Search found 13 matches

by bridgeco
Sun Jan 28, 2024 10:59 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht working with OpenXR for Virtual Reality
Replies: 3
Views: 2074

Re: Irrlicht working with OpenXR for Virtual Reality

I'm not aware of any official Android phone support for OpenXR, although there was a post from a few years ago about Monado (an open source OpenXR runtime) with initial android support (https://www.collabora.com/news-and-blog/news-and-events/monado-update-passing-conformance-android-support-and-more...
by bridgeco
Fri Jan 12, 2024 9:31 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht working with OpenXR for Virtual Reality
Replies: 3
Views: 2074

Irrlicht working with OpenXR for Virtual Reality

Hi all, I managed to get my program using Irrlicht working with VR headsets using OpenXR. OpenXR is the API that's now supported across all the main PCVR headsets. https://www.bridgecommand.co.uk/data/_uploaded/image/BridgeCommandVR.jpg My implementation doesn't yet use the VR controllers, but every...
by bridgeco
Thu Jul 16, 2020 3:13 pm
Forum: Bug reports
Topic: [fixed]MacOS 10.15 only rendering to quarter of window
Replies: 1
Views: 2700

[fixed]MacOS 10.15 only rendering to quarter of window

Following the release of MacOS Catalina, I had a problem where the Irrlicht was only rendering to the lower left quarter of the window. The same problem appeared at the same time for a number of other 3d engines (see https://github.com/panda3d/panda3d/issues/794 which also links to the same problem ...
by bridgeco
Tue Oct 18, 2016 7:11 am
Forum: Beginners Help
Topic: [Fixed] Problem using copyToWithAlpha
Replies: 2
Views: 305

Re: Problem using copyToWithAlpha

Apologies, I've found my simple mistake: The images I was copying into were using the color format ECF_R8G8B8, not ECF_A8R8G8B8 (i.e. no alpha channel). Correcting this to ECF_A8R8G8B8 means that it all works as expected.
by bridgeco
Mon Oct 17, 2016 8:41 pm
Forum: Beginners Help
Topic: [Fixed] Problem using copyToWithAlpha
Replies: 2
Views: 305

[Fixed] Problem using copyToWithAlpha

Hi, I'm trying to use IImage::copyToWithAlpha to overlay one image onto another one, but I'm having difficulty getting it to work. Using the nearly equivalent copyTo works fine, and I haven't been able to find any examples to suggest where I'm going wrong. The following snippet works, and I get the ...
by bridgeco
Sat Dec 12, 2015 10:39 pm
Forum: Project Announcements
Topic: Bridge Command Ship Simulator
Replies: 4
Views: 3942

Re: Bridge Command Ship Simulator

Thanks for the comments.
I've uploaded a new version including a settings editor, and included a fix for the editor problem (As you say, I wasn't clearing the image before copying into it)

I've also changed the download name!
by bridgeco
Sat Nov 28, 2015 8:57 am
Forum: Project Announcements
Topic: Bridge Command Ship Simulator
Replies: 4
Views: 3942

Re: Bridge Command Ship Simulator

Thanks. The resolution and other settings are controlled from the bc5.ini file, either in the program directory, or in "%appdata%\Bridge Command\5.0b1" (or equivalents on OSX and Linux). I'm just in the process of putting together a simple settings editor to make it easy to change the sett...
by bridgeco
Tue Nov 24, 2015 9:05 pm
Forum: Project Announcements
Topic: Bridge Command Ship Simulator
Replies: 4
Views: 3942

Bridge Command Ship Simulator

Bridge Command is an open source (GPLv2) ship simulator, developed for training purposes. I've developed it for many years with Blitz3D, but have now re-written it with Irrlicht, and it's now available as a beta to test for Windows, OSX and Linux. It can be used as a standalone program, or networked...
by bridgeco
Sat Jul 26, 2014 10:07 am
Forum: Beginners Help
Topic: Odd behaviour when loading a greyscale BMP
Replies: 3
Views: 492

Re: Odd behaviour when loading a greyscale BMP

I think the terrain loader uses getLightness(), which returns the average of max(r,g,b) and min(r,g,b). Therefore if the r, g and b values are identical, as you would expect in a greyscale image, it will return this value. After a bit more digging, it seems as if the problem is related to the format...
by bridgeco
Fri Jul 25, 2014 8:35 pm
Forum: Beginners Help
Topic: Odd behaviour when loading a greyscale BMP
Replies: 3
Views: 492

Odd behaviour when loading a greyscale BMP

I've been using the terrain scene node, but getting some slightly unexpected results. I'm loading the heightmap from a greyscale (8 bit) bmp file, and would expect to get elevations from 0 to 255 units (pure black to pure white). However, the maximum height was coming out at 239. I've been checking ...
by bridgeco
Sat Apr 03, 2004 6:38 pm
Forum: Beginners Help
Topic: Where can I get free models
Replies: 13
Views: 949

A good source for this might be http://gunpoint-3d.com/

They have tanks and jeeps.

Mostly for sale, but with good free ones as well -see the bottom of the home page:

Jagdpanther
M1 Abrams
Patrol boat
Dodge WC-51

Yours,

James Packer
by bridgeco
Sat Mar 27, 2004 6:56 pm
Forum: Beginners Help
Topic: Need for a basic terrain tutorial please?
Replies: 2
Views: 489

OK, thanks.

I'll stay tuned for a completed terrain renderer.

Keep up the good work. :D

James
by bridgeco
Fri Mar 26, 2004 9:37 pm
Forum: Beginners Help
Topic: Need for a basic terrain tutorial please?
Replies: 2
Views: 489

Need for a basic terrain tutorial please?

Hi, I am just getting into Irrilcht, and am very impressed. However, i'm still at the stage where I need to see how everything is done by examples. One of the main parts of my application will be a large terrain model. I have seen a number of screenshots of terrains, eg http://irrlicht.sourceforge.n...