Search found 13 matches
- Sun Jan 28, 2024 10:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht working with OpenXR for Virtual Reality
- Replies: 3
- Views: 2074
Re: Irrlicht working with OpenXR for Virtual Reality
I'm not aware of any official Android phone support for OpenXR, although there was a post from a few years ago about Monado (an open source OpenXR runtime) with initial android support (https://www.collabora.com/news-and-blog/news-and-events/monado-update-passing-conformance-android-support-and-more...
- Fri Jan 12, 2024 9:31 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht working with OpenXR for Virtual Reality
- Replies: 3
- Views: 2074
Irrlicht working with OpenXR for Virtual Reality
Hi all, I managed to get my program using Irrlicht working with VR headsets using OpenXR. OpenXR is the API that's now supported across all the main PCVR headsets. https://www.bridgecommand.co.uk/data/_uploaded/image/BridgeCommandVR.jpg My implementation doesn't yet use the VR controllers, but every...
- Thu Jul 16, 2020 3:13 pm
- Forum: Bug reports
- Topic: [fixed]MacOS 10.15 only rendering to quarter of window
- Replies: 1
- Views: 2700
[fixed]MacOS 10.15 only rendering to quarter of window
Following the release of MacOS Catalina, I had a problem where the Irrlicht was only rendering to the lower left quarter of the window. The same problem appeared at the same time for a number of other 3d engines (see https://github.com/panda3d/panda3d/issues/794 which also links to the same problem ...
- Tue Oct 18, 2016 7:11 am
- Forum: Beginners Help
- Topic: [Fixed] Problem using copyToWithAlpha
- Replies: 2
- Views: 305
Re: Problem using copyToWithAlpha
Apologies, I've found my simple mistake: The images I was copying into were using the color format ECF_R8G8B8, not ECF_A8R8G8B8 (i.e. no alpha channel). Correcting this to ECF_A8R8G8B8 means that it all works as expected.
- Mon Oct 17, 2016 8:41 pm
- Forum: Beginners Help
- Topic: [Fixed] Problem using copyToWithAlpha
- Replies: 2
- Views: 305
[Fixed] Problem using copyToWithAlpha
Hi, I'm trying to use IImage::copyToWithAlpha to overlay one image onto another one, but I'm having difficulty getting it to work. Using the nearly equivalent copyTo works fine, and I haven't been able to find any examples to suggest where I'm going wrong. The following snippet works, and I get the ...
- Sat Dec 12, 2015 10:39 pm
- Forum: Project Announcements
- Topic: Bridge Command Ship Simulator
- Replies: 4
- Views: 3942
Re: Bridge Command Ship Simulator
Thanks for the comments.
I've uploaded a new version including a settings editor, and included a fix for the editor problem (As you say, I wasn't clearing the image before copying into it)
I've also changed the download name!
I've uploaded a new version including a settings editor, and included a fix for the editor problem (As you say, I wasn't clearing the image before copying into it)
I've also changed the download name!
- Sat Nov 28, 2015 8:57 am
- Forum: Project Announcements
- Topic: Bridge Command Ship Simulator
- Replies: 4
- Views: 3942
Re: Bridge Command Ship Simulator
Thanks. The resolution and other settings are controlled from the bc5.ini file, either in the program directory, or in "%appdata%\Bridge Command\5.0b1" (or equivalents on OSX and Linux). I'm just in the process of putting together a simple settings editor to make it easy to change the sett...
- Tue Nov 24, 2015 9:05 pm
- Forum: Project Announcements
- Topic: Bridge Command Ship Simulator
- Replies: 4
- Views: 3942
Bridge Command Ship Simulator
Bridge Command is an open source (GPLv2) ship simulator, developed for training purposes. I've developed it for many years with Blitz3D, but have now re-written it with Irrlicht, and it's now available as a beta to test for Windows, OSX and Linux. It can be used as a standalone program, or networked...
- Sat Jul 26, 2014 10:07 am
- Forum: Beginners Help
- Topic: Odd behaviour when loading a greyscale BMP
- Replies: 3
- Views: 492
Re: Odd behaviour when loading a greyscale BMP
I think the terrain loader uses getLightness(), which returns the average of max(r,g,b) and min(r,g,b). Therefore if the r, g and b values are identical, as you would expect in a greyscale image, it will return this value. After a bit more digging, it seems as if the problem is related to the format...
- Fri Jul 25, 2014 8:35 pm
- Forum: Beginners Help
- Topic: Odd behaviour when loading a greyscale BMP
- Replies: 3
- Views: 492
Odd behaviour when loading a greyscale BMP
I've been using the terrain scene node, but getting some slightly unexpected results. I'm loading the heightmap from a greyscale (8 bit) bmp file, and would expect to get elevations from 0 to 255 units (pure black to pure white). However, the maximum height was coming out at 239. I've been checking ...
- Sat Apr 03, 2004 6:38 pm
- Forum: Beginners Help
- Topic: Where can I get free models
- Replies: 13
- Views: 949
A good source for this might be http://gunpoint-3d.com/
They have tanks and jeeps.
Mostly for sale, but with good free ones as well -see the bottom of the home page:
Jagdpanther
M1 Abrams
Patrol boat
Dodge WC-51
Yours,
James Packer
They have tanks and jeeps.
Mostly for sale, but with good free ones as well -see the bottom of the home page:
Jagdpanther
M1 Abrams
Patrol boat
Dodge WC-51
Yours,
James Packer
- Sat Mar 27, 2004 6:56 pm
- Forum: Beginners Help
- Topic: Need for a basic terrain tutorial please?
- Replies: 2
- Views: 489
- Fri Mar 26, 2004 9:37 pm
- Forum: Beginners Help
- Topic: Need for a basic terrain tutorial please?
- Replies: 2
- Views: 489
Need for a basic terrain tutorial please?
Hi, I am just getting into Irrilcht, and am very impressed. However, i'm still at the stage where I need to see how everything is done by examples. One of the main parts of my application will be a large terrain model. I have seen a number of screenshots of terrains, eg http://irrlicht.sourceforge.n...