Search found 25 matches

by Phreak
Fri May 28, 2004 1:14 am
Forum: Beginners Help
Topic: Some sugestions
Replies: 3
Views: 382

Its good you are making suggestions to help with the improvement of Irrlicht. If you search though, I think some of these have already been suggested...

Have you seen in the "Project Announcements" forum? The FPS screenshots look amazing.

Phreak
by Phreak
Sat May 22, 2004 10:16 am
Forum: Beginners Help
Topic: DirectX8 end scene failed
Replies: 1
Views: 263

DirectX8 end scene failed

Howdy all, Anyone know why this is happening? Since I started programming with Irrlicht, my video card is becoming a bit, crappy. I think its because I'm not deleting what I need to. When I run what I have with Irrlicht, its fine, and I exit it using Alt + F4. Is this not the right way to exit it? W...
by Phreak
Sat May 22, 2004 2:04 am
Forum: Project Announcements
Topic: Modeller?
Replies: 4
Views: 2370

Modeller?

Howdy all, I'm not sure if this is the right place, but I'll ask anyway. I plan on creating an isometric view 3D game, set in the 18th century. My basic idea of the game is a sort of, wizards, vampires etc.. I'd like to have the player start off as a vampire, but theres a problem. When your 15 years...
by Phreak
Tue May 18, 2004 12:59 pm
Forum: Off-topic
Topic: Good looking site!
Replies: 6
Views: 1220

*slaps Unarekin*

Just kidding :P

Phreak
by Phreak
Tue May 18, 2004 12:56 pm
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 74379

It looks like its a Word War II FPS, or some sort of war FPS. Hopefully some of these may be ok (depending on your story line): Approach with Caution (AwC for short :P) True Landing Armed and Ready (AnR for short :P) The Reinforcements Enemy at the Beach (?) And If its just a game of random wars you...
by Phreak
Tue May 18, 2004 12:36 pm
Forum: Beginners Help
Topic: C++
Replies: 33
Views: 1723

Coolkat, all of those things have been covered. Also, I overlooked the main() return value, since I am used to a C compiler which doesn't require you to define the integer return value of the main function.

Phreak
by Phreak
Tue May 18, 2004 2:26 am
Forum: Off-topic
Topic: Loading quake 3 maps...
Replies: 3
Views: 900

Unless specified (i think they can change it) by the mapper, all textures are required to be in the same folder as the map/model. I think you just havent added the textures to the same folder in the .pk3 file in which the map is situated.

Phreak
by Phreak
Tue May 18, 2004 2:24 am
Forum: Off-topic
Topic: Good looking site!
Replies: 6
Views: 1220

One of only a few web designers left who don't fall for the user friendly HTMLEdit control :(

Notepad all the way :D

Phreak
by Phreak
Tue May 18, 2004 2:20 am
Forum: Beginners Help
Topic: C++
Replies: 33
Views: 1723

Code: Select all

#include <stdin.h>
main()
{
    printf("Hello World\n");
}
I don't think stdin.h is a valid header file. What you want is stdioh, which has printf defined in it.

Phreak
by Phreak
Tue May 18, 2004 2:18 am
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 74379

Firstly, you would want to set the weapon model as a child of the camera. camera->addChild(weaponNode); Secondly, where the position of the weapon is depends on where the modeller of the weapon created the model. If you know about modelling, you know that they can be made at any position on the 3 pl...
by Phreak
Mon May 17, 2004 11:21 am
Forum: Advanced Help
Topic: setRotation question
Replies: 13
Views: 1490

Ah! That works!

Many thanks :D

Phreak
by Phreak
Sun May 16, 2004 12:49 pm
Forum: Open Discussion and Dev Announcements
Topic: TechDemo
Replies: 4
Views: 656

LOL.

Have you tried re-programming the techdemo to include a different model? I've got demon models all over the place and they are perfect! Just open the model of the girl in a model viewing program, there will be no difference.

Phreak
by Phreak
Sun May 16, 2004 12:32 pm
Forum: Off-topic
Topic: How to use classes
Replies: 5
Views: 1071

The parenthesis are really annoying in .NET. Back in the old VB6 they weren't required (not sure about VC++ 6, never used it), but now in Vb.NET all types of errors show up just for not adding them.

*slaps Visual Studio*

Phreak
by Phreak
Sun May 16, 2004 12:26 pm
Forum: Advanced Help
Topic: setRotation question
Replies: 13
Views: 1490

Sorry about this, but I'm still having problems. The code works fine: core::vector3df CGame::rotateToFace( core::position2d<f32> nodebase, core::position2d<f32> target) { // This function takes two positions, then works out the angle between node and // target ( or the needed rotation for node to fa...
by Phreak
Sun May 16, 2004 11:36 am
Forum: Beginners Help
Topic: Loading Zones
Replies: 3
Views: 897

You could try setting 2D waypoints around the portal. core::position2d<f32> points[2]; points[0].X = first_x_coordinate; points[0].Y = first_y_coordinate; points[1].X = second_x_coordinate; points[1].Y = second_y_coordinate; You can use them by placing this in the game loop: core::position2d<f32> wh...