I want to have a mouse that when I click somewhere on the screen, I need a way to figure out where in the 3d world they clicked. Is there an easy way of doing this? or some tutorial that already exsists?
Help is appreciated.
Oh, and unlike the tutorial thats included, the camera is independent of ...
Search found 12 matches
- Thu Dec 16, 2004 12:56 am
- Forum: Advanced Help
- Topic: Mouse location to 3d
- Replies: 8
- Views: 1670
- Sun Jul 25, 2004 2:48 am
- Forum: Advanced Help
- Topic: a few Terrain Scene node questions
- Replies: 0
- Views: 507
a few Terrain Scene node questions
Ok, I'm starting to use Terrain Scene nodes as the system for the ground in my "game"(It's not too far along as of right now, so I won't call it a game yet)
I have a few questions though
1) I have a horrid area where there is no polygons drawn in the middle of the scene node, and all of the ...
I have a few questions though
1) I have a horrid area where there is no polygons drawn in the middle of the scene node, and all of the ...
- Wed Jul 21, 2004 2:35 am
- Forum: Code Snippets
- Topic: NWN style camera
- Replies: 6
- Views: 8652
- Tue Jul 20, 2004 5:00 am
- Forum: Code Snippets
- Topic: NWN style camera
- Replies: 6
- Views: 8652
NWN style camera
Ok, I've been asking so many questions, I figure it's time to donate something back to the community. I've made a Never Winter Nights style camera(where you move the mouse to the edge of the screen for it to rotate around an object, and if you scroll the middle mouse button, it will zoom in and out ...
- Sat Jul 17, 2004 3:47 am
- Forum: Advanced Help
- Topic: Pause for the system
- Replies: 2
- Views: 701
Pause for the system
Ok, I have a system that is a pause screen. However, I've ran into the problem that the automated stuff done by Irrlicht(like lights moving around on a preset course, animations, etc etc etc) continue happening. Is there a way to keep these from happening during execution of the pause screen?
- Sat Jul 17, 2004 3:43 am
- Forum: Advanced Help
- Topic: GUI question
- Replies: 2
- Views: 753
- Thu Jul 15, 2004 8:30 pm
- Forum: Advanced Help
- Topic: GUI question
- Replies: 2
- Views: 753
GUI question
Is there a way to wipe the gui of all elements currently in use? without having to change deivce, or anything quite that drastic. and without haveing to keep a record of all of the gui elements(because I'm lazy). Any help would be appreciated!
- Sat Jul 10, 2004 9:57 pm
- Forum: Advanced Help
- Topic: Camera moving
- Replies: 3
- Views: 819
No, I believe I have confused you. I can't get the camera to work right, and I have a feeling it's something to do with how I'm doing things mathmatically, or something. I can understand what you mean, with the method you describe, that would remove some unnessisary variables, and I may use that for ...
- Sat Jul 10, 2004 7:33 pm
- Forum: Advanced Help
- Topic: Camera moving
- Replies: 3
- Views: 819
Camera moving
I'm needing to have the camera of the scene respond only when the middle mouse button is clicked. I've tried a couple of methods, but none seem to work.
This is the code I'm using in the event handler:
case EMIE_MOUSE_MOVED:
if (held) {
double difx = oldx - event.MouseInput.X,dify = oldy - event ...
This is the code I'm using in the event handler:
case EMIE_MOUSE_MOVED:
if (held) {
double difx = oldx - event.MouseInput.X,dify = oldy - event ...
- Fri Jul 09, 2004 3:57 am
- Forum: Advanced Help
- Topic: Skyboxes fading through a collelction of scenes
- Replies: 0
- Views: 394
Skyboxes fading through a collelction of scenes
Ok, the basic problem is that I was hopeing for a way to have the skybox fade from one grouping to another without having to make a bunch of steps inbetween(for obvious reasons). Has anyone ever tried this? is there a simple way of doing it?(I can hope so, right?)
Thanks
Thanks
- Wed May 26, 2004 5:39 pm
- Forum: Beginners Help
- Topic: A few questions
- Replies: 3
- Views: 526
- Tue May 25, 2004 6:55 pm
- Forum: Beginners Help
- Topic: A few questions
- Replies: 3
- Views: 526
A few questions
Ok, I just started using Irrlicht, and I'm setting it up, wrapping it in classes that I'll use, etc etc etc. Well, I'm wanting to know a few things.
one, I know you can enable shadows, but I haven't been able to figure out how to disable them. The reason why I want to know how to do that, is so ...
one, I know you can enable shadows, but I haven't been able to figure out how to disable them. The reason why I want to know how to do that, is so ...