Early screenshots of my first person shooter
Early screenshots of my first person shooter
I'm currently working on a first person shooter, I've been working on it for only 2 days, so it is in very early stages. I dont know the name of it yet, but I'm thinking it will be set about 10 years from now in Iraq.
The MP5 PDW model is by me, I'm suppised it turned out that well, I am very bad at skinning.
Current Features:
* Dynamic lighting on the viewmodel weapon according to where the lights are placed in GTK-Radiant
* modified irrlicht fps camera and collision
Upcoming features:
* Physics with Newton (Possibly Vehicles)
* Dynamic muzzle-flash
* Simple AI (possibly scripted AI too)
* and a bunch of other stuff thts probably imposible
Known Bugs:
Lightmaps look crappy (even in 32bit) in DX9, you can probably tell in the shots.
Screenshots
[/img]
The MP5 PDW model is by me, I'm suppised it turned out that well, I am very bad at skinning.
Current Features:
* Dynamic lighting on the viewmodel weapon according to where the lights are placed in GTK-Radiant
* modified irrlicht fps camera and collision
Upcoming features:
* Physics with Newton (Possibly Vehicles)
* Dynamic muzzle-flash
* Simple AI (possibly scripted AI too)
* and a bunch of other stuff thts probably imposible
Known Bugs:
Lightmaps look crappy (even in 32bit) in DX9, you can probably tell in the shots.
Screenshots
[/img]
I don't like the jpeglib library. Niko, can't you write your own, better version?
Visit my website @ www.venex.be
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
Plethora project will be added to the site
AMD AthlonXP 2600+, 512MB DDR, Radeon M10 (mobile 9600) PRO 64MB, WinXP
Well, there's really not much going on right now. I have the basic "bread and butter" weapon, the MP5 PDW. So far I've made a basic model with reload animation and sound, and a shooting animation without sound yet. And I have Newton physics intigrated and 4 rigid body types (2 crates, cardboard box, barrel). Last night I made a somewhat good-looking HUD. And I have dynamic lights that shade the rigid bodies and the viewmodel (and later on, the AI).
But thats about it so far, next I'm going to ray tracing, muzzleflash, and effects for hitting different materials.
But the funny thing is, I don't know was I'm going to name it! Or what the story-line should be! I'm not the best at thinking up stories, and names.
After I get a name and basic plot, I'm going to do a semi-re-write to clean it up a bit, then get to work on the next features.
I'm not sure about linux, I've never done much programming for linux, and I dont have linux installed on this machine anyways. But the rendering will be changable by the use for OpenGL or DirectX9.
But thats about it so far, next I'm going to ray tracing, muzzleflash, and effects for hitting different materials.
But the funny thing is, I don't know was I'm going to name it! Or what the story-line should be! I'm not the best at thinking up stories, and names.
After I get a name and basic plot, I'm going to do a semi-re-write to clean it up a bit, then get to work on the next features.
I'm not sure about linux, I've never done much programming for linux, and I dont have linux installed on this machine anyways. But the rendering will be changable by the use for OpenGL or DirectX9.
He's using Newton as physics engine, so don't expect a port to linux anytime soon, because Newton needs to be ported to linux first
http://www.physicsengine.com/forum/view ... ight=linux
Very nice shots though weaselType!
http://www.physicsengine.com/forum/view ... ight=linux
Very nice shots though weaselType!