Vertex shader function usage (D3DDECLUSAGE_TEXCOORD,1) does not have corresponding usage in the current vertex declaration
sometimes my game slows down to 3-4 fps and the dos window shows this error, has anybody encountered such an error or any clues?
-this might be due to normal map usage but it ...
Search found 11 matches
- Sun Mar 26, 2006 8:52 pm
- Forum: Advanced Help
- Topic: An Error?
- Replies: 0
- Views: 215
- Tue Feb 28, 2006 4:07 am
- Forum: Beginners Help
- Topic: irrlicht-newton geometry
- Replies: 27
- Views: 1519
- Tue Feb 28, 2006 4:04 am
- Forum: Beginners Help
- Topic: irrlicht-newton geometry
- Replies: 27
- Views: 1519
- Tue Feb 28, 2006 1:49 am
- Forum: Beginners Help
- Topic: irrlicht-newton geometry
- Replies: 27
- Views: 1519
- Mon Feb 27, 2006 9:55 pm
- Forum: Beginners Help
- Topic: irrlicht-newton geometry
- Replies: 27
- Views: 1519
- Sat Feb 25, 2006 1:40 pm
- Forum: Beginners Help
- Topic: irrlicht-newton geometry
- Replies: 27
- Views: 1519
not really you need a new body search about :
Code: Select all
NewtonCreateConvexHullModifier- Fri Feb 24, 2006 5:40 am
- Forum: Beginners Help
- Topic: 3dLines Visibility Problem Solved
- Replies: 4
- Views: 759
- Tue Feb 21, 2006 8:01 pm
- Forum: Beginners Help
- Topic: 3dLines Visibility Problem Solved
- Replies: 4
- Views: 759
- Mon Feb 20, 2006 7:54 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Newton-Irrlicht-TerrainCollision-Vehicle Sample Code
- Replies: 1
- Views: 2061
Newton-Irrlicht-TerrainCollision-Vehicle Sample Code
Its the title i wrote , vehicle code is Nick_Japans thanks to him
(irrlicht 0.14-newton 1.51)
its in the "Misc" section:
http://www.darkscythe.net
(irrlicht 0.14-newton 1.51)
its in the "Misc" section:
http://www.darkscythe.net
- Mon Feb 20, 2006 5:16 am
- Forum: Beginners Help
- Topic: 3dLines Visibility Problem Solved
- Replies: 4
- Views: 759
- Mon Feb 20, 2006 3:56 am
- Forum: Beginners Help
- Topic: 3dLines Visibility Problem Solved
- Replies: 4
- Views: 759
3dLines Visibility Problem Solved
i used to have a problem that i couldn't see the 3dlines exactly, what im trying to say, they were not visible from everywhere or their locations were changed and i found out that when i write the code below before calling "draw3dline" everything is ok, anyone knows the reason?
matrix4 mat ...
matrix4 mat ...