Search found 11 matches

by mesklinite
Sat Mar 11, 2006 6:20 pm
Forum: Beginners Help
Topic: How to use slight.h
Replies: 5
Views: 473

Hmmm that's a good idea, i'll give that a try.
by mesklinite
Thu Mar 09, 2006 8:28 pm
Forum: Beginners Help
Topic: How to use slight.h
Replies: 5
Views: 473

That does make sense. Do you have to turn the light on in any way?

I haven't been able to get the light to appear as of yet. Thanks again for any help!


scene::IAnimatedMesh* mesh = smgr->getMesh("first_level.bsp");
scene::ISceneNodeAnimator* anim = 0;

core::vector3df coord(-1300, -144, -1249 ...
by mesklinite
Tue Mar 07, 2006 9:15 pm
Forum: Beginners Help
Topic: How to use slight.h
Replies: 5
Views: 473

Here is what I've tried so far

scene::IAnimatedMesh* mesh = smgr->getMesh("20kdm2.bsp");
scene::ISceneNode* node = 0;
scene::ILightSceneNode* light = smgr->addLightSceneNode();
light->setMaterialType(video::E_LIGHT_TYPE::ELT_DIRECTIONAL);

I get an error trying this.
error C2039: 'ELT_DIRECTIONAL ...
by mesklinite
Mon Mar 06, 2006 7:55 pm
Forum: Beginners Help
Topic: How to use slight.h
Replies: 5
Views: 473

How to use slight.h

I've looked for tutorials and I have yet to find one that explains how to create a directional or omin light through the use of slight.h I wuld greatly appreciate any link or help on this subject. Thanks.
by mesklinite
Mon Feb 13, 2006 8:42 pm
Forum: Beginners Help
Topic: Moving a character in the gameworld with newton physics
Replies: 10
Views: 1955

Code: Select all

	matrix4 mat2;
	mat2.setTranslation(node->getPosition());
	NewtonBodySetMatrix(myBody, &mat2.M[0]);
This is what we were missing! Thanks for help guys, it was very appreciated.
by mesklinite
Tue Feb 07, 2006 9:04 pm
Forum: Beginners Help
Topic: Moving a character in the gameworld with newton physics
Replies: 10
Views: 1955

I am having a problem and it's something that's I've seen in different approaches that I've had to try to solve this problem.

I always seem to get this error yet in everything that's I've seen, the code

error C2228: left of '.GetMatrix' must have class/struct/union type

Also, what is the purpose ...
by mesklinite
Tue Feb 07, 2006 4:49 pm
Forum: Beginners Help
Topic: Moving a character in the gameworld with newton physics
Replies: 10
Views: 1955

The one thing I had problems last week and again today when I try to implement the offset matrix is the fact that no where in the documentation do they show where box is declared.

dMatrix matrix (box.GetMatrix());
matrix.m_posit.m_x = 0.0f;
matrix.m_posit.m_y = 1.0f;
matrix.m_posit.m_z = 0.0f ...
by mesklinite
Tue Feb 07, 2006 4:10 pm
Forum: Beginners Help
Topic: Moving a character in the gameworld with newton physics
Replies: 10
Views: 1955

Yep that's right Mesklinite is form that Sci-Fi book. Learning how to use Newton, I'm gonna look at what you guys mentioned here today I've been MIA for a few days.

Thanks for help, I think I might have a few more questions, but we'll see what this french guy can do haha
by mesklinite
Thu Feb 02, 2006 7:49 pm
Forum: Beginners Help
Topic: Moving a character in the gameworld with newton physics
Replies: 10
Views: 1955

What is happening at the moment, none of the information that I put in the sydney node affects the location where sydney is. I will look at the newton tutorials as well.
by mesklinite
Thu Feb 02, 2006 4:52 pm
Forum: Beginners Help
Topic: Moving a character in the gameworld with newton physics
Replies: 10
Views: 1955

Moving a character in the gameworld with newton physics

Hi guys,

I've been looking at the irrlicht with the Newton physics implement. The one problem I have is the fact that I can move the character from its position. I have changed the level from one we have made internally. Is there something that Newton is doing in terms of placing the character back ...
by mesklinite
Wed Jan 25, 2006 1:24 am
Forum: Beginners Help
Topic: Loading a quake 3 map
Replies: 4
Views: 413

My bad for not login in!