Search found 12 matches

by NightBird
Thu Dec 16, 2004 12:56 am
Forum: Advanced Help
Topic: Mouse location to 3d
Replies: 8
Views: 1670

Mouse location to 3d

I want to have a mouse that when I click somewhere on the screen, I need a way to figure out where in the 3d world they clicked. Is there an easy way of doing this? or some tutorial that already exsists?

Help is appreciated.

Oh, and unlike the tutorial thats included, the camera is independent of ...
by NightBird
Sun Jul 25, 2004 2:48 am
Forum: Advanced Help
Topic: a few Terrain Scene node questions
Replies: 0
Views: 507

a few Terrain Scene node questions

Ok, I'm starting to use Terrain Scene nodes as the system for the ground in my "game"(It's not too far along as of right now, so I won't call it a game yet)

I have a few questions though
1) I have a horrid area where there is no polygons drawn in the middle of the scene node, and all of the ...
by NightBird
Wed Jul 21, 2004 2:35 am
Forum: Code Snippets
Topic: NWN style camera
Replies: 6
Views: 8652

I was looking over what I posted, and I noticed I didn't put in any instructions for useing it in personal code. so I thought I would post instructions. woo

Ok, so you create a new camera passing to the constructor the Target ISceneNode. in the event manager for your system you will call the ...
by NightBird
Tue Jul 20, 2004 5:00 am
Forum: Code Snippets
Topic: NWN style camera
Replies: 6
Views: 8652

NWN style camera

Ok, I've been asking so many questions, I figure it's time to donate something back to the community. I've made a Never Winter Nights style camera(where you move the mouse to the edge of the screen for it to rotate around an object, and if you scroll the middle mouse button, it will zoom in and out ...
by NightBird
Sat Jul 17, 2004 3:47 am
Forum: Advanced Help
Topic: Pause for the system
Replies: 2
Views: 701

Pause for the system

Ok, I have a system that is a pause screen. However, I've ran into the problem that the automated stuff done by Irrlicht(like lights moving around on a preset course, animations, etc etc etc) continue happening. Is there a way to keep these from happening during execution of the pause screen?
by NightBird
Sat Jul 17, 2004 3:43 am
Forum: Advanced Help
Topic: GUI question
Replies: 2
Views: 753

Ok, I had to make a few tweaks to the code you gave me. I'll post it later if anyone cares for it. But on to my next question: Is there a way to set the color/transparencies for the GUI elements? or would I have to go play with the source code some? :D

the code I promised:
IGUIElement *root = m ...
by NightBird
Thu Jul 15, 2004 8:30 pm
Forum: Advanced Help
Topic: GUI question
Replies: 2
Views: 753

GUI question

Is there a way to wipe the gui of all elements currently in use? without having to change deivce, or anything quite that drastic. and without haveing to keep a record of all of the gui elements(because I'm lazy). Any help would be appreciated!
by NightBird
Sat Jul 10, 2004 9:57 pm
Forum: Advanced Help
Topic: Camera moving
Replies: 3
Views: 819

No, I believe I have confused you. I can't get the camera to work right, and I have a feeling it's something to do with how I'm doing things mathmatically, or something. I can understand what you mean, with the method you describe, that would remove some unnessisary variables, and I may use that for ...
by NightBird
Sat Jul 10, 2004 7:33 pm
Forum: Advanced Help
Topic: Camera moving
Replies: 3
Views: 819

Camera moving

I'm needing to have the camera of the scene respond only when the middle mouse button is clicked. I've tried a couple of methods, but none seem to work.

This is the code I'm using in the event handler:
case EMIE_MOUSE_MOVED:
if (held) {
double difx = oldx - event.MouseInput.X,dify = oldy - event ...
by NightBird
Fri Jul 09, 2004 3:57 am
Forum: Advanced Help
Topic: Skyboxes fading through a collelction of scenes
Replies: 0
Views: 394

Skyboxes fading through a collelction of scenes

Ok, the basic problem is that I was hopeing for a way to have the skybox fade from one grouping to another without having to make a bunch of steps inbetween(for obvious reasons). Has anyone ever tried this? is there a simple way of doing it?(I can hope so, right?)

Thanks
by NightBird
Wed May 26, 2004 5:39 pm
Forum: Beginners Help
Topic: A few questions
Replies: 3
Views: 526

As for x format, Irrlicht loads and play x animations without problems. Just make your animation in animation program, export to x, load in irrlicht and play frames you need.

How would I specify which frames I need? I know that there are ways to have multiple animations in the same x file, and ...
by NightBird
Tue May 25, 2004 6:55 pm
Forum: Beginners Help
Topic: A few questions
Replies: 3
Views: 526

A few questions

Ok, I just started using Irrlicht, and I'm setting it up, wrapping it in classes that I'll use, etc etc etc. Well, I'm wanting to know a few things.

one, I know you can enable shadows, but I haven't been able to figure out how to disable them. The reason why I want to know how to do that, is so ...