Search found 174 matches

by mm765
Sat Aug 30, 2008 1:24 am
Forum: Open Discussion and Dev Announcements
Topic: My sentiments after having used several 3D frameworks
Replies: 15
Views: 4618

Re: My sentiments after having used several 3D frameworks

mikademus wrote:I have been curious about Lightfeather, which seems to be an Irrlicht spin-off, but it seems to have gone the ANSI-C path and mostly forfeited OO, which is a big mistake imho (sorry if I misremember or misrepresent Lightfeather, it has been a while).
yeah, you definitely misremember it.
by mm765
Wed Aug 22, 2007 3:06 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Engines Graphical limitations?
Replies: 55
Views: 8903

Im waiting for DX10.2 - until then MS might have figured out what they want :D
by mm765
Fri Aug 17, 2007 3:07 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Engines Graphical limitations?
Replies: 55
Views: 8903

he spintz, getting wise in your old days ?
just kidding - sorry, but i really couldn't resist.
by mm765
Sun Dec 24, 2006 9:00 am
Forum: Off-topic
Topic: Detecting hardware
Replies: 5
Views: 1168

thanks vitek, one small corerction:

sysinfo returns 0 if ok, so
if (!sysinfo(&SystemStatus))

must be
if (sysinfo(&SystemStatus) != 0)
by mm765
Tue Aug 08, 2006 2:15 pm
Forum: Off-topic
Topic: Is the code in this article Irrlicht code?
Replies: 6
Views: 1159

hybrid wrote:It's both. The author obviously mixed screenshots from different projects. The first shot is from LF, the rest is from Irrlicht.
lol
by mm765
Thu Jul 20, 2006 1:10 am
Forum: Advanced Help
Topic: my speed concern with irrlicht
Replies: 5
Views: 901

I've been experimenting with LF. I was dissapointed. Several of the example/test programs crashed, and the ones that didn't crash left lots of memory in use at exit. Not only that, but in the version that I downloaded, you can't compile the D3D9 driver.

It looks like it has some really nice ...
by mm765
Sun Jul 02, 2006 11:55 am
Forum: Open Discussion and Dev Announcements
Topic: Patches
Replies: 24
Views: 3117

No, I was and am perfectly fine. If you really want to make something new, it's usually best to start from scratch since refactoring is far too expensive and brings major problems due to the requirements to adapt the new API to the rest of the legacy part.

it was the other way around, the base ...
by mm765
Sun Jul 02, 2006 11:16 am
Forum: Open Discussion and Dev Announcements
Topic: Patches
Replies: 24
Views: 3117

hybrid:
lets just assume that you had a bad day (hangover from soccer world cup maybe?) otherwise, from those comments, you would have me believe that you have no idea about software design/development because what you propose is simply a case of reinventing the wheel combined with the "not ...
by mm765
Sat Jul 01, 2006 3:34 pm
Forum: Open Discussion and Dev Announcements
Topic: Patches
Replies: 24
Views: 3117

hybrid: its kinda funny how we always misunderstand each other - we should definitely work on our communication :)

and since youre not around long enough to know: i am the one who started irrlichtnx, so i consider myself to be an expert and authority on this topic.
No, this is completely damn ...
by mm765
Sat Jul 01, 2006 3:18 am
Forum: Open Discussion and Dev Announcements
Topic: Patches
Replies: 24
Views: 3117

First of all to Eternl Knight: thanks for the kind words!

now to lingwitt:
I realize you guys think I'm pulling stuff out of thin air, but this doesn't require deep analysis.
im sorry that i have to disagree, but thats exactly what youre doing.
when irrlichtnx was started about 2 years ago, there ...
by mm765
Fri Jun 30, 2006 4:44 pm
Forum: Open Discussion and Dev Announcements
Topic: Patches
Replies: 24
Views: 3117

lingwitt wrote:Spinoffs represent a fork in developmental efforts and direction. These developers shouldn't feel as though progress is only possible through forking.
uhm, please, dont talk about things you have no idea about.
by mm765
Thu Jun 29, 2006 9:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Patches
Replies: 24
Views: 3117

lingwitt wrote: It's time we got rid of Spintz and Lightfeather and other spin offs;
ouch
by mm765
Fri Jun 09, 2006 10:22 pm
Forum: Advanced Help
Topic: Understanding (GL) rendering performance with terrains...
Replies: 14
Views: 1755

Electron:
I was afraid I might offend with that; sorry.

you got that wrong - no one is offended - we are eager to make things better. your comments however bear too few details for us to know what exactly is wrong/could be done better. but this is certainly the wrong place for that discussion ...
by mm765
Thu Jun 08, 2006 4:52 pm
Forum: Advanced Help
Topic: Understanding (GL) rendering performance with terrains...
Replies: 14
Views: 1755

hybrid wrote:Sure, LF is not that old
a bit over a year now :)
hybrid wrote: so never mind.
i dont mind at all - you asked i answered :)
by mm765
Thu Jun 08, 2006 10:51 am
Forum: Advanced Help
Topic: Understanding (GL) rendering performance with terrains...
Replies: 14
Views: 1755

im sorry but you are mistaken on that. the only times i mentioned LF were when someone had mentioned it before and i felt the need to clarify things or wanted to ask for details (exactly 3 posts alltogether).