Search found 178 matches
- Tue Jul 28, 2009 5:16 am
- Forum: Project Announcements
- Topic: Island Summer Project
- Replies: 26
- Views: 9024
Island Summer Project
Hi! While discussing with SteelStyle on IRC, dunno how we came to the conclusion to unite our skills to make a demo looking like this or like this ! Who knows how long it will take. Might be long for a single person. Not to mention we all have our own side projects. One sure thing this project will ...
- Sun Jul 26, 2009 2:04 pm
- Forum: Advanced Help
- Topic: hardcoded meshes
- Replies: 5
- Views: 757
ASCII is inside the exe, thus loaded by the exe loader of the OS and duplicated in memory! However for my last demo I grouped several files as a single zip; for security reasons not performances or memory. From the performances point of view it avoids to read on hard disk, expensive system calls (re...
- Wed Jul 22, 2009 3:16 am
- Forum: Game Programming
- Topic: Unit - metre ratio?
- Replies: 13
- Views: 4362
- Tue Jul 21, 2009 4:21 pm
- Forum: Game Programming
- Topic: Unit - metre ratio?
- Replies: 13
- Views: 4362
- Mon Jul 20, 2009 11:21 pm
- Forum: Beginners Help
- Topic: shadow stencilbuffer problem
- Replies: 5
- Views: 436
- Sun Jul 19, 2009 4:20 am
- Forum: Beginners Help
- Topic: Problem with setVisible *ILightSceneNode*
- Replies: 8
- Views: 413
Replace your bad indented junk with
http://www.cplusplus.com/doc/tutorial/control/
Code: Select all
on_light = !on_light;
- Thu Jul 16, 2009 1:59 pm
- Forum: Project Announcements
- Topic: the Platoon : sketches
- Replies: 15
- Views: 6087
Christian, is it possible to get back position and radius of the lights from the 3DS or B3D to call a smgr->addLightSceneNode() ? Because in the old one everything is dynamically lighted. Ceiling can be removed, to use a skydome? Just asking because I dont have Gile installed. For a LOD demo what do...
- Thu Jul 16, 2009 1:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Pimp irrlicht website
- Replies: 114
- Views: 25084
- Wed Jul 15, 2009 9:01 am
- Forum: Beginners Help
- Topic: file format for animation
- Replies: 10
- Views: 659
- Mon Jul 13, 2009 11:11 pm
- Forum: Project Announcements
- Topic: the Platoon : sketches
- Replies: 15
- Views: 6087
- Mon Jul 13, 2009 2:32 pm
- Forum: Project Announcements
- Topic: the Platoon : sketches
- Replies: 15
- Views: 6087
Sure, could you try these models to see how you can improve? http://irrlichtirc.g0dsoft.com/kat104/FPW.zip 2.8Mb 20 of them affected by static LOD and minimal AI.
- Fri Jul 10, 2009 8:10 am
- Forum: Advanced Help
- Topic: Collision between nodes (using triangles ?)
- Replies: 12
- Views: 1655
- Wed Jul 08, 2009 3:39 am
- Forum: Advanced Help
- Topic: How hard to make the engine right-handed?
- Replies: 6
- Views: 831
In bsp files, data is stored as RH (after a loong compile), so either irrlicht has to change, or your application must adapt. You can make the application Right-Handed. When loading a model, parent it to an empty scene node and keep a pointer to its mesh. Later, transform this node, and flip all fac...
- Sun Jul 05, 2009 10:55 am
- Forum: Beginners Help
- Topic: Updating node's transformed box
- Replies: 1
- Views: 325
- Fri Jul 03, 2009 7:43 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Code organization
- Replies: 8
- Views: 1737