Search found 22 matches
- Sun Aug 15, 2004 2:22 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A6 engine
- Replies: 12
- Views: 1362
the editor itself is not the main problem i think..its the wmb compiler, but since the wmb format changes with every beta of a6, its useless to create a plugin for irrlicht (and because of the fast changing of the format theres no documentation for the wmb format so it ll be very hard to add support...
- Tue Aug 10, 2004 3:09 pm
- Forum: Advanced Help
- Topic: Bullet marks on wall
- Replies: 53
- Views: 23671
- Fri Aug 06, 2004 10:18 pm
- Forum: Beginners Help
- Topic: absolute n00b help
- Replies: 2
- Views: 328
- Thu Aug 05, 2004 8:55 am
- Forum: Open Discussion and Dev Announcements
- Topic: A6 engine
- Replies: 12
- Views: 1362
- Wed Aug 04, 2004 11:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: A6 engine
- Replies: 12
- Views: 1362
woha...where did you find that??..i searched the whole forum for such information*gg*..could you give me the direct link? i agree 100% with you that a6 biggest disadvantage is the bsp restriction (thats why im looking forward to octree-culling) but if you want to make a game for non high-end pc´s an...
- Wed Aug 04, 2004 9:17 am
- Forum: Open Discussion and Dev Announcements
- Topic: A6 engine
- Replies: 12
- Views: 1362
i own a6 com too, and tried to create a wmb-loader but there seems to be absolute no information about the format, so creating a loader is far too difficult for me (perhaps if the octree-culling option is available it will be more easier..but this can take a while) a loader for a6 would only be good...
- Tue Aug 03, 2004 5:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Level Editors of choice?
- Replies: 1
- Views: 662
- Sat Jul 31, 2004 9:54 pm
- Forum: Beginners Help
- Topic: free compiler with lightmaps?
- Replies: 270
- Views: 75396
- Sat Jul 31, 2004 7:41 pm
- Forum: Project Announcements
- Topic: LMTSFileLoader (lightmaps in Irrlicht)
- Replies: 46
- Views: 17068
- Sat Jul 31, 2004 7:35 pm
- Forum: Beginners Help
- Topic: Strange numbers like 3.1415f ...
- Replies: 5
- Views: 1178
- Sat Jul 31, 2004 7:16 pm
- Forum: Beginners Help
- Topic: free compiler with lightmaps?
- Replies: 270
- Views: 75396
- Sat Jul 31, 2004 6:17 pm
- Forum: Beginners Help
- Topic: free compiler with lightmaps?
- Replies: 270
- Views: 75396
- Fri Jul 30, 2004 1:00 pm
- Forum: Beginners Help
- Topic: free compiler with lightmaps?
- Replies: 270
- Views: 75396
- Thu Jul 29, 2004 8:19 pm
- Forum: Project Announcements
- Topic: LMTSFileLoader (lightmaps in Irrlicht)
- Replies: 46
- Views: 17068
- Thu Jul 29, 2004 11:34 am
- Forum: Project Announcements
- Topic: LMTSFileLoader (lightmaps in Irrlicht)
- Replies: 46
- Views: 17068
yep they are faster, because the lightmaps are precalculated with an external tool, and this tool puts out the textuers with the lightinformation, then the normal texture and the lightmap are put together and the result is looking like there is a real light, but this only works for static lights of ...