Search found 9 matches

by darko024
Sun Nov 11, 2007 5:14 am
Forum: Beginners Help
Topic: I need help [*solved]
Replies: 5
Views: 427

ok, there is a problem ...

in MyEventReceiver class i forget to put this

Code: Select all

 if (event.EventType == irr::EET_KEY_INPUT_EVENT && !event.KeyInput.PressedDown)
		{ 
This fix my problem about roll over screen .... now app works fine ...

anyway , thx Vitek !
by darko024
Sat Nov 10, 2007 5:53 pm
Forum: Beginners Help
Topic: I need help [*solved]
Replies: 5
Views: 427

It is possible that your driver has some problem with the resolution you selected.

Yes , this is a problem about fullscreen ... thx

but,

there is no problem wit roll over title bar of window , examples works fine and my app too. I have problem with something else , maybe in my code but i dont ...
by darko024
Sat Nov 10, 2007 5:49 am
Forum: Beginners Help
Topic: I need help [*solved]
Replies: 5
Views: 427

But why it work in window mode ?
And i see now other bug in window mode ... when i roll over the window "header" (where is the app name ...) my app crash immediately? why?
by darko024
Sat Nov 10, 2007 5:07 am
Forum: Beginners Help
Topic: I need help [*solved]
Replies: 5
Views: 427

I need help [*solved]

hi ,
I have just change my comp and now there r some problem with irrlicht. .

When i run my project in window mode everything work good but if i try to run in fullscreen there is a problem.

http://img230.imageshack.us/img230/3284/irrproblemcj7.th.gif

device = createDevice(EDT_DIRECT3D9 ...
by darko024
Tue Sep 11, 2007 7:42 pm
Forum: Beginners Help
Topic: Select image [mouse event]
Replies: 1
Views: 220

Select image [mouse event]

need help with this :

I have images array
IGUIImage* p[9][9];

which set like this
for(int i = 1; i <=8; i++) {
for(int b = 1; b <=8; b++) {
p[i][b] = guienv->addImage(empty,position2d<int>((i*50)-50,(b*50)-50));
}

}

and if I click on one image i want to get something like this p[1][3 ...
by darko024
Sat Mar 03, 2007 2:44 am
Forum: Beginners Help
Topic: Problem with DIRECT3D9 :: OPENGL ...
Replies: 5
Views: 473

Apocalypse TH6 wrote: then you need to switch to Microsoft Visual C++ or C# or whatever you are using. There is a free express version. The Irrlicht.dll for it is in a folder called Win32-VisualStudio in the \bin directory. OpenGL is compiled into both dlls. I hoped that helped.


OK , it work


Thx for all !
by darko024
Fri Mar 02, 2007 3:45 am
Forum: Beginners Help
Topic: Problem with DIRECT3D9 :: OPENGL ...
Replies: 5
Views: 473

i solve this for opengl ...

but DirectX ....
by darko024
Fri Mar 02, 2007 1:05 am
Forum: Beginners Help
Topic: Problem with DIRECT3D9 :: OPENGL ...
Replies: 5
Views: 473

Problem with DIRECT3D9 :: OPENGL ...

hi ,
i have problem with video drivers ...

I was make one terrain [ terrain = smgr->addTerrainSceneNode( "./p... ] and everything worksperfect (i use OPENGL vd).

But if i load IAnimatedMesh * mesh ... things go wrong... my frame rate is 0 . If i load IAnimatedMesh without terrain , frame rate is ...
by darko024
Sun Feb 18, 2007 5:45 am
Forum: Beginners Help
Topic: Help me about converting char wchar_t ....
Replies: 2
Views: 308

Help me about converting char wchar_t ....

hi ,

i have one variable ( int score ). I need help to show this value into staticText.

I was try something like this




char score_buff[10]
wchar_t score_str[10];
score_text = guienv->addStaticText(L"300", rect<s32>(180,310,230,340), false);

sprintf(score_buff,"%d",score1); // convert ...