Search found 17 matches
- Fri Feb 17, 2006 10:21 pm
- Forum: Off-topic
- Topic: Cool touch screen
- Replies: 19
- Views: 1411
And how it should work? as i can see you get only w2 pos, but how do you get hight? :) i think this plan might be a bit clearer relating to how it recognizes, and it uses a mirror as a lens and do you write some image recognition program? there are some libs out there that do motion recognition... ...
- Wed Feb 15, 2006 1:09 pm
- Forum: Beginners Help
- Topic: Error Message
- Replies: 9
- Views: 431
Re: Error Message
have you linked it to libIrrlicht.a ?Heiland wrote: main.cpp:(.text+0x4c): undefined reference to `irr::createDevice(irr::video::E_DRIVER_TYPE, irr::core::dimension2d<int> const&, unsigned int, bool, bool, bool, irr::IEventReceiver*, char const*)'
collect2: ld returned 1 exit status
- Wed Feb 15, 2006 1:02 pm
- Forum: Bug reports
- Topic: Texture coordinate in CStaticMeshOBJ.cpp
- Replies: 2
- Views: 425
- Wed Feb 15, 2006 12:55 pm
- Forum: Off-topic
- Topic: Cool touch screen
- Replies: 19
- Views: 1411
- Sat Feb 11, 2006 12:51 am
- Forum: Beginners Help
- Topic: loading .x and maya models with texture
- Replies: 2
- Views: 278
Re: loading .x and maya models with texture
When I export the model in .x, the texture will also be exported or I have to do the object with blender without texture and load it separately? For blender, if you put the texture in the same directory of your model, or the same relative path of your original model (for exampled, if you modeled th...
- Thu Feb 09, 2006 8:34 pm
- Forum: Open Discussion and Dev Announcements
- Topic: IrrlichtMac released
- Replies: 17
- Views: 1402
There's no way but to compile two different executables, one in each platform. Windows and Mac OS X executable file formats are quite different from each other even when you just compare PCs and Intel Macs, and PowerPC Macs are even more different, as they use a different processor architecture. And...
- Thu Feb 09, 2006 8:12 pm
- Forum: Advanced Help
- Topic: Alphacolour
- Replies: 4
- Views: 787
Re: Alphacolour
Use .PNG textures with alpha transparency, and material type EMT_TRANSPARENT_ALPHA_CHANNELBrot wrote:Or are there some kind of Alphamaps?
- Thu Feb 09, 2006 4:04 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502683
Name: Tiago Rezende Age: 22 Location: PetrĂ³polis - Rio de Janeiro - Brazil Occupation: Studying/doing Graphic Design Hobbies: Singing/Guitar playing in a rock band, game programming Languages (in learning order): QBasic, HTML, Pascal, C, x86/asm, Javascript, Lingo (Macromedia), Visual Basic, Object ...
- Thu Feb 09, 2006 12:03 am
- Forum: Advanced Help
- Topic: Re. Creating an array of mesh nodes is it possible
- Replies: 18
- Views: 1281
- Wed Feb 08, 2006 11:52 pm
- Forum: Advanced Help
- Topic: Re. Creating an array of mesh nodes is it possible
- Replies: 18
- Views: 1281
- Wed Feb 08, 2006 11:47 pm
- Forum: Advanced Help
- Topic: Re. Creating an array of mesh nodes is it possible
- Replies: 18
- Views: 1281
- Wed Feb 08, 2006 11:43 pm
- Forum: Advanced Help
- Topic: Re. Creating an array of mesh nodes is it possible
- Replies: 18
- Views: 1281
- Tue Feb 07, 2006 3:03 am
- Forum: Advanced Help
- Topic: EMT_TRANSPARENT_ALPHA_CHANNEL problem
- Replies: 4
- Views: 407
Re: EMT_TRANSPARENT_ALPHA_CHANNEL problem
When drawing particles blending fails or some particles dissappear and then appear again (life time is great and speed is low so I can notice this). I can see all solid meshes through them, but I can't see some particles through other particles. Heh, I also can see particles and solid meshes (throu...
- Sun Feb 05, 2006 10:37 pm
- Forum: Advanced Help
- Topic: Reading key events from irrlua
- Replies: 14
- Views: 764
Actually the docs were incorrect (although the irrlua sample source code is right). The docs had: local myNode = irr.scene.createISceneNode(smgr:getRootSceneNode(), smgr, -1, myNode) I see... I haven't had any error using the same table in the arguments and at the assignment, but that might be beca...
- Sun Feb 05, 2006 8:59 pm
- Forum: Advanced Help
- Topic: Reading key events from irrlua
- Replies: 14
- Views: 764
Actually the docs were incorrect (although the irrlua sample source code is right). The docs had: local myNode = irr.scene.createISceneNode(smgr:getRootSceneNode(), smgr, -1, myNode) I see... I haven't had any error using the same table in the arguments and at the assignment, but that might be beca...