Level Editors of choice?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
New2This

Level Editors of choice?

Post by New2This »

What would you all recomend as a world editor, to use with irrlicht? I am looking for something WYSIWYG. I know that irrlicht will import Quake 3 Map files, but arent those style of maps becoming out dated? (I dont honestly know). Also, isnt it basicaly impossible to do any "moving" parts (doors, lift gates, etc) inside of a quake 3 map? But I am pretty sure that requirement could be filled by simply adding moving "objects" to the landscape, that are not realy part of the map, but act as they are.

But, if quake 3 maps are the way to go, what editors would you recomend? Also, what is the legality of using said map files in a commercial game??

Thanx for any help that you may be able to give.
Fussel
Posts: 22
Joined: Fri Apr 09, 2004 1:47 pm

Post by Fussel »

about the legal stuff:
you are not allowed to use any of id´s tools for commercial stuff..so using q3radiant & co is only an option for freeware games.
there is no free compiler/editor that puts out q3 bsp files with lightmaps..there is one that generates a q3 bsp-tree but only for geometry.

about the bsp-technique: for complex indoor-levels bsp is the best technique but it becomes more and more useless because the gpu´s are becoming faster and faster. bsp is good for slow graphic cards (you use the cpu to make sure the gpu does not have too much work), but in future the graphic cards will be fast enough and games will need all cpu power to take care of ai etc. so the "bottleneck" will be the cpu, no more the gpu.
but this is the future.. today it still makes sense to use bsp or octree-culling if you have complex indoor levels.

about the moving objects, i think there is a loader class for additional info stored in q3 maps besides the static mesh somewhere in the forum
Post Reply