Search found 232 matches

by warui
Fri Jul 09, 2004 11:09 pm
Forum: Open Discussion and Dev Announcements
Topic: The Robomaniac 3D Engine Foundation Contest 1
Replies: 50
Views: 31555

@Robomatic:
I think it's pretty unfair to change contest rules now. If you want, make a new one. But please, be fair to all "summer theme" submitters, event if it's only one person.
by warui
Fri Jul 09, 2004 8:42 pm
Forum: Beginners Help
Topic: Array size pased to class like argument?
Replies: 13
Views: 924

> Hove can I declare vector in more than one dimensions? vector< vector< vector<int> > > vector3d; But i must say that it's a pain in ass to manage it ;) Or, another way: vector<int> vector3d(Xsize*Ysize*Zsize); and let's say we want (a,b,c) element. vector3d[a*Xsize*Ysize + b*Ysize + c]; And why i...
by warui
Fri Jul 09, 2004 8:31 pm
Forum: Open Discussion and Dev Announcements
Topic: The Robomaniac 3D Engine Foundation Contest 1
Replies: 50
Views: 31555

I didn't send my demo because of two things: 1) Lack of good idea (and i hate to submit something i'm not proud of) 2) I prefer to make things like games rather techdemos, which are about effects and fancy graphics and music, while not about giving fun. How about a small game for a next competition ...
by warui
Fri Jul 09, 2004 1:31 pm
Forum: Beginners Help
Topic: Array size pased to class like argument?
Replies: 13
Views: 924

I know. But judging from Arras example i thought he don't need it. And if he does i think vectors are much better way to this, then old C dynamic arrays.
by warui
Fri Jul 09, 2004 12:08 pm
Forum: Off-topic
Topic: Problems with forum
Replies: 10
Views: 970

But i have this problem only with irrlicht forum. Other site loads normaly. And it started few days ago. Before that everything was working normal.
by warui
Fri Jul 09, 2004 11:28 am
Forum: Beginners Help
Topic: Array size pased to class like argument?
Replies: 13
Views: 924

You can also use templates: #include <iostream> using namespace std; template <int ArraySize> class myClass { const int size; int data[ArraySize][ArraySize]; public: myClass() : size(ArraySize) { int a = 0; for(int i = 0; i < size; i++) { for(int j = 0; j < size; j++) { data[i][j] = a; a++; } } } ~m...
by warui
Fri Jul 09, 2004 11:25 am
Forum: Off-topic
Topic: Problems with forum
Replies: 10
Views: 970

Problems with forum

Do you experience problems similar to mine: sometimes forum pages take long time to load and sometimes don't even load at all. It's realy frustrating when you want to post something :x
by warui
Fri Jul 09, 2004 11:13 am
Forum: Beginners Help
Topic: Access Violation for run->()
Replies: 9
Views: 380

Can you post whole initIrrlicht() function, or even better whole class ?
And remeber to put it into

Code: Select all

 tags.
by warui
Thu Jul 08, 2004 11:48 am
Forum: Beginners Help
Topic: Collision detection
Replies: 13
Views: 1533

my email: waru before @ and ravcio.retsat1.net after.
by warui
Thu Jul 08, 2004 11:45 am
Forum: Beginners Help
Topic: Collision detection
Replies: 13
Views: 1533

Works fine for me. Can you send me lb.zip or put it on a webpage or something like that ? Maybe problem is with the mesh.

And try to change rendering device to OpenGL, because it's what i'm using.
by warui
Wed Jul 07, 2004 5:50 pm
Forum: Beginners Help
Topic: S3DVertex
Replies: 5
Views: 265

@arras:
It's just the matter of a point of view. And if we talk about vertex it would be appropriate to consider texture coordinates from vertex's point.
by warui
Wed Jul 07, 2004 12:29 pm
Forum: Beginners Help
Topic: S3DVertex
Replies: 5
Views: 265

nx,ny,nz - normal vector (http://tinyurl.com/2ouep)
tu,tv - texture coordinates (x,y of a texture on this vertex)
by warui
Wed Jul 07, 2004 11:16 am
Forum: Beginners Help
Topic: Crosshair
Replies: 14
Views: 931

Why you get position of a cursor and then overwrite it with new valuse. To keep cursor in the meedle of the screen this is sufficient:

Code: Select all

Cursor->setPosition(irr::core::position2d<irr::f32>(0.5f,0.5f));
by warui
Tue Jul 06, 2004 5:52 pm
Forum: Off-topic
Topic: I will be away for 3 weeks!
Replies: 3
Views: 614

Lucky one :)
I'll be happy if i manage to get out somewhere for more then a week.
Have fun !!!
by warui
Tue Jul 06, 2004 10:34 am
Forum: Project Announcements
Topic: Thanks NIKO - my diploma work
Replies: 6
Views: 2763

Laser Squad remake :)