Hi guys,
I have a quick question. I'm able to load maps from random websites, and the tutorial. What I have a problem in doing is creating map which I myself can load.
When I load my map I get errors loading textures, but the biggest concern I have is the last line
"Needed 0ms to create OctTree SceneNode. (0 nodes, 0 polys)
Any ideas?
Thanks for taking the time to look into this!
Loading a quake 3 map
Tha'ts not an error. That's telling you how long it took to load your map. With those numbers tho, it didn't load your map."Needed 0ms to create OctTree SceneNode. (0 nodes, 0 polys)
If you post some code, mabe we can help you.
Are your textures in the proper folder?
Are you using a pk3 file? If not, are your textures in the same folder as your map file?
If it exists in the real world, it can be created in 3d
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
-
Guest
This is the code that I have to load the level
The map is in a pk3 file
This file have 4 folders:
If the textures aren't included would this prevent the polygons with those specific textures from appearing? I just thought of this.
textures/
scripts/level1.arena.txt
maps/level1.bsp
levelshots/
Code: Select all
device->getFileSystem()->addZipFileArchive("../../media/level1.pk3");
scene::IAnimatedMesh* mesh = smgr->getMesh("level1.bsp");
scene::ISceneNode* node = 0;
if (mesh)
node = smgr->addOctTreeSceneNode(mesh->getMesh(0));
This file have 4 folders:
If the textures aren't included would this prevent the polygons with those specific textures from appearing? I just thought of this.
textures/
scripts/level1.arena.txt
maps/level1.bsp
levelshots/