Search found 46 matches

by Unforgivable.Course
Thu May 11, 2006 12:35 pm
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 60543

i'm still waiting for your project . you said it's completed . i love the Cinematic views .
by Unforgivable.Course
Sun May 07, 2006 3:22 am
Forum: Advanced Help
Topic: Rendering techniques
Replies: 2
Views: 576

Rendering techniques

Hi

i'm here again for speaking about specially rendering . see this screenshot from indigo prophecy game :


[img]
http://sirus.5gigs.com/rendering.JPG
[/img]

it happen in faster motions in game . verry verry nice renderer . how can us develop this rendering technology in irrlicht ?? a topic named ...
by Unforgivable.Course
Fri Apr 28, 2006 11:46 am
Forum: Project Announcements
Topic: IRR|Cinema studio: some water for the thirsty
Replies: 107
Views: 60543

great . it's really nice ....
i'm await for your project . it's verry powerful class for irrlicht . thanks
by Unforgivable.Course
Thu Apr 27, 2006 10:47 am
Forum: Beginners Help
Topic: Real time Loading
Replies: 8
Views: 1210

my mean is main LOOP . look , it's another function that call LoadDarren() :




void Game_Level1()
{
if (!Level1_Repeat) {
// This part only one time will execute
LoadDarren(vector3df(0,50,0),vector3df(0,100,0));
Level1_Repeat = true;
}
// [Level1 Loop]
SetCamera(vector3df(100,400,10),vector3df(0 ...
by Unforgivable.Course
Wed Apr 26, 2006 7:45 pm
Forum: Beginners Help
Topic: Real time Loading
Replies: 8
Views: 1210

i just try calling this function in main loop one time . i limit it with if and one boolean variable . do you have any solutions ??
by Unforgivable.Course
Wed Apr 26, 2006 12:07 pm
Forum: Beginners Help
Topic: Real time Loading
Replies: 8
Views: 1210

it's my function for loading the character :


void LoadDarren(vector3df DarrenPos,vector3df DarrenRot)
{

if (Body) Body->remove();

IAnimatedMesh *BodyMesh = smgr->getMesh("./Models/sydney.md2");
Body = 0;
Body = smgr->addAnimatedMeshSceneNode(BodyMesh,0);
Body->setPosition(DarrenPos);
Body ...
by Unforgivable.Course
Wed Apr 26, 2006 11:18 am
Forum: Beginners Help
Topic: Real time Loading
Replies: 8
Views: 1210

Real time Loading

hi

i try to load an IAnimatedMeshSceneNode with a function in main loop . it loaded but i cann't see that . if i try to load it befor starting the main loop it loaded success and i can see that very good .

well , what's problem ??
by Unforgivable.Course
Tue Apr 25, 2006 12:23 pm
Forum: Beginners Help
Topic: Limiting The FPS
Replies: 5
Views: 1778

thanks guys , it's very useful for me .
by Unforgivable.Course
Sun Apr 23, 2006 11:05 pm
Forum: Beginners Help
Topic: Limiting The FPS
Replies: 5
Views: 1778

Limiting The FPS

hi

i'm here again with a new problem !!
i'm sure that you know all games FPS(frame per second) must be limited for executing games in every graphical card with a constant speed . how can i do it in irrlicht ?? i found getFPS() function but isn't there any other function for limiting the FPS ...
by Unforgivable.Course
Wed Apr 12, 2006 10:10 am
Forum: Beginners Help
Topic: game with irrlicht
Replies: 7
Views: 1437

thanks guys . it's useful .

my target of writting irrlich manager is switching with some codes . for example been switching been 2 level or situation . i said it in other topic but i can't catch their mean . can you give me just your switch manager code for doing this problem ?? thank you verry ...
by Unforgivable.Course
Sun Apr 09, 2006 11:24 pm
Forum: Beginners Help
Topic: game with irrlicht
Replies: 7
Views: 1437

game with irrlicht

hi
i written all of my codes that in need for my game in irrlicht . in this case i want to create levels of the game . the only problem in this is :

i know that for all section of the game i must write a class for doing it better in main loop . but i have some problems in variables and globality of ...
by Unforgivable.Course
Fri Mar 31, 2006 9:32 pm
Forum: Beginners Help
Topic: Level Changing
Replies: 11
Views: 1287

emmm , it's not possible for me !!

can you help me with other way ??? i want just switch with devices easily , i think it must be with a better way !!! i need it know . every body cann't help me ??
by Unforgivable.Course
Fri Mar 31, 2006 5:04 am
Forum: Beginners Help
Topic: Level Changing
Replies: 11
Views: 1287

i don't want to clear nodes ! i need them after finishing the demo !!
i try with some function but there is some problem !!

if i create new device game open in new window !!!
IF I Use 1st device there is some problem too !! it's important for me anybody cann't write a brief codes for doing this ...
by Unforgivable.Course
Thu Mar 30, 2006 3:47 pm
Forum: Beginners Help
Topic: Level Changing
Replies: 11
Views: 1287

thanks but it don't help me in this subject .

look , i have 2 room that have many deffrence with him , i write 2 cpp file for each room and in every cpp file i written many IF commands and GUI Environments . i want switch with these files without any patch and ... such as irrsprint irrwizard . show ...
by Unforgivable.Course
Wed Mar 29, 2006 11:01 pm
Forum: Beginners Help
Topic: Level Changing
Replies: 11
Views: 1287

please explaint more with some codes . my game all isn't scene nodes . it's many IF commands and variables that must cleared and i must used from it later !