Search found 13 matches

by rsdl
Fri Jul 22, 2005 8:16 am
Forum: Beginners Help
Topic: is it possible to rotate a flycircleAnimator?
Replies: 5
Views: 351

thanks for the reply etcaptor. see the image. The motion path of the flycircle animation by default is the green circle. I was wondering how you could turn the motion path into the blue circle. http://www.digitalfoundry.ca/1.gif I looked at the API and there was no option to turn the motion path to ...
by rsdl
Thu Jul 21, 2005 8:02 pm
Forum: Beginners Help
Topic: problem with light
Replies: 2
Views: 194

you have to enable lighting on the mesh
someMesh->setMaterialFlag(video::EMF_LIGHTING, true);
by rsdl
Thu Jul 21, 2005 7:14 pm
Forum: Beginners Help
Topic: is it possible to rotate a flycircleAnimator?
Replies: 5
Views: 351

is it possible to rotate a flycircleAnimator?

Is it possible to change the orientation of the flycircle animator?, that is, instead of circling around the Y-axis, would it be possible to rotate it and make it fly around the X-axis instead? I tried using setRotation() but it doesn't seem to be doing anything...

Any ideas?
by rsdl
Fri Jul 15, 2005 9:53 pm
Forum: Beginners Help
Topic: can you turn a mesh into a sphere?
Replies: 5
Views: 416

can you turn a mesh into a sphere?

I was wondering if you can turn a flat rectangular mesh into a sphere? The reason i was wondering about this is that i want to create a sky where the texture is inside the sphere rather than outside. That way, i could rotate the mesh-sphere to get a day-night cycle effect. I was looking at irrlichtN...
by rsdl
Fri Jul 15, 2005 9:49 pm
Forum: Beginners Help
Topic: stringw and double values
Replies: 4
Views: 223

you can output to static text. i tried outputting the fps counter to a static text object via the setText() method. As for the doubles, yea i think i may have to convert it to an integer or something. :( I thought that there would be something like the printf() function where you could go printf(&qu...
by rsdl
Fri Jul 15, 2005 7:53 pm
Forum: Beginners Help
Topic: stringw and double values
Replies: 4
Views: 223

stringw and double values

quick question...how do you output a double variables to a gui::IGUIStaticText object?


cheers
by rsdl
Tue Jul 12, 2005 8:23 pm
Forum: Beginners Help
Topic: Lighting a terrain generated from a heightmap
Replies: 7
Views: 329

heh n/m...it works...the iteration run was too slow :P

thanks again for the help man!
by rsdl
Wed May 12, 2004 11:39 pm
Forum: Beginners Help
Topic: md2 model and newton engine
Replies: 2
Views: 318

anyone?? :(
by rsdl
Tue May 11, 2004 4:49 am
Forum: Beginners Help
Topic: md2 model and newton engine
Replies: 2
Views: 318

md2 model and newton engine

I've been trying to set up a jumping feature for an md2 model. I'm attempting to create a Newton box, which covers the model. The box provides two purposes: 1) for handling jumping using Newton's NewtonBodySetVelocity function and 2) it handles the character's collisions (e.g. when bumping into stuf...
by rsdl
Thu May 06, 2004 9:10 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3rd Person Camera
Replies: 106
Views: 78664

hey AssiDragon. Thanks for all your help! THey're appreciated. I got straffing and the Z axis mouse to work. I did the straffing by adding another invisible node, but this one is positioned to the left of the character instead of 1.0f in front of it. That way, i can just move to that direction using...
by rsdl
Wed May 05, 2004 10:00 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3rd Person Camera
Replies: 106
Views: 78664

AssiDragon, i wrote bunch of code in the resolve_controls() function to find out the amount the cursor moved from the original point: // Z ROTATION (UP & DOWN) - CAMERA SHOULD ROTATE NOT CHARACTER ON Z AXIS if ((previousMousePosition.Y < device->getCursorControl()->getPosition().Y) || (previousM...
by rsdl
Wed May 05, 2004 6:06 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3rd Person Camera
Replies: 106
Views: 78664

uhh..forgot to enter my username. Oh and another thing, how would you go about adding new controls to the app? such as strafing or crouching. that was me btw: awesome! thanks for the tip AssiDragon! And the md2 framelist But i can't seem to get X axis rotation working (up/down), it's probably becaus...
by rsdl
Wed May 05, 2004 6:59 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 3rd Person Camera
Replies: 106
Views: 78664

That's awesome work AssiDragon!! I've got a question though, how do i re-enable the mouse rotation controls? Because i want to try and use the mouse movements to control the direction of the character instead of having to use to keys to turn the character around.

thanks in advance!