thanks for the reply etcaptor.
see the image. The motion path of the flycircle animation by default is the green circle. I was wondering how you could turn the motion path into the blue circle.
http://www.digitalfoundry.ca/1.gif
I looked at the API and there was no option to turn the motion ...
Search found 13 matches
- Fri Jul 22, 2005 8:16 am
- Forum: Beginners Help
- Topic: is it possible to rotate a flycircleAnimator?
- Replies: 5
- Views: 528
- Thu Jul 21, 2005 8:02 pm
- Forum: Beginners Help
- Topic: problem with light
- Replies: 2
- Views: 379
- Thu Jul 21, 2005 7:14 pm
- Forum: Beginners Help
- Topic: is it possible to rotate a flycircleAnimator?
- Replies: 5
- Views: 528
is it possible to rotate a flycircleAnimator?
Is it possible to change the orientation of the flycircle animator?, that is, instead of circling around the Y-axis, would it be possible to rotate it and make it fly around the X-axis instead? I tried using setRotation() but it doesn't seem to be doing anything...
Any ideas?
Any ideas?
- Fri Jul 15, 2005 9:53 pm
- Forum: Beginners Help
- Topic: can you turn a mesh into a sphere?
- Replies: 5
- Views: 746
can you turn a mesh into a sphere?
I was wondering if you can turn a flat rectangular mesh into a sphere? The reason i was wondering about this is that i want to create a sky where the texture is inside the sphere rather than outside. That way, i could rotate the mesh-sphere to get a day-night cycle effect.
I was looking at ...
I was looking at ...
- Fri Jul 15, 2005 9:49 pm
- Forum: Beginners Help
- Topic: stringw and double values
- Replies: 4
- Views: 540
- Fri Jul 15, 2005 7:53 pm
- Forum: Beginners Help
- Topic: stringw and double values
- Replies: 4
- Views: 540
stringw and double values
quick question...how do you output a double variables to a gui::IGUIStaticText object?
cheers
cheers
- Tue Jul 12, 2005 8:23 pm
- Forum: Beginners Help
- Topic: Lighting a terrain generated from a heightmap
- Replies: 7
- Views: 764
- Wed May 12, 2004 11:39 pm
- Forum: Beginners Help
- Topic: md2 model and newton engine
- Replies: 2
- Views: 519
- Tue May 11, 2004 4:49 am
- Forum: Beginners Help
- Topic: md2 model and newton engine
- Replies: 2
- Views: 519
md2 model and newton engine
I've been trying to set up a jumping feature for an md2 model. I'm attempting to create a Newton box, which covers the model. The box provides two purposes: 1) for handling jumping using Newton's NewtonBodySetVelocity function and 2) it handles the character's collisions (e.g. when bumping into ...
- Thu May 06, 2004 9:10 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3rd Person Camera
- Replies: 106
- Views: 98844
hey AssiDragon. Thanks for all your help! THey're appreciated. I got straffing and the Z axis mouse to work. I did the straffing by adding another invisible node, but this one is positioned to the left of the character instead of 1.0f in front of it. That way, i can just move to that direction using ...
- Wed May 05, 2004 10:00 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3rd Person Camera
- Replies: 106
- Views: 98844
- Wed May 05, 2004 6:06 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3rd Person Camera
- Replies: 106
- Views: 98844
- Wed May 05, 2004 6:59 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 3rd Person Camera
- Replies: 106
- Views: 98844