Search found 22 matches

by Fussel
Sun Aug 15, 2004 2:22 pm
Forum: Open Discussion and Dev Announcements
Topic: A6 engine
Replies: 12
Views: 1362

the editor itself is not the main problem i think..its the wmb compiler, but since the wmb format changes with every beta of a6, its useless to create a plugin for irrlicht (and because of the fast changing of the format theres no documentation for the wmb format so it ll be very hard to add support...
by Fussel
Tue Aug 10, 2004 3:09 pm
Forum: Advanced Help
Topic: Bullet marks on wall
Replies: 53
Views: 23671

try placing a sprite where the bullet hits a wall..seems to be far more simple than changing the texture of the mesh
by Fussel
Fri Aug 06, 2004 10:18 pm
Forum: Beginners Help
Topic: absolute n00b help
Replies: 2
Views: 328

^^...dont try to use an engine if you dont know what this is and especially if you cant use the language..look at some basic tutorials for c++ and then for some on 3d engines and the techniques irrlicht uses
by Fussel
Thu Aug 05, 2004 8:55 am
Forum: Open Discussion and Dev Announcements
Topic: A6 engine
Replies: 12
Views: 1362

anyone found the posting in the 3dgs forum with the infos "guest" postet here?..couldnt find it..
by Fussel
Wed Aug 04, 2004 11:05 am
Forum: Open Discussion and Dev Announcements
Topic: A6 engine
Replies: 12
Views: 1362

woha...where did you find that??..i searched the whole forum for such information*gg*..could you give me the direct link? i agree 100% with you that a6 biggest disadvantage is the bsp restriction (thats why im looking forward to octree-culling) but if you want to make a game for non high-end pc´s an...
by Fussel
Wed Aug 04, 2004 9:17 am
Forum: Open Discussion and Dev Announcements
Topic: A6 engine
Replies: 12
Views: 1362

i own a6 com too, and tried to create a wmb-loader but there seems to be absolute no information about the format, so creating a loader is far too difficult for me (perhaps if the octree-culling option is available it will be more easier..but this can take a while) a loader for a6 would only be good...
by Fussel
Tue Aug 03, 2004 5:40 pm
Forum: Open Discussion and Dev Announcements
Topic: Level Editors of choice?
Replies: 1
Views: 662

about the legal stuff: you are not allowed to use any of id´s tools for commercial stuff..so using q3radiant & co is only an option for freeware games. there is no free compiler/editor that puts out q3 bsp files with lightmaps..there is one that generates a q3 bsp-tree but only for geometry. abo...
by Fussel
Sat Jul 31, 2004 9:54 pm
Forum: Beginners Help
Topic: free compiler with lightmaps?
Replies: 270
Views: 75396

yes i know..but there are lightmap generators that put out b3d files and lightmaps, so instead to have a lot of convertig for fsrad you could use for ex. slimshady to import the level in x oder 3ds format..place lights, generate the lightap and the b3d file and load them into irrlicht
by Fussel
Sat Jul 31, 2004 7:41 pm
Forum: Project Announcements
Topic: LMTSFileLoader (lightmaps in Irrlicht)
Replies: 46
Views: 17068

did you try:

driver->setTextureCreationFlag(video::ETCF_ALWAYS_32_BIT,true);
or
driver->setTextureCreationFlag(video::ETCF_OPTIMIZED_FOR_QUALITY, true);
by Fussel
Sat Jul 31, 2004 7:35 pm
Forum: Beginners Help
Topic: Strange numbers like 3.1415f ...
Replies: 5
Views: 1178

its a float value..
depending on what you need you can take different types of numbers..for example int (1,2,3...) float, etc..dont know a good tutorial on this, but try a search with google
by Fussel
Sat Jul 31, 2004 7:16 pm
Forum: Beginners Help
Topic: free compiler with lightmaps?
Replies: 270
Views: 75396

sure, but not for free or not with lightmap calculation, so instead of writing difficult im-exporters for fsrad to use this, it would be easier to add b3d support for irrlicht
by Fussel
Sat Jul 31, 2004 6:17 pm
Forum: Beginners Help
Topic: free compiler with lightmaps?
Replies: 270
Views: 75396

perhaps adding support for b3d files would be a better solution?..slimshady can read x and 3ds files and you can place the lights in slimshady very easy..and the quality seems to be ok
by Fussel
Fri Jul 30, 2004 1:00 pm
Forum: Beginners Help
Topic: free compiler with lightmaps?
Replies: 270
Views: 75396

your are right (exept for the greyscale: the lightmap can be crayscale, but it can also be colored(if you have colored lights))
by Fussel
Thu Jul 29, 2004 8:19 pm
Forum: Project Announcements
Topic: LMTSFileLoader (lightmaps in Irrlicht)
Replies: 46
Views: 17068

@vermeer: carefull with "bsp´s have lightmaps"... a few of the formats that use bsp (like the quake ones) have lightmap-information included, but this is not always given...bsp is a technique to sort the geometry-data for indoor levels, there are not always lightmaps included.
by Fussel
Thu Jul 29, 2004 11:34 am
Forum: Project Announcements
Topic: LMTSFileLoader (lightmaps in Irrlicht)
Replies: 46
Views: 17068

yep they are faster, because the lightmaps are precalculated with an external tool, and this tool puts out the textuers with the lightinformation, then the normal texture and the lightmap are put together and the result is looking like there is a real light, but this only works for static lights of ...