good percentage of Irrlicht has been converted, and it's getting near to the point where it is going to be usable in certain types of projects(if we can get the bugs out), watch ...
- Tue Sep 12, 2006 3:59 pm
- Forum: Irrlicht.NET
- Topic: What am I doing Wrong : vb.net key movment
- Replies: 11
- Views: 4305
- Fri Sep 08, 2006 11:57 am
- Forum: Irrlicht.NET
- Topic: Irrlicht.Net.DLL throws "System.NullReferenceException&
- Replies: 4
- Views: 2541
- Sat Aug 19, 2006 7:48 am
- Forum: Irrlicht.NET
- Topic: Will irrlicht support XNA?
- Replies: 3
- Views: 2993
It's going to be hard, there are a lot of things with XNA that are not entirely compatable with Irrlicht's design, so I'd say it was unlikely any time soon due to the unmanaged nature of the original design.
However, members of the Irrlicht# team have already been accepted onto the beta of XNA and ...
However, members of the Irrlicht# team have already been accepted onto the beta of XNA and ...
- Tue Jul 25, 2006 9:55 pm
- Forum: Irrlicht.NET
- Topic: Irrlicht# (aka the C# port of Irrlicht) Status
- Replies: 8
- Views: 3998
..as to MDX 1.1, it was simple enough.. at the time we started MDX1.1 was "complete", and MDX2.0 was far from it and subject to change, and not really recommended for developers. D3DX for example was non existant which increases the difficulty of DX development by not a insubstantial amount.
Things ...
Things ...
- Sat Jul 22, 2006 8:03 pm
- Forum: Irrlicht.NET
- Topic: Irrlicht# (aka the C# port of Irrlicht) Status
- Replies: 8
- Views: 3998
Irrlicht# (aka the C# port of Irrlicht) Status
Just to let you guys know, a milestone release of Irrlicht# has been released today (22 July 06) - a lot of work is still left to do, and things are very much in an alpha state, but progress is being made.
Come over and check it out, or even better, come and help out. Find it at http ...
Come over and check it out, or even better, come and help out. Find it at http ...
- Fri Jun 09, 2006 11:48 am
- Forum: Off-topic
- Topic: ZOMG is that you in the game? no way!
- Replies: 3
- Views: 770
Maybe it's exceedingly low-poly for mobile :)
If you can handle it.. I'd suggest you use a side pic and a front pic - if you blend them togther correctly you can end up with a reasonable image even on an unreasonable shaped face. This may be out of the scope of your program though and put a large ...
If you can handle it.. I'd suggest you use a side pic and a front pic - if you blend them togther correctly you can end up with a reasonable image even on an unreasonable shaped face. This may be out of the scope of your program though and put a large ...
- Fri Jun 09, 2006 11:40 am
- Forum: Irrlicht.NET
- Topic: Irrlicht.NET with ASP.NET?
- Replies: 2
- Views: 1907
- Fri Jun 09, 2006 11:24 am
- Forum: Irrlicht.NET
- Topic: Strange looking graphic
- Replies: 7
- Views: 2078